Deck ID: 15215
Author: Cat "CatLoneRogue" Ceder
Title: The Deck Is
Side: Dark
Date Published: 2001-04-12
Description:
Plain and Simple, A Dark Deal, Cloud City Occupation deck that stands the test of time
Rating:
4.5
Cards:
' -Starting Stuff-
This Deal Is Getting Worse All The Time/Pray I Dont Alter It Any Further
Cloud City Upper Walkway
Secret Plans
Prepared Defense
Mobilization Points
Imperial Arrest Order
Crush The Rebellion
-Locations-
Bespin
Bespin Cloud City
Cloud City Downtown Plaza
Cloud City East Platform
Cloud City Lower Corridor
Cloud City West Gallery
Death Star II Docking Bay
-Characters-
Admiral Chiraneau
Admiral Ozzel
Lord Vader
Darth Vader, Dark Lord Of The Sith
Grand Admiral Thrawn
General Veers
Commander Igar
Dengar With Blaster Carbine
Dr. Evazan & Ponda Baba
IG-88 With Riot Gun
4-LOM With Concussion Rifle
Janus Greejatus
Lt. Cmdr. Arden
Mara Jade, The Emperors Hand
Prince Xizor
Guri
Niado Duegad
-Weapons-
Vaders Lightsaber
Mara Jades Lightsaber
-Vehicles/Ships-
Blizzard 1
Tempest 1
Boba Fett in Slave I
Bossk in Hounds Tooth
Chimera
Executor
OS-72-1 in Obsidian 1
OS-72-2 in Obsidian 2
Zuckuss in Mist Hunter
-Interrupts/Effects-
Battle Order
Cloud City Occupation
Dark Deal
Search & Destroy
Something Special Planned for Them
There is No Try & Oppressive Enforcement
Dark Maneuvers & Talon Roll
Evader & Monnok
Ghhhk & Those Rebels Wont Escape Us
Imperial Barrier
Imperial Command x2
Sniper & Dark Strike
Twilek Advisor
Weapon Levitation
Point Man
Shut Him Up Or Shut Him Down
Reactor Terminal '
Strategy: '
Greetings and welcome to another fun filled deck by the Garindan Collector.
This deck was made in a jest at first to play against the upcoming QMC deck but it had some different cards in it, but I
wanted to actually make it a viable deck for now so I did and this is what I came up with.
Its quite simple really you get your starting stuff out and then fish for Dark Deal first, then the Cloud City Occupation,
oh, and first turn fetch the Executor w/Mobilization Points so you dont have that ciruclating (before you activate). Once
you activate fetch the Death Star II Docking Bay (if there) and drop a scrub, yes I know its not Cloud City, but thats a
+2 Force Activation momentarily, when you activate for your second turn, not barring sites you should have something
like 9 to 10 force not counting your opponent and you only give up 2 or 3 (on the first turn). After a few turns get that
scrub off the D*II DB cause hell get squished, of it you have the extra stuff after youve secured a decent set up with at
least ability of 4 (or more) then move someone there to back him up.
The average drains in the this deck w/DD out, and no assistance from your opponent is 15 (thats the high) average
about 9. Most people will just tell me that, oh Jedi Testing will kill your force drain bonuses, yes, it will but not for long,
cause it will take them at least 7 turns to get it to go, and after the 3rd I am usually draining fro about 9. Also, Menace
Fades isnt that nasty against me cause they have to hold both a system and a battle ground, and well my space is
small, its powerful where I need it. And as for ground, well I have plenty of that as well.
Against most every deck just set up as normal and force drain hard. Let them make the mistake of coming to you. Dont
deploy to Bespin or Bespin Cloud City (vs Hidden Base) till you have the ground secured. Then just drop, flip, and then
back up. Youll be safer that way. And remember, Talon Roll/Dark Manuever the OSs in the clouds where they become
HUGE
If you have any questions feel free to email or d-mail (lone_rogue@hotmail.com) or AIM CatLoneRogue or ICQ
35800711
Thanks,
Cat "The Ultimate Kubaz Collector" Ceder
'