Deck ID: 15217
Author: Cat "CatLoneRogue" Ceder
Title: Agents of the Makurth
Side: Dark
Date Published: 2001-04-12
Description:
This is an Agents of the Black Sun, Makurthian Swarm deck.
Rating:
4.5
Cards:
'Agents Of The Black Sun
Courscant
Courscant Imperial City
Prince Xizor
Prepared Defense
Imperial Arrest Order
Mobilization Points
There Is No Try & Oppressive Enforcement
Courscant Docking Bay
Tatooine Docking Bay 327
Tatooine Jabba’s Palace x3
Jabba’s Palace Audience Chamber
Jabba’s Palace Lower Corridor
Tatooine x3
Tatooine Cantina
Prince Xizor
Guri x2
4-LOM With Concussion Rifle
IG-88 With Riot Gun
Dengar With Blaster Carbine
Snoova
Jodo Kast
Djas Puhr
Bane Malar
Ree-Yees
Makurth x10
Vigo x3
Boba Fett In Slave 1
Zuckuss In Mist Hunter
Bossk In Hounds Tooth
Stinger
Virago
Den Of Thieves
Presence Of The Force x2
The Signal x2
Scum & Villainy
Search & Destroy
Abyssin Ornament x3
What Are You Tryin’ To Push On Us
Sunsdown '
Strategy: '
My insight was served well - switch out Sunsdown for Sunsdown & Too Cold For Speeders
(thanks for the assistance - to those that offered it)
La da da dee da dah
Another deck by Cat...
When this Objective came out I was quite pleased but then read that I couldnt use some of the characters that I wanted and then put it in the box and left it there...Then one day I came here and read that someone had one with the starting of Twilek and Presence Of The Force to get a first turn drain and flip. So I made a deck similiar to that, but the deck that I had was to overcommitted to keeping guys at Courscant so I remade it this way.
Essentially you get Xizor off Courscant w/Guris assistance to Tatooine. Of which you have 4 Jabba Palaces to get out your AC so that you can get S&V going. This is key, and even tho it can be altered most people forget that. The beauty of the deck is Tatooine, yes there are three of them, and why you might ask, well I want it out so that I can put the Sunsdown there. Cause then not only my Makurths tough, but their Immune To Attrition <4 which makes them BEEFY Plus the can scream for 1 when I battle and I can get some more force back w/ S&V
Keep Xizor alive, with his friend, Guri and a Makurth and spread w/the Hunters and others. Keeping the planet believe it or not is quite simple, you just put everything there that you have and hold it that way. No ones stupid enough to come to you with, ZiMH, BiHT and BFiS1 and worst of all you can drop the Stinger and Virago at the DB and move Xizor and Guri over and up and thats just plain wrong.
Remember to get those Docking Bays out quick so that you can get your pleebs on Tatooine, oh, and I know there is nothing for Mobilization Points to get, its there for the activation cause you want some of that so that you can make use of the Makurths...and I know I could add some more DBs and people there to hold them that way, but I found that spreading that thing over different areas just weakens the deck and makes it loose. This way I can focus just on Tatooine and (some of Courscant) and battle there.
Against most decks its a fighting style, if they come to fight you, you usually have the upper hand advantage in a straight Brawl, however once the weapons start coming up, watch your characters carefully so that you dont loose them to quickly, just remember you can get them back when you battle them.
Thanks again for reading another wonderfully fun filled deck by the Garindan Collector
Cat '