DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Holographic Mains

    Deck ID: 15218

    Author: Cat "CatLoneRogue" Ceder

    Title: Holographic Mains

    Side: Light

    Date Published: 2001-04-12

    Description:
    hehe....read then read the strat then ask me why the name is what it is.

    Rating:
    4.5

    Cards:

    'Holotable

    Heading For The Medical Frigate

    Insurrection

    Staging Areas

    Strike Planning


    Home One Docking Bay

    Tatooine Docking Bay

    Endor Docking Bay

    Cloud City Docking Bay


    Obi-Wan Kenobi x2

    Luke Skywalker, Jedi Knight x2

    Luke Skywalker, Rebel Scout

    Han With Blaster x2

    Leia With Blaster x2

    General Calrissian

    General Crix Madine

    Corporal Beezer

    Chewbacca, Protector

    Melas

    Orrimaarko

    Twass Khaa

    Mirax Terrix

    Corran Horn

    Dash Rendar

    Tallon Karde


    Millennium Falcon

    Home One

    Outrider


    Obi-Wan’s Lightsaber

    Luke’s Lightsaber x2

    Mercenary Armor

    Obi-Wan’s Journal


    Lightsaber Proficiency

    Weapon Levitation x2

    Fallen Portal x3

    Jedi Presence

    Gift Of The Mentor

    Don’t Get @#$%y

    I Know

    Disarmed x2

    Grimtaash x3

    Draw Their Fire

    Frozen Assets

    I Hope She Is Alright

    Projection Of A Skywalker x2

    Traffic Control

    The Signal x2

    '

    Strategy: '

    Well here’s another...and before you say...why not Grimtaash/Shocking Information, G/SI isn’t a Hologram and thus can’t go to the Holotable.


    Oh and the reason it’s Holographic Mains instead of Hidden Mains is that I am not using the Objective HB I just thought that I would rekindle a dead card. ) Holotheater. Enjoy the read.


    So onto the deck, played as any other Mains & Docking Bay’s w/Toys deck. Just set up w/the Crix man @ Home 1 and Beezer to boot, along with her getting Obi’s Journal...your good to go. Get Tatooine next and drop the old man there and some scrubs...then the next turn get some more dbs and so on...till their all out and you have presence at them all. You should be activating somewhere around 12 to 13 force just for yourself and giving only 3 away. Yes, I know the Force draining potential isn’t all that high, but it’s still enough w/the sticks and Lightsaber Pro your doing quite well. And you can go space somewhat as well...just try to hold one system down and use your Fallen Portals and stuff to make things easier for yourself. If you have to pay to FD for BP your good cause your activation is plenty.


    When the battles are starting get the boys together and hit them with some attrition adders and Jedi Presence. This deck should become quite the powerhouse when the new cards come out.


    Against most decks you shouldn’t have to much of a problem, BHBM is the only pain in the ass, but then thats why you have Rebel Scout Luke to bounce Vader and him to the Throne Room and leave them their. Then go out and start looking for the battles so that you can conver the old man to the light (which I’ve actually done). Against Hunt Down, similiar avoid Vader till you need to and then beat him down. The other characters w/the destinies as high as they are should do the trick.



    Any questions fee free to email or d-mail

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.