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Hunt Down Version 2 0

    Deck ID: 15221

    Author: Matt "MalixSolosar" Sherrington

    Title: Hunt Down Version 2 0

    Side: Dark

    Date Published: 2001-04-12

    Description:
    After many games, I’ve realized that dueling really isn’t the way to go, since most LS decks have ways to counter it nowadays.

    Rating:
    4.5

    Cards:

    'Starting (8)

    Hunt Down and Destroy the Jedi

    Exe Holotheatre

    Exe Meditattion Chamber

    Visage of the Emperor

    Prep. Defenses

    Imperial Arrest Order

    Crush the Rebellion

    Mob. Points


    Locations (4)

    Rendilli

    Cloud City East Platform

    Death Star Docking Bay 327

    Exe Docking Bay


    Characters (15)

    Vader w/ Saber 4x

    Darth Vader, DLOTS

    Lord Vader

    Mara Jade 2x

    Emperor Palpatine

    Janus Greejatus

    Sim Aloo

    Prince Xizor

    4-LOM w/ Concussion Rifle

    Boba Fett w/ rifle

    Mighty Jabba


    Starships (6)

    Bossk in Hounds Tooth

    Zuckass in Mist Hunter

    Dengar in Punishing One

    Emperors Personal Shuttle

    Accuser

    Dominator


    Weapons (1)

    Maras Saber


    Effects (7)

    No Escape

    Reactor Terminal

    Visage of the Emperor

    Bad Feeling Have I

    Search and Destroy

    Broken Concentration

    Secret Plans


    Interrupts (19)

    Point Man

    Shut him up or Shut him down

    Weapon Levitation

    Operational As Planned

    Twilek Advisor

    You Are Beaten

    Defensive Fire/Hutt Smooch

    Force Lightning

    Holonet Transmission 2x

    Sniper/Dark Strike 2x

    Masterful Move 3x

    Evader/Monnok 2x

    I have you Now 2x



    Corrections

    Swap Defensive Fire/Hutt Smooch for Lateral Damage. '

    Strategy: '

    Before I begin, I want to add that I do NOT have Grand Moff Tarkin or a second Emperor Palpatine.


    The strategy is rather simple. I have two different beat down forces One consists of Vader, Mara, Sim Jim, Janus, and Emperor, where as the other has Mighty Jabba, Xizor, 4-LOM, and Boba Fett. These obviously can be intertwined if needed.


    First turn, if you have the force, deploy Vader to either DS Docking bay or CC docking bay and flip. Dont forget to grap an I Have You Now while you are getting your docking bay. Depending on what deck I’m playing against and how much force they start with, deploy Rendilli using Mob. Points.


    The whole strategy changes if I play against Jedi Training. Then I start with Broken Concentration, which destroys any Jedi Deck. And since you add 8 to any sense and altar destinies, you cannot cancel it. If they start with Mind What You Have Learned and don’t start with The Way of Things or Wise advice, either they are stupid or they aren’t going to train, so I don’t deploy Broken Concentration.


    Against and space deck Get Vader down fast and Search and Destroy down fast. That way they are losing two force every turn (yours and theyres). Use you ships wisely. Don’t underestimate the power of Emperors shuttle with Emperor and Sim aboard. Plus, you can play I have You Now to add a third destiny and if you have another ability two ship present (dominator, Dengar in PO, Bossk in HT) you can get a fourth destiny from ability (Emperor and Sim don’t add ability because they are not pilots).


    Its true I’ve lost some space battles, but only because of REALLY bad destiny draws or if he reacted a lot.


    I hate to say "just play smart and you’ll win" because that has to be the dumbest saying I’ve ever heard, but if you battle against a lone X-wing when your opponent has 15 cards in his force pile, you deserve to lose.


    Comments are welcome.


    Thanks '

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