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Capturing Made Easy

    Deck ID: 1524

    Author: Peter "martian" Hall

    Title: Capturing Made Easy

    Side: Dark

    Date Published: 1999-12-03

    Description:
    Bounty Hunting on Tatooine. Featuring all of your favorite bounty hunting tools, plus a few surprises.

    Rating:
    4.0

    Cards:

    'Locations (7)
    Jabba's Palace Audience Chamber
    Jabba's Palace Dungeon
    Tatooine Jabba's Palace (start)
    Tatooine Jundland Wastes
    Tatooine Lars' Moisture Farm
    Tatooine Mos Eisley
    Tatooine Tusken Canyon

    Carachters (16)
    4-LOM With Concussion Rifle
    Boba Fett x2
    Boelo
    Danz Borin
    IG-88 With Riot Gun x2
    J'Quille
    Jabba the Hutt
    Jabba
    Lyn Me
    Myo
    Ree-Yees
    Tonnika Sisters
    U-3PO (Yoo-Threepio)
    Zuckuss

    Ships/Vehicles (6)
    Boba Fett in Slave I
    Bossk In Hounds Tooth
    Dengar In Punishing One
    Jabba's Space Cruiser
    Mobquet A-1 Deluxe Floater x2 (tech)

    Device (1)
    Binders

    Effects (13)
    All Wrapped Up x2
    Bounty x2
    First Strike
    Lateral Damage
    Oppressive Enforcement
    Scum And Villainy x2
    There'll Be Hell To Pay x2
    Undercover x2


    Interrupts (17)
    Any Methods Necessary (start)
    Ghhhk
    He Hasn't Come Back Yet x2
    Hidden Weapons x2
    Hunting Party x2
    Imperial Barrier
    Sniper x2
    Torture x2
    Twi'lek Advisor x2
    Wounded Wookie






    '

    Strategy: '

    I made this deck for a change of pace from the Big Blue type DS decks that I had been playing. Basically the idea is to capture the opponent's mains. It starts with Tat JP, and Any Methods Necessary. Use AMN to get Fett, gun, ship, Dungeon.

    vs. MWYHL/Mains/etc. - Try to get S&V rolling w/ Jabba & suport at the AC. If they come to Tatooine, great. If not, send out hit squads. Capturing is surprisingly easy due to the deck's high destiny (15 4's, 9 5+'s). Capturing really takes the wind out of the EPPs' collective sail. They have no immunity, and if you capture one during the battle, it takes away their extra battle destiny. It's really fun.

    vs. HB - Harass them with ships, and retrieve w/ S&V/First Strike. Try to block the big drains and outdrain them. Duh.

    vs. Ops - You can't outdrain them, so you have to keep battling them. Even if you don't win the battles, at least you'll be retrieving. S&V/First Strike are essential. Undercover Spies can help, too.

    vs. Anything else (what else is there?) - Battle, Retrieve, Capture.

    This deck isn't going to win Tournaments or anything, but its a lot of fun (I have tried it on CardTable.)
    '

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