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Echo Strike Force (Pilot Edition)

    Deck ID: 15241

    Author: Luke "Skywalker65" Hector

    Title: Echo Strike Force (Pilot Edition)

    Side: Light

    Date Published: 2001-04-13

    Description:
    To get out Echo Base Ops in 2 turns with decent effects I have chosen a new approach to Echo Base decks. See what u think

    Rating:
    4.5

    Cards:

    'Locations (9)

    Hoth Generators

    Hoth North Ridge

    Hoth Docking Bay

    Hoth Corridor

    Hoth War Room

    Hoth

    Kiffex

    Sullust

    Endor



    Characters (15)

    TK-422

    Boushh

    General Crix Madine

    General Carissian

    Obi-Wan with Stick

    Chewie with Blaster

    Corporal Kensaric

    Brooks Carlson

    Luke Skywalker

    Lietennant Blount

    Elyhek Rue

    Theron Nett

    Ten Numb

    Wedge Antillies RSL

    Tycho Celchu


    Ships (9)

    Red 10

    Red 7

    R2D2 in Red 5

    Tala 2

    Red Squadron 1

    Blue Squadron 5

    Green Squadron 3

    Gold Squadron 1

    Home One


    Effects (12)

    ANSB

    Bacta Tank

    Honor Of The Jedi

    Legendary Starfighter

    Strikeforce

    Projection Of A SKywalker x 2

    Haven

    Echo Base Ops

    Strike Planning (s)

    Insurrection (s)

    Squadron Assignments (s)


    Interrupts (12)

    HFTMF (s)

    Signal x 4

    OOC/TT

    Houjix/Out Of Nowhere

    Hyper Escape x 2

    Power Pivot x 2

    Insertion Planning


    Weapons (2)

    X-Wing Cannons x 2


    Admirals Orders (1)

    Ill Take The Leader


    '

    Strategy: '

    UPDATE Right then I’ve checked out some ideas that you have given me. I don’t have an Ice Storm, but I do intend to get one for this deck as I know it is a good one. I like the Close Air Support idea with Tala 1 and Cracken considering he’s a scout and a good ground man as well.

    I agree with the Luke EPP idea as well. Considering with Echo Base Ops and Haven the ships deploy for less anyway, it would be handy to have Luke for 2 purposes (air and ground)

    The odds may not seem brilliant m8, but in all my games I have either had ANSB or a signal in my starting hand or at least on the 2nd turn so that isnt a problem.

    Lots of people suggest Echo Base Garrison. I’m well aware of it except for 2 reasons

    (1) I don’t have Echo Base Garrison, I got ANSB and R2 in Red 5 out of trading, not the 3rd Anthology

    (2) With Strike Planning I can get Lando so I can get the Super Falcon out very soon, plus a lot of the pilots and characters in the deck are Ability 2 Scouts Crix fishes them out and then they fish out their ships Also Carlson has Landspeed 2 and allows others to move with him for free. so heres the setup

    - Deploy Kensaric to the corridor and carlson to the docking bay. When EBO is out, move Kensaric to Carlson’s location and then move BOTH of them from there to the North Ridge- If i got this rule wrong then let me know


    So in conclusion


    Drop Blue 5 with pilot for Cracken and Tala 1

    Drop Farmboy Luke for EPP Luke


    I don’t know what to drop to put in Menace Fades though. It’s not essential at the mo cause I got 2 Projections and 2 undercover spies, but if anyone has ideas let me know for this deck is attending the UK Nationals next Sunday

    END UPDATE


    Right then, I’m deciding whether to use X-Wing Swarms or Pilots in this deck as each have different impacts on stragety. This deck can get ready on 2nd turn 90% of the time so its FAST


    Early Game

    1st Turn

    Before activation search for Gen Crix Madine. If u have a signal i starting hand use it DURING activation to get ANSB (if you didnt get in starting hand). Deploy ANSB and search for corridor and War Room. Use Insurrection to get the Docking Bay. If u have force spare deploy Crix and search for either Carlson or Kensaric (scouts)


    2nd Turn

    Get ECho Base Ops before activation and find a scout during deploy phase. Deploy the 2 scouts and echo base ops. Use signals to get good effects and ANSB to get the systems, preferably Hoth or Endor (Haven and Strike Planning effects)


    Later Game

    Move and deploy characters to North Ridge to avoid beatdown and Imperial Decree, Kensaric should help with added deploy cost.

    Search for pilots and their ships and deploy to systems making sure there is a battle destiny at each or a Hyper Escape in your hand.

    Outdrain the opponent and battle any ships he has using Power Pivot as a ”BRILLIANT” way of getting rid of Star Destroyers (it buggers me right up so ill use it to bugger others up)


    MatchUp’s

    Hunt Down Get Honor out ASAP and use spies and OOC/TT to cancel the objective (IF NEEDED) If your opponent is losing force and not u then dont bother DUH Out drain in space and keep Hoth really SECURE at all costs. When I failed to do so letting Mara, vader and Emperor in, I was lucky to win that game by 13 when i did


    MKOS/Court Get Honor out for Court and out drain in space with ease, this is an easy matchup for me








    '

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