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Fettman’s Huntdown Re-re-released

    Deck ID: 15242

    Author: Michael "Bobafett465" Robinson

    Title: Fettman’s Huntdown Re-re-released

    Side: Dark

    Date Published: 2001-04-13

    Description:
    Another modification of the classic family favorite Bring the kids Bring the dog Just don’t bring the Jawas..

    Rating:
    4.0

    Cards:

    'Objectives (1)

    Hunt Down and Destroy the Jedi/

    Their Fire Has Gone Out Of The Universe


    Starting (8)

    Prepared Defenses x1

    Executor Holotheatre x1

    Visage of the Emperor x1

    Executor Meditation Chamber x1

    Secret Plans x1

    IAO x1

    Epic Duel x1

    Mobilization Points x1


    Locations (4)

    Rendili x1

    Tatooine DB x1

    Cloud City DB x1

    Endor DB x1


    Characters (15)

    Grand Moff Tarkin x1

    DV, DLOTS x2

    Lord Vader x1

    EPP Vader x2

    Mara Jade, The Emperor’s Hand x2

    4-LOM w/ gun x1

    Boba Fett w/ Blaster x1

    Dengar w/ Blaster x1

    Dr .Evazan and Ponda Baba x1

    Iggy w/ Gun x1

    Admiral Ozzel x1

    Sim Aloo x1


    Effects (5)

    Reactor Terminal x1

    Visage of the Emperor x1

    No Escape x1

    DS Grabber x1

    Lateral Damage x1


    Interrupts (18)

    Masterful Move x2

    Force Field x1

    The Circle Is Now Complete x1

    Vaders Obsession x1

    Ommni Box/Its Worse x2

    Trample x1

    Dark Manuevers x1

    You Are Beaten x2

    Sniper x1

    Shut Him Up Or Shut Him Down x1

    Projective Telepathy x2

    Twi’lek Advisor x2

    Limited Resources x1


    Starships (4)

    Zuckuss in Ship x1

    Dengar in Ship x1

    Chimaera x1

    Fett in Ship x1


    Vehicles (2)

    Tempest 1 x1

    Blizzard 2 x1



    Weapons (3)

    Vaders Lightsaber x2

    Mara Jade’s Lightsaber x1


    '

    Strategy: '

    Alright, this deck has gone 11-5 in tournament play, and in my opinion is about 100 x better than my old one.

    I start with IAO, Plans , and Mobilization Points. IAO to pull the DB’s , Plans for On The Edge protection, and Mob Points for extra generation. Getting Vader and a saber out early shouldn’t be too hard, so get Vader and Mara a-draining early to keep them on their toes. Pretty much just drain and flip, and kick some @$$.. Dueling is a main part of this deck. I have put several decks “ Out Of Commission” with dueling, and the destiny for dueling cards just rules. . Force Field is for those damn EPP sabers we all hate so much. Remember – Flip , Drain , Trample , Repeat.


    Card Explanations and Combos


    Secret Plans- This cards never coming out. Once stopped a MWYHL retrieval with On

    the Edge of 16. Good, good, good.


    Dengar + Dr. E and Baba = Two shots, operation.


    Vader + Tarkin = Come on.


    Lord Vader = Didn’t need it, but fury is a btch.


    Visage + Circle = Good destiny. Also, duel Obi for some serious damage.


    Limted Resources = Good end of game card, for when you know yer gonna win but the opponent is just annoying you with some steady drains. This could save you some serious differential in the clutch.


    Masterful Move = Kicks serious @$$. Recycling 6, (ones foil) which can search for a Visage to track or just to look thru your deck


    Other that this deck runs pretty well, and I hope it does well in states this year.


    Vs. Strategies-

    Vs. Hidden Base

    Watch out for Boussh , Blount, etc…canceling that Visage and draining on the Executor. Air may hurt, but don’t worry, just drain and probe.


    Vs. MWYHL

    Tough game. Jedi Tests will fu*k you over early, and remember, always assume their destiny for JT5 is a 7.


    Vs. Profit

    Secret Plans may help if they try to pull an early flip. Don’t give’em aliens to start unless you really want to give em a smackdown you think you can win.



    Good Luck


    Visit our site at http//planetswccg.com


    '

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