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The Deck Formerly Known As Onyx v 4 3

    Deck ID: 15257

    Author: John "Alpha Blue" Anderson

    Title: The Deck Formerly Known As Onyx v 4 3

    Side: Dark

    Date Published: 2001-04-14

    Description:
    A non-flip Endor Operations deck that has nice power with AT-AT’s and AT-ST’s and drains for @#$%.

    Rating:
    4.5

    Cards:

    'Starting (8)


    Endor Operations/Imperial Outpost

    Endor

    Endor Bunker

    Endor Landing Platform (Docking Bay)

    Prepared Defenses

    Imperial Decree

    Mobilization Points

    You Cannot Hide Forever


    Characters (13)


    4-LOM With Concussion Rifle

    Admiral Chiraneau

    Admiral Piett

    Arica

    Commander Igar

    Commander Merrejk

    Darth Vader With Lightsaber

    Guri

    Grand Admiral Thrawn

    Grand Moff Tarkin

    Prince Xizor

    Snoova

    U-3P0


    Starships (8)


    Boba Fett In Slave I

    Bossk In Hound’s Tooth

    Chimera

    Dengar In Punishing 1

    Devastator

    Thunderflare

    Vengeance

    Zuckuss In Mist Hunter


    Vehicles (5)


    Blizzard 2

    Tempest 1

    Tempest Scout 2

    Tempest Scout 4

    Tempest Scout 6


    Weapons (1)


    Vibro Axe


    Effects (8)


    Ominous Rumors

    Oppressive Enforcement

    Perimeter Patrol

    Reactor Terminal

    Secret Plans

    Security Precautions

    Something Special Planned For Them

    Sunsdown and Too Cold For Speeders


    Interrupts (10)


    Defensive Fire and Hutt Smooch

    Ghhhk and Those Rebels Won’t Escape Us

    Imperial Command x2

    Lateral Damage

    Evader and Monnok x2

    Sniper and Dark Strike x2

    Twi’lek Advisor


    Admiral’s Orders (1)


    Battle Deployment


    Locations (Sites) (3)


    Endor Back Door

    Endor Dark Forest

    Endor Forest Clearing


    Locations (Systems) (3)


    Dagobah

    Kessel

    Sullust '

    Strategy: '

    Stategy This deck is basically your non-flip, overpower Endor Operations deck. On your first turn, before you activate, grab Perimeter Parol with You Cannot Hide Forever. Then deploy some people down to Endor to set up Ominous Rumours, which you grabbed using the objective. On following turns solidify your control of Endor locations and make sure you control Kessel, Dagobah, Sullust, Endor, and the Endor locations so you can drain for 22 a turn once everything is set up. Use Commander Merrjk to pull the systems. Okay, now I’ll go over the cards in my deck, and why they’re in there.


    Endor Operations/Imperial Outpost- I can grab Ominous Rumors

    Endor Bunker- the objective makes me deploy it and it’s where Perimeter Patrol goes

    Endor Landing Platform- the objective makes me deploy it and I get activation bonuses from Mobilization Points

    Prepared Defenses- so I can grab 3 effects that deploy for free

    Imperial Decree- if I control 1 site, and 2 locations, Revolution, and force drain bonuses for my opponent are ignored.

    Mobilization Points- so I can activate +1 at Endor Landing Platform (Docking Bay) and +2 if I control.

    You Cannot Hide Forever- as stated previously, so I can grab Perimeter Parol

    4-LOM With Concussion Rifle- if any EPP beatdown squad comes in, I can cancel their game text

    Admiral Chiraneau- good pilot and force drains are +1 at all my systems where I have a Star Destroyer

    Admiral Piett- good pilot and so I can grab a commander or Battle Deployment

    Arica- in case my opponent is playing EBO and the draining gets huge at a system, this is why I have Arica instead of Mara Jade

    Commander Igar- to pilot Tempest 1 or Blizzard 2

    Commander Merrjk- to pull systems

    Darth Vader with Lightsaber- power also in case of There Is Good In Him, I don’t have room to pack his saber

    Guri- power

    Grand Admiral Thrawn- good pilot

    Grand Moff Tarkin- ahhhhh the infamous duo

    Prince Xizor- great fighter, okay pilot

    Snoova- power and to capture some @#$%gots

    U-3P0- to spy on the traitors

    Boba Fett In Slave I- beast with shear power

    Bossk In Hound’s Tooth- another beast with shear power

    Chimera- Thrawn’s flagship

    Dengar In Punishing 1- him and zuckuss are @#$%

    Devastator- good power

    Thunderflare- some nice power here

    Vengeance- just a Star Destroyer so I can get Chiraneau’s bonuses at all systems

    Zuckuss In Mist Hunter- him and dengar are @#$%

    Blizzard 2- an AT-AT to kick some @#$% and take some names

    Tempest 1- for Igar

    Tempest Scout 2,3,4, and 6- power and mobility

    Vibro Axe- for Snoova

    Ominous Rumors- for the drain +2 at other systems

    Oppressive Enforcement- SAC protection

    Perimeter Patrol- so if some hot-shot that doesn’t read game text sees my Commander Merrjk alone, he has to lose 1 force and the cards he deployed cannot move or battle for the remainder of his turn, so when I move in the troops, he starts to cry

    Reactor Terminal- I can’t live without this card. I like to draw, and this allows me to put back the cards I don’t need

    Secret Plans- more force drain bonus protection

    Security Precautions- for those losers who play Hidden Base

    Something Special Planned For Them- goodbye Harvest, and the extra movement force might wreak havoc on their plans

    Sunsdown & Too Cold For Speeders- ANSB/EBO/EBG is big here, so drop this on Hoth, and byebye speeders and I can come down with my Vader and Tarkin and destroy the rebel base

    Defensive Fire & Hutt Smooch- byebye Bousshie Woushie

    Ghhk & Those Rebels Won’t Escape Us- cancel Hyper Escape for X-Wing swarm pussies, and the cancel all remaining battle damage sounds good too =)

    Imperial Command- take 1 admiral or general into hand, or I could prevent my opponent from drawing more than 1 battle destiny against my admiral or general or I could draw an extra battle destiny with my admiral or general

    Lateral Damage- byebye Mr. Home One

    Evader & Monnok- X-Wing Swarm pussies, I’ve got news for you

    Sniper & Dark Strike- knock off some mains before the battle

    Twi’lek Advisor- pulling some effects baby

    Battle Deployment- jeez lueez read the card, it’s awesome for this deck

    Endor Back Door- drain for 2

    Endor Dark Forest- drain for 2

    Endor Forest Clearing- drain for 2

    Dagobah- drain for 5 with Chiraneau and Ominous Rumors also force drains at Dagobah sites are canceled if I occupy

    Kessel- drain for 4 with Chiraneau and Ominous Rumors also deploy -1 and Kessel Run is canceled

    Sullust- drain for 5 with Chiraneau and Ominous Rumors also if I occupy when Haven is canceled, opponent loses 8 Force.


    Thanks for reading all this @#$%.


    John '

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