Deck ID: 15262
Author: Robert "Sparky" Parker
Title: The X-wing Interception a V 2
Side: Dark
Date Published: 2001-04-14
Description:
A very solid deck, that can drain like a champ and is a force to be reckoned with in space.
Rating:
4.5
Cards:
'Starting 8
Endor Ops/Imperial Outpost
Endor
Endor Bunker
Endor Landing Platform (DB)
Prepared Defenses
MobPoints
TINT/OE
YCHF
Locations 5
Wakeelmui
Mon Calamari
Fondor
Bespin
Sullust
Characters 10
Empy
Lord Vader
DVDLOTS
Mara Jade, TEH
Grand Daddy Thrawn
Admiral Piett x2
Sim Aloo
Janus Greejatus
Comm. Merrejk
Starships 18
Chimaera
Dreadnaught x5
The Emperor’s Shield
Tie Interceptor x11
Effects 6
Sienar Fleet Systems
Ominous Rumors
Perimator Patrol
Dreaded Imperial Starfleet
Reactor Terminal
Well Guarded
Interrupts 12
All Power To Weapons x5
Twi’lek Advisor x4
Short Range Fighters x2
Imperial Command
Weapons 1
Mara Jade’s Lightsaber '
Strategy: '
This deck is a tie varient with my personal favorite base, Endor Ops. If youre wondering where ESB and the sites are, I dont flip. I didnt in version 1 either. I think flipping is just a waste of time and slots, and if I get a +4 off Ominous Rumors, I can drain for 8-10 without any problem at all. First turn, I pull Wakeelmui before activating. I will almost always get 6+ activation my first turn and during a game, I can easily activate 15 or more a turn. Ill pull ORumors first thing and get it down. Ill also lose YCHF and get PP, unless I suspect numbers. Almost always Ill get SFS or a Twilek in my opening hand with 5 chances avaliable. If I get a Twilek advisor, I look for SFS while I get ORumors. If SFS isnt there, use your judgement. Most of the time hold on to the Twilek, but if you are absolutely ”Positive” that is will be a tough drain race get Dreaded Imperial Starfleet. If you dont get a Twilek or SFS, draw up.
I have 4 chances of getting Merrejk during the game with Merrejk himself, and Imperial Command, and two Pietts. Once Comm. Merrejk comes down, pull Mon Calamari or Fondor first as they are both safe drain -1 systems. Plop Piett/Merrejk at the bunker. I really dont fear spies that much. With PP, all I need at the landing platform is a Mara or Vader for the most part, as elom/alien decks arent common around here. Then, Merrejk can have a little backup at the Bunker, and hes pretty safe. My 11 Interceptors really turn in to 15-20, since I can retrieve a few per game with SFS, and One a turn can go to the used pile instead of the lost pile. Your drains win the game for you.
Matchups
”EBO” This is usually a fun game. Pretty much any EBO is a good matchup for this deck, since many are more character light than other decks, which helps, and many use x-wings which help. Thrawn, Chimaera, and two Interceptors could lay waste to up to 6 Incom x-wings with APTW, and two would always die in attrition at the minimum. This is a game you should win, if not always easily.
”Hidden Base” This is usually another fairly easy win if they are playing straight HB. Keep YCHF out a turn or two incase of #s. If they are playing Hidden Mains, it can be tougher, but you will have the definite edge in space, and your drains should pull you through. Hidden Ops, same story, but easier to win against.
”AITC” Never played one, so I wont say anything.
”RST” This along with TIGIH can be a tough matchup. In the games Ive played against it, Ominous would get canceled anyway, so dont even bother. Just get out all your systems with Merrejk and drain normally. Youll still get a drain of 5-7. A first turn Lando/GS1 wont hurt either as youll be chasing them from planet to planet. The aspect that really helps you here is your auto retrievial and tie saver, SFS. Your retrieval can definitely win you the game. Thats whats happened to me prior to this.
”TIGIH” See above
”QMC” The new Tatooine card will make this a better deck by far, but you should still be fine. Theyll be concentrating on flipping, so let them, once SFS and your drains get going, you will win. That simple.
”DBO/Operatives” The thing these decks have going for them is speed. Still, your drains will be about the same, and either player might have a slight edge. Id be surprising if they had any sort of a space fleet, (ops), and with DBO, it isnt that great a fleet anyway, so you will be fine in that area. Your retrieval will again help you, and Mara could make an entrance to delay them a bit, but this shouldnt be to hard.
”WYS” Dash can be a real pain, as with the interrupt thing, that is just abuse. This is one instance where a couple of Tie cannons would be nice to blow Capt. Han or Dash out of the sky, but theyre not in the deck, and they really dont need to be for the most part. Your drains will max theirs, and your ties will have them running around. If theyre kessel running, youre in good shape, but their interrupt function is a great equalizer to say the least. Play smart. Its a very close matchup, and could go either way depending on which way the breaks fall.
”RTP” SSPFT would be good, but you shouldnt have to much of a hard time. Youre drains will be much better than theirs, and you have some retrieval of your own. Shouldnt be a problem, just dont battle Leia, Warriors courage is a bad card to you, and a game saver for them. It hurts...
If you want specific matchups, D-mail me, and if you are going to rate this poorly, please tell me. Thank you.
(I know that cannons would be nice, so you dont have to scream that out. Theyre good, but not really necessary in this area...)
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