Deck ID: 15298
Author: Dunya "Hardpack" Ertan
Title: Local uprising
Side: Light
Date Published: 2001-04-16
Description:
Its massive drains and very easy to play.
Rating:
4.5
Cards:
'Starting 7
Local uprising
Endor
Farm
Ultimatum
Insurrection
Strike planning
Heading for the medical frigate
People 12
Leia with blaster rifle
Luke Jedi baby/rebel scout (which u have)
Wookie
Corporal midge
Obi wan with lightsaber
Wuta
Figrin d’an
Chewbacca of kashyyk
General solo
General crix madine
Owens/berue
Locations 9
Rebel landing site
Back door
Desert
Endor bunker
Endor platform
Forest
Swamp
Lars farm
Vehicles/ships 8
Sandspeeders 3
Snow speeders 3
Lando in falcon
Home one
Weapons 2
Jedi lightsaber
Anakin lightsaber
Effects 5
Sandwirl
Frozen assets
Draw their fire
Disarmed
Light saber proficiency
Interrupts 17
Farming 3
Fallen portal
Rebel barrier x3
Gkk x2
Control/tunnel vision
T-47 battle formation x3
Alter/friendly fire
Mechanical failure
Jedi presence
battle formation
'
Strategy: '
It’s a simple non operative deck. No flip, easy deployment and force generation and beats down. Strike planning gives them no force from your system. Insurrection to pull docking bays and limited Ellis. First turn activate 5 force; grab docking bay and a desert general crix. Deploy desert and docking bay. Draw about 2 and leave 3 for next turn. Second turn grab swap, general solo. Deploy crix, solo, and grab chewbaca, Wuta and deploy them to swap. Grab back door with wuta. That should leave you with no force but you should be fine. U got nice power and forfeit. Third turn drain for one. Deploy rebel landing site, midget, some sand speeders and move your guys around. To back door, swap (+3 to initiate battles) and forest (attrition value). Draw some. By now you are set to drain for 3 at back door, 2 at forest and 2 at swap for total of 7. Not bad for fourth turn drain. Keep Luke and obi one on hand. Draw their fire, frozen assets and Jedi presence for one time beat down. Its nice how much your guys could damage for. Use rebel barriers to kick some @#$% and make them suffer for what they think. Now by fifth turn use T-48 battle formation to piss off opponent. Suddenly extra drain for 4 a turn plus 9 makes 13 at turn. (Ouch) Leave the desert with one speeder and one scout and deploy the sandwirl when get it. All your speeders can move there for reacts By the end of the game deploy farm and retrieve 8 (matters on there reacts and SSPFT) and Gk. the rest if possible. If not deploy the rest of scouts for some nice forfeit and use the last farming. It’s nice to retrieve 12 at end. Space is there for one reason to bluff them. For stopping their force drains you got none so drain them before they do. Now for the match-ups
ISB
It’s a Tough match up with this deck. Wait for them to deploy nightfall. As soon as they deploy one dude alter the @#$%ing thing and rebel barrier them fast. They will most likely deploy Mara first. No she is barred and they think oh @#$% better deploy more. And they do. If they deploy to docking bay use portal if to desert put a speeder and whirl. They will not able to battle u that turn do to their incapacity. Now deploy draw their fire, frozen assets and Luke with saber and lightsaber proficiency, obi, Leia and use Jedi presence on obi. Luke is 20 Leia is 6 and who ever are there. U will kill them and make them suffer badly. They will not try again.
Railter opts/ operatives
Wait for them to deploy some sites and deploy for beat downs and force drain them to death. They will get no force from u so don’t worry about that. That will hurt in long run. Its battle time and Gk. when possible.
Big blue/sinear fleet
Don’t go space unless u need to. Drain them in ground. Make them deploy everything they got to retrieve. Then use attacks them when they are weak.
MKOS
This deck sets up fast just like your drains. They can cancel 2 of your places but spread and use imperial barrier to spot them coming to you. Like big blue they can only deploy so much. They got no power so it’s a beat down time. Be very very patience. U will out drain them and out retrieve them in long run. That will hurt them.
No for endor opts
They will try to take endor shield (I think that’s the one lose one for deploying.) Easy match up. Get crixs, chewy and wuta to take out rebel site. And deploy. Barrier and one big beat down (draw fire/ frozen assets) make them go bye bye. Majority of the endor opts have equal amount of power for space and ground. So beat them down and drain. They don’t have retrievals so just nice easy beat downs.
Well I hope u give me a good review. It’s a decent deck and a nice setup. Don’t be an @#$% with one or two star bull @#$%. Also give some nice idea about how it can be improved and make a killer deck. There is something I missed probably so tell me and give a nice review. Local tournament plays 6-0. Nothing majors about it. Their mind be one extra card or one less card because I don’t want to put the whole deck up here.
Thank you
'