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Local uprising

    Deck ID: 15298

    Author: Dunya "Hardpack" Ertan

    Title: Local uprising

    Side: Light

    Date Published: 2001-04-16

    Description:
    Its massive drains and very easy to play.

    Rating:
    4.5

    Cards:

    'Starting 7

    Local uprising

    Endor

    Farm

    Ultimatum

    Insurrection

    Strike planning

    Heading for the medical frigate


    People 12

    Leia with blaster rifle

    Luke Jedi baby/rebel scout (which u have)

    Wookie

    Corporal midge

    Obi wan with lightsaber

    Wuta

    Figrin d’an

    Chewbacca of kashyyk

    General solo

    General crix madine

    Owens/berue


    Locations 9

    Rebel landing site

    Back door

    Desert

    Endor bunker

    Endor platform

    Forest

    Swamp

    Lars farm


    Vehicles/ships 8

    Sandspeeders 3

    Snow speeders 3

    Lando in falcon

    Home one


    Weapons 2

    Jedi lightsaber

    Anakin lightsaber


    Effects 5

    Sandwirl

    Frozen assets

    Draw their fire

    Disarmed

    Light saber proficiency


    Interrupts 17

    Farming 3

    Fallen portal

    Rebel barrier x3

    Gkk x2

    Control/tunnel vision

    T-47 battle formation x3

    Alter/friendly fire

    Mechanical failure

    Jedi presence

    battle formation





    '

    Strategy: '


    It’s a simple non operative deck. No flip, easy deployment and force generation and beats down. Strike planning gives them no force from your system. Insurrection to pull docking bays and limited Ellis. First turn activate 5 force; grab docking bay and a desert general crix. Deploy desert and docking bay. Draw about 2 and leave 3 for next turn. Second turn grab swap, general solo. Deploy crix, solo, and grab chewbaca, Wuta and deploy them to swap. Grab back door with wuta. That should leave you with no force but you should be fine. U got nice power and forfeit. Third turn drain for one. Deploy rebel landing site, midget, some sand speeders and move your guys around. To back door, swap (+3 to initiate battles) and forest (attrition value). Draw some. By now you are set to drain for 3 at back door, 2 at forest and 2 at swap for total of 7. Not bad for fourth turn drain. Keep Luke and obi one on hand. Draw their fire, frozen assets and Jedi presence for one time beat down. Its nice how much your guys could damage for. Use rebel barriers to kick some @#$% and make them suffer for what they think. Now by fifth turn use T-48 battle formation to piss off opponent. Suddenly extra drain for 4 a turn plus 9 makes 13 at turn. (Ouch) Leave the desert with one speeder and one scout and deploy the sandwirl when get it. All your speeders can move there for reacts By the end of the game deploy farm and retrieve 8 (matters on there reacts and SSPFT) and Gk. the rest if possible. If not deploy the rest of scouts for some nice forfeit and use the last farming. It’s nice to retrieve 12 at end. Space is there for one reason to bluff them. For stopping their force drains you got none so drain them before they do. Now for the match-ups


    ISB

    It’s a Tough match up with this deck. Wait for them to deploy nightfall. As soon as they deploy one dude alter the @#$%ing thing and rebel barrier them fast. They will most likely deploy Mara first. No she is barred and they think oh @#$% better deploy more. And they do. If they deploy to docking bay use portal if to desert put a speeder and whirl. They will not able to battle u that turn do to their incapacity. Now deploy draw their fire, frozen assets and Luke with saber and lightsaber proficiency, obi, Leia and use Jedi presence on obi. Luke is 20 Leia is 6 and who ever are there. U will kill them and make them suffer badly. They will not try again.

    Railter opts/ operatives

    Wait for them to deploy some sites and deploy for beat downs and force drain them to death. They will get no force from u so don’t worry about that. That will hurt in long run. Its battle time and Gk. when possible.

    Big blue/sinear fleet

    Don’t go space unless u need to. Drain them in ground. Make them deploy everything they got to retrieve. Then use attacks them when they are weak.

    MKOS

    This deck sets up fast just like your drains. They can cancel 2 of your places but spread and use imperial barrier to spot them coming to you. Like big blue they can only deploy so much. They got no power so it’s a beat down time. Be very very patience. U will out drain them and out retrieve them in long run. That will hurt them.

    No for endor opts

    They will try to take endor shield (I think that’s the one lose one for deploying.) Easy match up. Get crixs, chewy and wuta to take out rebel site. And deploy. Barrier and one big beat down (draw fire/ frozen assets) make them go bye bye. Majority of the endor opts have equal amount of power for space and ground. So beat them down and drain. They don’t have retrievals so just nice easy beat downs.


    Well I hope u give me a good review. It’s a decent deck and a nice setup. Don’t be an @#$% with one or two star bull @#$%. Also give some nice idea about how it can be improved and make a killer deck. There is something I missed probably so tell me and give a nice review. Local tournament plays 6-0. Nothing majors about it. Their mind be one extra card or one less card because I don’t want to put the whole deck up here.

    Thank you

    '

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