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Revised - Tosche & Toys

    Deck ID: 1530

    Author: Andrew "Gadget" Ledwith

    Title: Revised - Tosche & Toys

    Side: Light

    Date Published: 1999-12-03

    Description:
    A revised version of a Tosche Tech deck. Many important changes have been made to improve performance.

    Rating:
    4.0

    Cards:

    'Locations (8)
    Kessel
    Kiffex
    Rendezvous Point
    Tatooine Cantina
    Tatooine Jabba's Palace
    Tatooine Mos Eisley
    Tatooine Obi-Wan's Hut
    Tatooine Tosche Station

    Characters (17)
    B'omarr Monk x3
    Ben Kenobi x3
    Han With Heavy Blaster Pistol x2
    Harc Seff
    Leia With Blaster Rifle x2
    Luke With Lightsaber x3
    Melas
    Tawss Khaa
    Wedge Antilles

    Vehicles (2)
    Air-2 Racing Swoop x2

    Starships (5)
    Gold Leader In Gold 1
    Millennium Falcon
    Red Leader In Red 1
    Spiral
    Tantive IV

    Interrupts (16)
    Careful Planning
    Don't Forget The Droids x2
    Glancing Blow x2
    Grimtaash x2
    Out Of Commission x2
    Shocking Information x2
    The Signal x3
    Tunnel Vision x2

    Effects (12)
    Battle Plan
    Beggar x3
    Do, Or Do Not
    Draw Their Fire
    Goo Nee Tay
    Mantellian Savrip
    Order To Engage
    Scrambled Transmission
    What're You Tryin' To Push On Us?
    Wise Advice '

    Strategy: '

    Since the good people at DeckTech got rid of a lot of the decks a while ago, this is the only Tosche Station deck that I have on the site anymore. So if you're wondering why there's no original on my page, it's because it has been erased.

    Your starting location should always be Obi-wan's Hut and your starting interrupt should always be Careful Planning. And 9 times out of 10 your second location should be Tosche Station. But if the opponent starts Tatooine Jabba's Palace you should convert it with your JP so he can't get out all his sites the easy way.

    First of all, DO NOT TELL ME TO ADD A CORUSCANT This card's DS text is entirely too powerful.

    I love Swoops Destiny 5, great text, and gives you immunity to Always Thinking With Your Stomack. Plus, if you combine them with Order To Engage you can make your opponent lose quite a bit of force over the course of a game.

    I perfer to use the Original Falcon, but if you'd rather use the new ECC Falcon that's fine by me.

    My Hunt Down protection is 2 Glancing Blows. I choose these over Courage since most good players stack their destinies, or play with The Dark Path. If I can cancel one of their 6s I have a better chance of winning the duel. It just means you have to have a saber on the participant. If you're playing vs. Hunt Down with duel, just don't play Obi unless you have to.

    I have plenty of SAC protection since I didn't have enough room to put in SAC. Do Or Do Not and Wise Advice is usually enough. Try to get Wise Advice out first if you can since it's better to have the card canceled back in your deck for future use.

    Do NOT have both OTE and DTF on table at the same time. This is like shooting yourself in the foot. It gives the opponent the message that if they don't battle, the lose 3 force. If they do, they retrieve 1. This is usually enough insentive to cause the opponent to battle every time, and I'd rather they just lose the 3 and run away.

    Be sure to use the What Are You Tryin' To Push On Us? very carefully. You only have one, and it is a very powerful card. This is another card that can help out with SAC protection if you feel the need.

    This is a battle deck, so don't just sit on Tatooine draining if he isn't coming to you. Go to the opponent's arena and battle it out with him. If he wants to battle, play DTF. If he doesn't, play OTE. Either way, play Beggar and watch him squirm in his chair. The many destiny adding EPPs should be able to win most battles for you. Track your destiny to shoot people and get good battle destiny. This deck can compete with just about anything thrown at it. Play well and the rest should fall into place. '

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