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Bring Him Up The Anus

    Deck ID: 15304

    Author: michael "Deck" Gemme

    Title: Bring Him Up The Anus

    Side: Dark

    Date Published: 2001-04-16

    Description:
    BHBM 7s that crosses luke every time. It does do stuff Brian Hunter

    Rating:
    4.5

    Cards:

    'Starting (8)

    BHBM/TYFP

    Your Destiny

    Insignificant Rebellion

    Crush the Rebellion

    Imperial Arrest Order

    Mob Points

    Prepared Defenses

    Throne Room


    Locations (4)

    Carida

    Spaceport Dbay

    DS2 Dbay

    CC Dbay


    Characters (17)

    Emperor Palpatine x2

    DVDLOTS x4

    Mara Jade x3

    IG88 w/Riot Gun x2

    Janus Greejatus x2

    Sim aloo

    Mighty Jabba

    EPP Boba Fett

    G.A. Thrawn


    Ships (4)

    Flagship Executor

    Bossk in Hounds Tooth

    Zuckus in Mist Hunter x2


    Interrupts (8)

    I have you now

    Force lightning

    Operational As Planned x3

    Twilek Advisor

    Control/Set For Stun

    Rise My Friend


    Effects (5)

    Emporers power

    Blast Door Controls

    Search and Destroy

    Reactor Terminal

    No Escape


    Sevens (14)

    Closed Door x2

    Visage of the Emporer x2

    Double Laser Cannon x2

    Intruder Missile x2

    Mournful Roar x2

    We’re the Bait x2

    Hunting Party x2


    '

    Strategy: '

    I’ll write more once i see some responses ...


    Blue1138 You are a homo why dont i need more than two battleground sites and one system?? Because it’s a HIT AND RUN DECK - see below. I go to THEM, and if i cant go to them *EBO or HB* I have Search & Destroy... Honor will kill me huh?? No escape.. you are a @#$%got


    YOYOY It beats the light side by flipping luke quickly.


    Space The object of this deck is to win two or three battles and then cross. I’m not putting the executor out there to stay all game and try and satisfy battle plan or something. I drop it with thrawn to get three destiny (all 7s), and if i still think i cant take a battle in space, ill drop bossk too and draw 4 destiny, you cant top that. I have plenty of space to win one or two space battles.


    Activation Second Turn I can get out 9 force on my own alone, usually i can get 11 on my own if i put someone down at the other docking bay. I set up by putting emporer at a BG docking bay, and Janus at the DS2 Dbay... so that takes care of my activation, dont forget i get a force for the emporer himself. My activation is good, not bad


    First Turn, get Emporer to a battleground dbay and leave him there, drop janus at the ds2 dbay or the throne room or something becuase you want them to come after the emporer. Janus is easily deployable first turn even against hidden base which gives you no force, just play operational as planned. If you dont have janus, use the OAP to drop a card BEFORE deploying the emporer, that way you can draw up one card at the end of your turn. So you pray that they deploy luke from reserve to take on the emporer first turn, so they drop, battle, you say Crush the rebellion for i have you now, destiny 7,7,7 you win the game they lose the game... just deploy another emporer from your reserve deck if you lose that one, no biggie.. and dont forget to have them stack a card


    Sevens does work, it just takes balls. Here’s why i chose cards i did They work well with sevens.


    Janus x2, Reactor terminal, Operational as Planned x3 Recycle 7s


    Fett with Gun shoot anyone with sevens


    Control Set for stun Anywone with sevens


    BHBM/TYFP Cross easy with sevens


    ECC IG88 Capture anyone with sevens


    Emporers powerDraw another seven for battle destiny.


    What this deck does is hit and run. Draws multiple destiny every time. THe destiny in this deck is intense. If you’re duelling, you win with sevens. To lose the duel just track with your Janus, Reactor Terminal, and Op as Planned. This deck is easy to work, and it wins. You can Draw sevens every time. There isnt much strategy to this deck because you can draw up as much you want and put them back in and you win. If you think this strategy section sucks, its because it does. There isn’t much to describe about a hit and run deck with sevens. Just do it and win. It’s a great deck and it went two and one, losing only to HB Xwings which is pretty much an auto loss. Anything else, it can beat.


    Thanks for checking it out

    Michael ”Deck” Gemme


    PS Baroni Obviously made me this deck '

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