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What I can’t take to state

    Deck ID: 15351

    Author: Phillip "Karrdeshark" Aasen

    Title: What I can’t take to state

    Side: Dark

    Date Published: 2001-04-17

    Description:
    Because the helper card ain’t out yet. BTW, this deck would have been call, All Your Base Are Belong To Us but that title was taken by Andy Mcclure.

    Rating:
    4.5

    Cards:

    'ObjectiveThis Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further


    Characters19

    DVDLOTS x2

    Lord Vader

    EPP Vader

    Mara x2

    Palpy x2

    Prince Xixor x2

    Guri x2

    Mighty Jabba x2

    ECC 4-LOM x2

    GMT

    Janus

    Sim Aloo

    GA Thrawn


    Ship7

    BF in S1

    B in HT

    Z in MH

    Chimeara

    Executor

    OS-71-1 in Obsidian 1

    OS-71-2 in Obsidian 2


    Location6

    Bespin

    BCC

    CCDowntown Plaza (start)

    CCEast Platform

    CC Chasm Walkway

    CCCarbonite Chamber


    Weapons2

    Mara’s Stick

    Vader’s Stick


    Effects11

    Secret Plans (start)

    No Escape (start)

    TINT/OE (o.s.)

    YCHF (o.s.)

    Battle Order (optional start)

    Blast Door Controls

    CC Occupation

    Dark Deal

    S&D

    I’m Sorry(start)

    Sec. Prec.


    Interrupts14

    Prep. Def. (start)

    Twi’lek Advisor x2

    The Circle Is Now Complete

    Vader’s Obsession

    Operational as Planned x2

    Dark Maneuvers/Tallon Roll x2

    Control/Set For Stun x2

    Focused

    Wep. Lev.

    Oh, Switch Off

    '

    Strategy: '

    Everyone insisted I include the new helper card even though it’s not out yet, so don’t get on me for having one Tatooine card and not others.

    Now back to our regular programming )


    Okay, this deck revolves around the "Big Three" effects of Dark Deal, CC Occupations,

    and Search And Destroy. These effects can cause massive force-loss for the opponent

    (hence, No Escape). You have a pretty simple strategy of holding CC on the ground and

    in space. Should they not come to the ground, No Escape will stop Honor, while S&D

    wrecks them. Should they come to space, you have a fairly large space fleet, say, at least

    enough to hold 2 systems. You can hold BCC with the Obsidian Squadron stuff to flip

    and then sit on Bespin (and Tatooine against WYS) and wreck them. The dueling cards

    are tight because (a) your opponent will never see them coming, and (b) they are trackable

    6s. As I said, you will play a "Hold Bespin and CC sites w/variations against specific

    decks (as specified in the matchups)." You can cause awesome force-loss with +Drains,

    S&D + CC Occupation.


    You play several counters or counter strategies so you can battle any deck. Here are the

    matchups


    WYS Flip and then go to the Tatooine System. Sit on the two systems (Executor at

    Kessel, if necessary) and let them have their sites.


    Mains Go to space and Battle Order will stop them from draining. ATE someone and

    Duel. Out-drain them. Slow down any OMDH or On The Edge with Secret Plans.

    Guri+Xixor are a wrecking crew.


    HB or EBO X-wings S&D will kill them over time. Hold only Bespin and you won’t get

    over-powered in space. Dark Deal+CC Occ.+S&D will murder them.


    TIGIH Try to get rid of Luke with a Guri+Xixor at the DB should he come. Sit on CC

    against speeders. against the mad flip you’ll have to kill Luke at all costs.


    MWYHL Can you say S&D? ;)


    Deadbolt Drain it and they will come. (gotta love Sobe )



    Here are the card reasons


    DVDLOTS love the Choke.


    Lord Vader against TIGIH should it come to that.


    EPP Vader better for suicide runs.


    Mara tight


    Palpy leave him alone and he’ll be ’Pulpy’.


    GMT great with Vader.


    GA Thrawn sit him on the Chimeara.


    Mighty Jabba quite nice for holding a site w/4-LOM or two.


    4-LOM sweet


    Xixor and Guri Great together


    The Ships The BHs and SDs have the best immunity and the TIEs are nice w/Tallon Roll

    at CC.


    The ’Sticks necessary.


    The various locations Plaza retrieves sites, Chamber is pulled, DB for getting places,

    Walkway is a 2/1 location and can be pulled w/I’m Sorry.


    Secret Plans anti-retrievel


    Battle Order anti-drains


    No Escape stuffs Honor


    TINT/OE anti-SAC


    YCHF pulls S&D, anti-numbers


    BDC anti-Barrier


    I’m Sorry Duh


    Focused Attack add that Destiny


    Wep Lev. Pull a stick or steal a Stick.


    Twi’lek Pull those effects.


    Prep. Def. start the effects.


    OAP anti-frozen and Grimtaash


    Dueling stuff unseen menace.


    C/SFS stop drains and Beats.


    Oh, Switch Off Stop them from hitting Guri, Iggy, and 4-Lom, trackable 6.


    DM/TR can be better than cannons.


    Hope I covered everything, thanks for reading. '

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