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Empire’s Sinister Agents on Hoth

    Deck ID: 15354

    Author: Jonathan "RabidWookie" Newell

    Title: Empire’s Sinister Agents on Hoth

    Side: Dark

    Date Published: 2001-04-17

    Description:
    This deck drops agents on hoth and uses walker garrisons to boost drains.

    Rating:
    4.5

    Cards:

    'STARTING(6)

    ISB Operations / Empire’s Sinister Agents

    Coruscant Imperial Square

    Prepared Defenses

    Imperial Arrest Order

    Mobilization Points

    There is No Try & Oppressive Enforcement


    Locations(7)

    Hoth

    Hoth Echo Docking Bay

    Hoth Defensive Perimeter

    Hoth North Ridge

    Hoth Ice Plains

    Coruscant Docking Bay

    Executor Docking bay


    Characters(22)

    Emperor Palpatine

    Darth Vader Dark Lord of the Sith x 2

    Admiral Piett

    Admiral Chiraneau

    Grand Admiral Thrawn

    General Tagge

    Commander Igar

    General Veers

    DS-61-3

    Lieutenant Watts

    Major Marquand

    Mosep

    Commander Meerjk

    Chall Bekan

    5D6-RA-7

    Officer Evax

    Admiral Ozzel

    Sergeant Tarl

    Corporal Vandolay

    Lt. Pol Treidum

    Outer Rim Scout


    Weapons Vaders Saber (1)


    Spaceships (3)

    Executor

    Chimera

    Boba Fett in Slave 1


    Vehicles (7)

    Tempest 1

    Blizzard 1

    Blizzard 2

    Imperial Walker

    Blizzard Walker x 3


    Effects (6)

    Presence of the Force x 2

    Ice Storm x 2

    Overseeing it personally x 2


    Interrupts (9)

    Traple x 3

    Imperial Command x 2

    Walker Garrison x 4



    '

    Strategy: '

    To start the game off, deploy the Coruscant Docking Bay, and get someone there for extra activation. Pull your docking bays every turn. As soon as you get an Imperial Command, pull Piett, and put him on the Executor Docking Bay and use him to pull Commander Meerjk. Use Meerjk to pull the hoth system. Try to search your reserve deck to see if your sites are in your force pile and get your sites out, if you can get them out fast and drop your walkers and play walker garrison, the game is yours. Try to get Emperor Palpatine over to Hoth and give him Overseeing it Personally. When you get and deploy Chall Bekan, use him to pull the ORS.


    Drains will be +1 with OIP, +1 cuz of ESA, +2 with Walker Garrison, and maybe +1 somewhere with Veder and his Saber. Get mosep in the middle of it and they will be hurtin If you Play smart, you can win.


    Use the ice storms to protect the walkers, if you get presence of the force, drop it out somewhere and put an agent on a walker with the ice storm sittin there. It would be better to play the ice storm with surprise and jump the opponent if he deploys.


    If you can get Major Marquand and Lieutenant Watts out and together on a blizzard walker, they can hold a site easily

    They are a DEPLOY - 10, POWER - 12, FORFEIT - 17 and immune to attrition <4 with 2 battle destinies


    MATCHUPS

    VS. Profit Start Chall Bekan and the Outer Rim Scout in the Audience Chamber... NOT Dont start anything, just stick to your gameplan, drop 5D6 on tatooine and they will be hurtin, but watch out for the Artoo and Threepio combo, if they battle and kill 5D6, just retreive him and try to re-deploy him. Stick to hoth and play the walker garrison and they wont be able to keep up with your drains.


    VS. EBO you have a very good chance here, youre already on Hoth and their ground will probably be weak, just deploy and spread out, then march into the base and its over for them (my first ISB deck actually used TARGET THE MAIN GENERATORS, and i blew them up, but that was a long time ago) As before, just stick to your gameplan, only don’t got to space unless you want a whoopin


    VS. RST (blowing bunker) - as soona s they deploy the bunker, start to deploy everyone you can Pile em up there, so they can’t get control of it, if you can flip, then just sit there and hold the bunker. If you cna get a presence of the force, drop it on the bunker to make it a battleground. Flip the objective, hold the bunker and they cannot drain on ENDOR (their objective says they cannot drain for more than 1 and your objective makes their drains -1). Flip, and hold the bunker and the game will be yours.

    If they aren’t blowing the bunker just stick to your gameplan.


    Vs. WYS - I havent had a chance to play this deck yet, so i’m not exactly sure how ISB will hold against it, so I’ll Update this as soon as i Play WYS


    Those are the most popular decks in my are right now, so i havent really gotten to play anything else.


    NOTE As soon as i can get a REBEL BASE OCCUPATION, i will put it in here for a little more direct damage.


    Please, only constructive criticism, THANK YOU


    Jonathan







    '

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