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Court of the vile Emporer and friends

    Deck ID: 15389

    Author: Ed "eddiehectic" Rebman

    Title: Court of the vile Emporer and friends

    Side: Dark

    Date Published: 2001-04-18

    Description:
    this is a deck that start court in order to get big drains and easy space deploy. Kills WYS.

    Rating:
    4.5

    Cards:

    'Court of the Vile Gangster/WYS can suck it


    Locations

    JP Audience Chamber

    JP Dungeon

    Tat sarlacc pit

    Tat Cantina

    Tat Jundland Wastes

    Executer DB

    Rendilli


    Characters

    DVDLOTS x3

    Lord Vader

    Mara x2

    Palpy x2

    Guri x2

    Xizor

    Iggy w/pimpin stick

    Snoova

    Mighty Jabba

    Boelo

    Ephant Mon

    Dr. E & Ponda

    Dengar w/room clearer

    Janus

    Sim Aloo


    Creatures

    Bubo


    Green Stuff

    Vaders stick x2

    Maras vibrator

    Vibro ax


    Effects

    Mob points

    Power of the Hutt

    Oppressive Enforcement/TINT

    Presence OTF x2

    Grabber x2

    Search and destroy

    Secret plans

    First strike



    Interupts

    Prepared defenses

    Sniper/Dark strike

    Hutt smooch/defensive fire

    You are beaten

    Force lightning

    Weapon lev

    Imperial barrier

    Twi Lek Advisor

    Operational as Planned

    Omni box/Its worse


    Admirals Orders

    Battle Deployment


    Ships

    Dengar in Ship

    Bossk in Ship

    Zuckuss in Ship

    Boba in Ship

    Stinger


    '

    Strategy: '




    Strategy

    * = start with it.


    This is a deck I was dreaming up in ECE 200 class, so feel free to tell me the wholes in it. While I was not paying attention to the lecture, I was thinking how big WYS is in my area and what I could do to beat it without going to all space. This is what I came up with.

    Some card choices


    Bubo- Why doesn’t anyone play with bubo any more? Bubo loves to eat RFCs and raiders (if they are out of the craft). Not to mention Talon Karrde and Wedge and Nett and scouts. Also helps with spys and prevents movement


    Dr. E and Ponda- Played at the right time with a couple sabers around or dengar and the LS will be hurting.


    Operational as Planned- Im seeing at lot of frozen assets these days…And I don’t like em. Also never hurts to track. Play it with Janus and you have a 6,5,6 tracked.


    Omni box/Its worse- I hate it when WYS tracks that one 5 over and over again for that fallen portal. Screw them up. And if they happen to play ICBW, laugh at them.


    Battle Deployment. Hold this one in your hand until your ready to attack. Replace Ill take the leader and make them look silly. Remember that Bossk in the HT is a capital ship Also, if he is not out there, making everyone –2 is better than just you. Also, you will notice how much @#$% it kicks for your guys on the ground against WYS.


    Pull Rendilli and remember that Mob points works at his DBs too. Lots of Vaders and sabers (not to mention POTFs) let you get big drains going in the cantina or at the wastes. Mara will help too. Power of the hut lets you pull Ephant and Boelo, and with the AC text you can get Jabba to secure the AC. Hesitate to put POTF there tho, because they may play Bo Shuda. Hutt Smooch and Sniper and Bubo will help clear out spys. Remember that you can pull ships out of your reserve. Playing with 2 Guris will make getting her in the stinger at the system easy. Lateral Damage and Battle deployment will help you against their space, especially WYS. You have 2 grabbers and you start OE, so grab important stuff. Against HDWGITM, only grab it if you can get the first one, and you must get Harvest. Against WYS, I would recommend getting Control/TV and Fallen Portal. The one card I would consider adding is a tatDB, but the odds of the LS putting it out (at least in my area) are so high that I don’t think its necessary. If they arnt on tat, make sure they lose to your objective. Against HB, hit em with your obj and search and destroy. Against EBOX, get your big drains going and follow them around in space with your ships, pulling them one a turn will help, watch for the one big counter attack and be prepared. If you fear this deck, add in a ghhhk or resistance or something you think will help. If they are playing LS #s, yell at them, pick up your cards and start the next game fresh.


    So the basic premise, get a big drain going on the ground, and when the time is right hit them hard in space. Play it like a beat down deck. Every thing else should be self explanatory. Good luck. D-mail me if you have any questions before responding.

    '

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