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speeder bike operations

    Deck ID: 15390

    Author: doug "froggy" ford

    Title: speeder bike operations

    Side: Dark

    Date Published: 2001-04-18

    Description:
    drain on the ground with speeders and control space with tie defenders

    Rating:
    3.5

    Cards:

    'STARTING 8

    1 endor operations / imperial outpost

    1 endor

    1 endor bunker

    1 endor landing platform

    1 prepared defenses

    1 insignificant losses

    1 mobilization points

    1 biker scout gear


    LOCATIONS 7

    1 wakeelmui

    1 kashyyyk

    1 kiffex

    1 sullust

    1 endor back door

    1 endor forest clearing

    1 endor dark forest


    EFFECTS 6

    i reactor terminal

    1 omnious rumors

    1 establish secret base

    1 insignificant rebellion

    1 perimeter patrol

    1 seinar fleet systems


    INTERRUPTS 9

    2 twi’lek advisor

    2 blast points

    2 high speed tactics

    3 all power to weapons


    WEAPONS 8

    1 vaders lightsaber

    1 mara jades lightsaber

    2 scout blaster

    2 speeder bike cannon

    2 sfs l-s9.3 laser cannons


    STARSHIPS 8

    1 executor

    2 imoperial class star destroyer

    5 tie defender mark 1


    WEHICLES 4

    4 speeder bike


    CHARACTERS 10

    2 darth vader, dark lord of the sith

    2 mara jade, the emproers hand

    2 grand moff tarkin

    4 biker scout trooper '

    Strategy: '

    TURN 1

    drop down omnnious rumors on turn one. with a biker scout with a bike to endor landing platform and a hopefully another system with a defender. this will give you a nice drain of 5 on turn 2. at the end of you’re turn use mobilization points to pull executor.


    TURN 2

    with any luck you should now have enough force to drop down executor. at this point if you can get out the back door and the forest clearing. drop down establish secret base. and hold on to 4 sites.

    1. sullust

    2. endor

    3. endorback door

    4. endorforest clearing

    those four sites alone will give you a nice drain of 8. that should be all you need to win a drain race.


    from this point on reinforce you’re power at those four sites. use blast points to pull blasters. and here is a fun trick. get out seinar fleet systems on wakeelmui. and then lose 1 force to play all power to weapons. this will get thee all power toweapons back along with the force you lost + 1 card. this trick works pretty well. as long as you’re careful you should be able to hold on to those four sites pretty well with this deck.

    '

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