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One More RST Deck

    Deck ID: 15450

    Author: Wayne "Rebel Scum" Cullen

    Title: One More RST Deck

    Side: Light

    Date Published: 2001-04-20

    Description:
    just another RST deck without blowing away the bunker

    Rating:
    4.5

    Cards:

    'Starting7

    RST

    endor

    E rebel landing site

    HFTMF

    squad assignments

    strike planning

    your insight serves you well


    characters22

    LSJK X2

    DOS

    COK

    general solo

    general calrissian

    general crix madine

    corporal kensaric

    sergeant brooks carlson

    corporal midge

    corporal beezer

    orrimaarko

    major panno

    wedge RSL

    tycho celchu

    colonal cracken

    lt blount

    dash rendar

    wuta

    ithorian X3


    locations4

    E back door

    E hidden forest trail

    E landing platform

    E chief chirpas hut


    starships6

    gold squadron 1

    red squadron 1

    green squadron 3

    outrider

    tala 1

    tala 2


    interrupts11

    insertion planning X2

    take the initiative

    rebel barrier X2

    the signal X2

    it could be worse

    i know

    OOC&TT

    out of nowhere


    effects7

    close air support

    insurrection

    honor of the jedi

    menace fades

    DODN&WS

    bacta tank

    battle plan


    weapons2

    Anis saber

    lukes saber


    admirals orders1

    ill take the leader

    '

    Strategy: '

    STRATEGY

    pretty simple really. just control endor and related sites and drain. this deck works with out blowing away the bunker. all my characters except the pilots,crix, and ithorians are scouts (13 scouts to be exact) so flipping the objective is pretty easy then with close air support out controlling is easier.never spread out right away b/c that could be your undoing. while your getting out your sites with the crix/cok/wuta system get your scouts with crix (i usually prefer to get out kenseric then chewie then brooks but it depends on whats in your hand) and when you have 3 sites out move your scouts around (use brooks to use the 2 landspeed to get to the 3rd site then use other scouts to get to the secend. once midge is out i usually move crix and wuta to the chirpas hut to let midge and my interrupts do there thing then i kick ***. with strike planning first turn i pull crix right away before i activate. then depending on what my opponent is playing i grab the other general if i have 1 in my hand then i grab the other 2. see pretty simple.


    MATCH UPS


    BHBM this can be a problem especially if they get a 1st turn emperor to the rebel landing site. if this happens you have to hope empy dosent have an escort with him b/c your gonna have to take him out. or if he/she has an escort save your force for 1 turn then just deploy your crew to the landing platform 2nd turn (using YISYW to get insurrection to pull the DB first turn) then just do your best to keep control of endor once close air support is out you will have a big edge


    TIES this is diffacult. ill take the leader is in here just for the accastion (and the +1 drain at landing platform) that will boost my ships up a bit and hurt those ties. my ships can hold endor so i dont suggest spreading out. then just try to outdrain on the ground


    HD do not duel vader stay away from him unless you know you can win the duel cracken blount and TT can cancel visage so that will help you there. and thats about it for this


    Court try to get honor out ASAP to reduce the force loss since you dont want to go to tatooine. but if you have to, you have to. if they arent playing no escape it shouldnt be to hard


    thanx for the review

    '

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