DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Tessek’s Scrubs

    Deck ID: 15468

    Author: Karim "kjedi" Jetha

    Title: Tessek’s Scrubs

    Side: Light

    Date Published: 2001-04-21

    Description:
    Agents sets up Tesseks Palace. Mad drains, high power... Ewoks. Please Rate

    Rating:
    4.5

    Cards:

    ' Start (9)

    Agents in the Court

    REP = FOIL Paploo

    Yarna da’l Gargan

    Jabba’s Palace Audience Chamber

    Tatooine Hutt Trade Route Desert

    Heading for the Medical Frigate

    Uh-Oh

    Insurrection

    Strike Planning

    Characters (25)

    Ewok Sentry (14)

    Ithorian (4)

    Paploo (2) one’s included in START

    Lumat

    Wuta (2)

    Rabin

    Chewie of Kasshyyyk

    Generil Crix Madine

    Daughter of Skywalker

    Tessek

    Locations (7)

    Endor Hidden Forest Trail

    Endor Landing Platform Docking Bay

    Endor Great Forest (3)

    Endor Back Door

    Endor Ewok Village

    Effects (3)

    Bargaining Table

    Bo Shuda

    Do or Do Not combo

    Interrupts (15)

    Sound the Attack (3)

    Take me to Jabba Now (3)

    Ewok and Roll (1)

    Yub Yub (2)

    Insertion Planning

    Ewok Rescue (1)

    The Signal

    Nar Shadda Wind Chimes (2)

    '

    Strategy: '

    This deck started out as a fun deck, but it really works AND is fun to play AND is not too mainstream.


    STRATEGY

    Start Agents, A-Chamber, FOIL Paploo. Laugh at your opponent while he tries to figure out what you’re doing. Heading for the Medical Frigate means you get Uh-Oh Insurrection Strike Planning

    While your opponent activates, announce strike planning to pull General Crix Madine.

    You activate 5+ whatever he gives you. Pull Bo Shuda, and look for Tessek. If he’s in the force pile, draw. If you feel lucky deploy Crix at the Endor Docking Bay (which you pulled) OR do this if you have NINE force and can deploy Chewie from your reserve deck anyway.

    Either way, you can pull Chewie next turn and drop him.

    When Chewie’s on table, use his text to pull Lumat and or Wuta. Wuta’s the important one, and you pack two. Once he’s down, use force, to pull the Back Door. This site is Untouchable. And a drain of 4.


    This should be the 4th turn or so.


    Get Tessek at this chamber, and throw an Ithorian at each Endor site. Alone is okay. That’s pretty much only gonna be the Hidden Forest Trail, Ewok Village, and Back Door. Save the Great Forests for after the drop so they can’t spread like your scouts can. Lone Ithorian means your drains are plus TWO. One for adding an Icon, and one for Tessek. Means you start draining for ten. You occupy three battlegrounds, and one with Lumat/Wuta means you flip. Use Ewoks to 1. Block Drains and 2. lose them and retrieve them. Retrieve one force every turn, and eventually, retrieve a lot for Nar Shadda.

    You can kill Dark Endor Decks, too.


    In Case you’ve never heard of these


    Sound the Attack (2)

    USED use a force to take a card with Ewok in title into hand. LOSTIf your Ewok is Defending a Battle, add a destiny.

    Take me to Jabba Now (2)

    Pull Tessek. Duh

    Ewok and Roll (3)

    USED Destiny plus 2 crashes AT-ST OR If Ewok defending a battle, add 2 to power

    Yub Yub (2)

    USED Add one to forfeit of all Ewoks for remainder of turn. Lost retrieve one card with EWOK in title, or cancel Ewok Killer cards that nobody plays with.

    Insertion Planning

    USED If scout is in battle (all Ewok Sentries) subtract 3 from opponent’s destiny. OR KILLS SPEEDER BIKES DEAD

    Ewok Rescue (2)

    USED Destiny + 2 > escort’s defense value à released captive. OR If an Ewok is defending a battle, up to three Ewoks may move to it as a react.

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.