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The Emperor Hasn’t Driven it From You Fully v 1 2

    Deck ID: 15480

    Author: Jonathan "RabidWookie" Newell

    Title: The Emperor Hasn’t Driven it From You Fully v 1 2

    Side: Light

    Date Published: 2001-04-22

    Description:
    Just like my last one, only better

    Rating:
    4.5

    Cards:

    'STARTING (10)

    There Is Good In Him / I Can Save Him

    Endor Chief Chirpas Hut

    Luke Skywalker, Jedi Knight

    Luke’s Lightsaber

    Endor Landing Platform (Docking Bay)

    I Feel the Conflict

    Heading for the Medical Frigate

    Squadron Assignments

    Strike Planning

    Insurrection


    Locations (5)

    Coruscant

    Kiffex

    Kessel

    Endor

    Endor Back Door


    Characters (20)

    Daughter of Skywalker

    General Solo

    Chewbacca of Kashyyyk

    General Crix Madine

    General Calrissian

    Orrimaarko

    Wedge Antilles, Red Squadron Leader

    Nien Nunb

    Ten Numb

    Green Leader

    Corporal Kensaric

    Lieutenant Blount

    Sergeant Brooks Carlson

    Tyco Celchu

    Lieutenant Page

    Colonel Cracken

    Corporal Midge

    Major Panno

    Admiral Ackbar

    First Officer Thaneespi


    Weapons Anakins Lightsaber


    AO I’ll Take the Leader x 2


    Starships (6)

    Gold Squadron 1

    Red Squadron 1

    Blue Squadron 5

    Green Squadron 1

    Green Squadron 3

    Home One


    Effects/Interrupts (16)

    Menace Fades

    I Know

    Life Debt

    Who’s Scruffy Looking

    Throw Me Another Charge

    Lost in the Wilderness

    Star Destroyer

    Punch It

    Insertionb Planning x 3

    Endor Celebration

    Fallen Portal x 2

    Rebel Leadership x 2


    '

    Strategy: '

    To start the game, during the opponents turn, pull your two generals. I usually pull MADINE and CALRISSIAN, but you can pull whoever you want. First Turn i usually drop Madine at the docking bay, and pull a scout to help protect him (usually Kansaric). As soon as i get Nien Nunb and a planet, i pull Gold Squadron 1 and set em there (usually dont do it until you have PUNCH IT. 4 destinies is always nice ).


    The systems are pretty obvious, Kessel and Coruscant drain for 3, plus Coruscants game text just rules. If you have Kensaric at a site, then Imperials deploy +4 to that site

    Also, last game, i was lucky enough to get Coruscant in my starting hand against Hunt Down, he couldnt afford to deploy and i mauled him with a 21 card differential


    I Play with I Know and Life Debt, so i need Who’s Scruffy Looking? to protect those.


    Card Combos

    Leave Tycho Celchu on his Ship with Wedge on his ship at Kiffex. That’s a deploy of 7, with a forfeit of 20, power 14 and you can cancel the opponents battle destiny.


    General Calrissian + Nien Nunb + Gold Squadron 1 + Punch It(let them Initiate Battle) = Power 8 and 4 battle destinies


    Home 1 + Ackbar + F.O. Thaneespi = Power 15, Immune to attrotion <12, and opponent needs 6 ability. AWESOME


    MATCHUPS


    VS. Hunt Down - Try to keep Luke at the hut to drain and wait for them to come to you. Get Blount or Cracken to the Holotheatre to cancel Visage. Keep space held and the back door and you will be draining so heavily that they can’t survive.


    VS. My Kind of Scum - Against this deck, it would be safer for you to just stick with your own plan, Get to space and begin to drain, also get to your sites and drain with midge, usually mKOS cannot handle this


    VS. Yavin 4 Occupation (organas neclace, Rebel base Occupation, SFS) - This deck is VERY big in my area, so far all i can do when i see it is one thing CRY usually its game over for me, the only thing i can protect against is the RBO, cuz of Endor Celebration. Could someone give me advise on ways to beat this


    '

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