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massive solid deck v2

    Deck ID: 15482

    Author: chris "Putz" burnett

    Title: massive solid deck v2

    Side: Dark

    Date Published: 2001-04-22

    Description:
    this deck has good drains and massive battle power and is deep in space

    Rating:
    4.0

    Cards:

    'Objective

    Endor Operations


    Locations (7)

    Endor (S)

    Endor Bunker (S)

    Endor Landing Platform (docking bay) (S)

    Endor Back Door

    Endor Dark Forest

    Endor Forest Clearing

    D2 Docking Bay


    Characters (17)

    Darth Vader x2

    Darth Vader Dark Lord of the sith

    Grand Moff Tarkin

    Admiral Ozzel

    Captain Sarkli

    4-Lom w/Gun

    Captain Galad Pellaeon

    Grand Admiral Thrawn

    Commander Igar

    Guri

    Prince Xizor

    Emperor Palpatine

    Sim Aloo

    Janus Greejatus

    Mara Jade, The Emperor’s Hand

    U-3PO


    BIG BLUE (11)

    Tempest 1

    Tempest Scout 5

    Tempest Scout 6

    Blizzard 2

    Blizzard Scout 1

    Executor

    Chimaera

    Boba Fett in ship

    Bossk in Ship

    Dengar in Ship

    Zuckuss in Ship


    Effects (8)

    Imperial Arrest Order (S)

    Mobilization Points (S)

    Oppressive Enforcement (S)

    Something Special planned for them

    Secret Plans

    Reactor Terminal

    I Had No Choice

    You cannot hide forever


    Weapon

    Vaders Lightsaber

    Mara Jades Lightsaber


    Interrupt (13)

    Look Sir Droids

    Prepared Defenses

    Trample x4

    Imperial Barrier

    Masterful Move x3

    Force Lighting

    The Circle Is Not Complete

    There Will Be Hell To Pay


    AO

    Battle Deployment '

    Strategy: '

    before activating pull use mobilization points to pull the executor. first turn deploy the d*2 docking bay from reserve deck if not in hand deploy some scumbag there to get extra force activation on second turn unless you expect some spies then make sure you can draw destiny before you do. deploy 1 site if you have it in your hand if not then draw. Second turn deploy something to the endor docking bay if you are able to draw destiny. deploy any sites deploy 1 of them if you have more then 1 if not just deploy one. deploy some characters to the sites and some at-at’s going to the opponents sites if you need to.and use masterful move to track a six and you can also use janus and trafic control to track you high destiny. Drop Emperor, Sim, and Janus at the endor docking bay to active 2 extra force. To trample my opponents characters i have to track my destiny because of my low destiny and as someone told me i have to track like a pro and i can track like a pro. i also get sixs whenever i know that i need them because my luck they are sitting on top of my deck then i track them and use them again and again.


    Against WYS

    deploy the D*2 docking bay but do not deploy there. go to space where they have a lone starship and battle them since most my ships can draw a destany. if you get zuckuss in misthunter 4-lom w/gun and bossk in bus deploy them to where the falcon and/or outrider is if they have it out if they do not have >6 ability so there destiny =0 and pick and chose your battles wisely so you will not lose much force.


    Against RST

    stay on endor and trample there characters, battle them and try to keep them from blowing up bunker. when you go to space watch out for there ships if they have any. and try to drain when you have the opertunity.


    Against QMC

    take over bespin and keep there objective fliped circle Obi and beatdown luke and the rest wile draining on endor with your at-ats and at-sts. also use emperor sim and janus at the docking bay to drain for 2 there wile you activate 4 there.


    Against Profit

    let them free free han and if they move him out side the audience chamber trample han. kill there mains when they spread out kill there mains one by one with beatdown squads '

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