Deck ID: 15485
Author: Brian "Buccaneers" Speight
Title: Rebel Strike Team V 2 0
Side: Light
Date Published: 2001-04-22
Description:
Need a lot of reviews for NC States.
Rating:
4.5
Cards:
'Objective Rebel Strike Team/Garrison not Destroyed
Locations
Endor
Kessel
Rebel Landing Site
Back Door
Hidden Forest Trail
Chief Chirpa’s Hutt
Characters
Endor Scout Trooper x6
Hobbie
COK
Gen. Solo
Crix Madine
Dash Rendar
Wedge, Red Squadron Leader
Ithorian x3
Green Leader
Tycho Celchu
Kensaric
Cracken
Greeve
Brooks Carlson
Admiral Ackbar
Luke, Rebel Scout
Junkin
Midge
Wuta
Beezer
Major Hassh’n
Ships 6
Home One
GS 1
GS 3
Outrider
Red Squadron 1
Red Squadron 4
Interrupts
Out of Nowhere x2
The Signal
OOC/TT
Fallen Portal
Nar Shadda Wind Chimes
NOOOOOOOOOOOO
It’s a Trap
HFTMF
Effects
Civil Disorder
All My Urchins
I hope She’s Alright
Battle Plan
Squadass
Menace Fades
Strike Planning
Weapons
Chewie’s Gun
Start
HFTMF
Strike Planning
Squadass
Usually Battle Plan(depends, I may put in Menace Fades though against RalOp or TDIGWATT)
NOTE
When I get Tala 1 and Blount they will be in here. Please let me know what to take out, thanks. '
Strategy: '
***UPDATE as 4/23***
I took out All My Urchins, Obi/w saber, Chewie’s gun, Civil Disorder, Fallen Portal, all of the troopers, Nar Shadda Wind Chimes. I added Tala 1, Tala 2, Lt. Blount, Advantage, Wookie Strangle x2, Ultimatum, Balanced Attack, Luke’s Saber, Coruscant, Grimtaash, and Close Air Support.
***End Update***
Cards
Turns Pull Crix and/or Solo, Pull COK, pull Wuta, pull a site. 2nd turn, pull Midge, get a ship out. 3rd turn, pull Brooks Carlson, and by now you should have out Gen. Solo. 4th turn, get out another scout, flip.
5th turn, drain for about 5-6. Retrieve a scout.
7th turn through the rest of the game just drain and retrieve. I usually win by 10, 15, 20, or higher.
I don’t blow up the Generator because it is too card extensive, but it can help. I use to blow it up and on one turn, I blew it up they lost 8, and then I drained for 12. 20 force, boom.
I was thinking about putting in Admiral Ackbar to get out my AO faster, so please let me know if I should in the review.
Otherwise, this deck is pretty basic.
Vs BHBM You win, drain and kick @$$. Give them Luke, and drain. They get a beatdown next turn from my scouts.
Vs Court Go to space and drain on the ground. Usually, they have no ships or weak ones, so just attrition them away. Control Tatooine if you see Tatooine Occupation coming.
Vs MKOS Same as court
Vs HD Tough. I have only played one, and only won by 4. Cancel Visage, don’t deploy Blount or Cracken because of Put all Sections on Alert Then they drop a beatdown squad. If that happens play It’s a Trap and that will save you, hopefully. If you deploy Luke, watch out for Dueling. Just drain.
Any other deck, just drain and retrieve.
'