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TatOcc 1 7

    Deck ID: 1550

    Author: Yit Fun "turboinsan" Yap

    Title: TatOcc 1 7

    Side: Dark

    Date Published: 1999-12-05

    Description:
    This deck throws characters out to control Tatooine. Use walkers for immunity to attrition; use Jabba, Chall Bekan, and Jabba's Sail Barge to get down high deploy aliens ASAP.

    Rating:
    2.5

    Cards:

    'tatocc1.7.deck - Mon Dec 06 073445 1999


    Locations (9)
    Jabba's Palace Audience Chamber (SL)
    Jabba's Sail Barge Passenger Deck
    Spaceport Prefect's Office
    Tatooine (SL)
    Tatooine Cantina
    Tatooine Jabba's Palace
    Tatooine Jundland Wastes
    Tatooine Krayt Dragon Pass
    Tatooine Lars' Moisture Farm

    Characters (22)
    Admiral Ozzel
    Boba Fett
    Boelo
    Chall Bekan
    Commander Igar
    Dannik Jerriko
    Darth Vader
    Darth Vader, Dark Lord Of The Sith
    Djas Puhr
    DS-61-2
    DS-61-3
    DS-61-4
    Ephant Mon
    General Veers
    Grand Moff Tarkin
    Jabba
    Lieutenant Arnet
    Mosep
    Myo
    Niado Duegad
    Ree-Yees
    Zuckuss

    Creatures (1)
    Bubo

    Vehicles (5)
    Blizzard 1
    Jabba's Sail Barge
    Tempest 1
    Tempest Scout 1
    Tempest Scout 6

    Starships (4)
    Bossk In Hounds Tooth
    Death Squadron Star Destroyer x2
    Executor

    Interrupts (10)
    Alter x3
    Combat Readiness x2 (SI)
    Masterful Move
    Point Man
    Trample
    Twi'lek Advisor x2

    Effects (6)
    Broken Concentration
    Reactor Terminal
    Secret Plans
    Tatooine Occupation x 3

    Weapons (3)
    Dark Jedi Lightsaber x2
    Dengar's Mod Riot Gun

    '

    Strategy: '

    Use TatOcc to get an avenue of force loss that can't be cancelled. Defend Tatooine with the Big E, BiHT, the 2 DSSDs, and for more power, there's always the pilots in the deck.

    On Tatooine, you can muck around with dumping out characters. Unless the other guy plans on playing on other planets and not coming to Tatooine, you need to get a destiny draw at each site. Group obvious combo's together.

    Against Ops Use Bubo. After he's eaten one operative go in with some wipers and clean out the site. Remember they can't do nuts about TatOcc unless they deploy on your planet.

    Against MWYHL Same. Use TatOcc to get force loss, then wait for them to come. Some characters and vehicles in this deck can react, so make full use of that. Oh yeah, and if the EPPs come, you can *try* to capture them with Dengar's Mod Riot Gun. Use Broken Concentration as your starting effect too.

    '

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