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Court of the Gangster Scum v2

    Deck ID: 15525

    Author: Zack "Fett Lord" Phillips

    Title: Court of the Gangster Scum v2

    Side: Dark

    Date Published: 2001-04-23

    Description:
    This is almost like my last courtscum deck, only w/ more characters.

    Rating:
    4.5

    Cards:

    '
    Objective

    Court/ I shall enjoy watching you die


    Locations (8)


    Audience Chamber (Strt)

    Great Pit (Strt)

    Jabba Dungeon (Strt)

    Jp Sail barge Passenger Deck

    Jp Rancor Pit

    Tatooine JP

    DS2 DB


    Characters (19)


    Bane Malar

    Dengar w/ gun

    Mara

    Fett w/ gun

    Bibby

    Lom w/ gun

    Iggy w/ gun

    Jodo

    Mosep

    Gailid

    Chall

    CC Engineer

    Evazan

    Jabba

    Ephant

    Boelo

    Snoova

    Djas

    J’quille


    Creatures (2)


    Bubo

    Rancor


    Ships and Vehicles (5)


    Sail Barge

    Zukuss in ship

    Dengar in ship

    Iggy in ship

    Bossk in ship


    Inerrupts (12)


    Prepared D (Strt)

    Hidden Weapons

    Control sfs x2

    Trap door x2

    Twilek advisor x2

    None Shall pass x2

    oota goota solo



    Effects (13)


    Resistance

    Power of the Hutt (Strt)

    No Escape

    Scum

    Hutt Influence

    No Bargain

    All wrapped up

    Secret Plans

    S+D

    TINT/OE

    Disarmed x2

    First Strike


    Weapon (2)


    Mara’s saber

    vibro '

    Strategy: '

    RESPONSE- The reasone that i dont have more matchups is because i haven’t played against any other kinds of decks...which will change soon enough.


    QUESTION. Will this deck be screwed when tattoine comes out?

    I would really like to play w/ it once in a tourny...its the only one i have. Is it descernable on wheter or not ebox will be screwed? Thanks.


    CARDS I WANT TO ADD. Are they needed?WHAT CAN I TAKE OUT?

    -blast door controls

    -Hidden weapons

    -Cantina

    -Ghhk

    -you cant hide 4 eva


    THE ABOVE IS WHAT IM MOST INTRESTED IN SO PLEASE HELP HERE WHEN YOU REVIEW


    I just started in swccg, but have a pretty good grasp of it. At first this was an imperial court deck, but after failing w/ that, i looked up some court decks and took out all my imperial stuff out and added in some of the normal courtscum stuff.



    Why This Card?


    Bubo- Arconas have given me trouble, so he was the answer


    Rancor Stuff- Who doesnt like Mr Rancor? He eats stuff while I’m flipped, then gets me back to the bonuses of court.


    S+D- Ebo is big in my area, so i use this, and court to make them lose.


    Mos/Gal- Get them at the choke point, there reserve, and drain them for all they got. I do have some probs w/ suicide mains w/ guns....



    Power of hutt- I can pull a lot of my deck w/ this. Mostly Hutt Influence and the barge.


    Evazan - Can operate disamrmed and hit, which is killer w/ all my guns.


    Ships- I have never had a problem w/ only these 4, so until i do ill just stick w/ them.


    None Shall/SFS- Protect my guys early, and also key for protecting my measly number of ships.


    Barrier- I want to add another. Bait, Barrier, Beat Down.




    Against


    EBOX


    Tough. Make them lose big on court and S+D, but watch out for mains w/ toys suciding. I usually only deploy to space when i ahve a ghhk or barrier and zuckuss. X wing guns own the ships, so watch out. Try and battle as much as you can to regain the massive losses. Resistance helps cap off these so start it. Dont try to take over hoth bc not many good players will let you cancel ebo, so whats the point? Most likely you will get smacked w/ a barrier and ice storm anyway. You could try a mad dash to cancel incom...

    Start- Resistance, Power, and YCh4ever


    Profit


    Not a problem. Start jabba and chall for dirt cheap aliens. 1st turn pull out beoalo and galid. Also revert audience chamber and try to make the JP yours. You can most likely eat a lot of people this game...so be rdy for that. Also make sure you have bibby down so they cant move han away. The Trap door him and they are shot to poo. Do not worry about what they are doing i fthey are building up there forces elsewhere, if they naburn over just oota gota and sfs them, and then deploy a massive beat down. This deck should be a breeze.

    Start- Power, All wrap, and secret plans.


    Local Uprising


    If by some reason someone uses this, you should blow it away. No escape and hutt influence will win this game for you no problem. Play reactive and win.




    '

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