DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
All my base are belong to me So there

    Deck ID: 15552

    Author: Phillip "Karrdeshark" Aasen

    Title: All my base are belong to me So there

    Side: Light

    Date Published: 2001-04-24

    Description:
    an X-wing deck that went undefeated at state.

    Rating:
    4.0

    Cards:

    'ObjectiveHidden Base/SWSTYF


    Characters1

    Luke Skywalker, RS


    Starships15

    Home One

    L in MF x2

    Red Leader in Red 1

    X-wing x11


    vehicles1

    Rebel Snowspeeder


    Weapons2

    X-wing laser cannon x2


    Location9

    Rendezvous Point (start)

    Kessel x2 (hb indicator)

    Endor

    Hoth

    Kiffex

    Kirdo III

    Coruscant

    (generic desert


    Effects12

    Draw Their Fire

    Menace Fades

    YISYW

    DODN/WA

    Projection of a Skywalker x2

    Traffic Control

    S-foils x2

    Honor of the Jedi

    Haven

    Sandwhirl


    Interrupts19

    Control/Tunnel Vision x2

    Out of Commision/TT x2

    Organized Attack x4

    Head Back To The Surface x2

    Out of Nowhere x2

    All Wings Report In x2

    Hyper Escape

    The Signal x3

    HFTMF '

    Strategy: '

    Editor’s note #1 this is how I played it at a tournament with no Tatooine. so don’t talk to me about walkers. Don’t say tatooine to me.


    Editor’s Note #2 I did NOT steal the name. During my last game, someone playing a game at an adjacent table said, ”Hidden Base? All Your Base Are Belong To Us?”, and I said,” no, All My base are belong to Me”.

    Okay, this is a basic X-wing swarm with a lot of built in tech.

    When I was building this, I looked at some of the problems that go with swarms S & D can wreck them usually. High drains hurt unless you play The Planet That Is Farthest from and Tatooine. I decided no Spies because they are easily dealt with. But I thought, Kirdo III pulls Desert and Sandwhirl, so I’ll play a Reb. Snowspeer and C/TV and I can in one move, stop S & D and use Menace Fades by third or fourth turn. I pack the three biggest drains in Coruscant, Kessel, Kiffex so I can out-drain them fairly easily. The Home One is a powerhouse. The Cannons can stop TIES while HBTTS let’s them hit one a battle. You have retrievel in AWRI and DTF. This deck won by margins of 10, 29, and 30. You can shut down even Scums drains with the fading Menace while you batter them. OOC/TT can stop Visage and you can find it with C/TV. I don’t play Rebel fleet because I need my X-wings down fast. First turn pull X-wings with an Organized if you have one. Pull Endor, drop X-wings to the RP, and move to Endor. Second turn repeat and move the Endor stuff to Hoth. third turn and subsequent spread and drain. You play the same way against basically everything so there is no matchup section. Check out Chu’s x-wing swarm for basic play. Thanks for reading. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.