DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
ISB on Ice

    Deck ID: 15556

    Author: John "jpvz" Veasey

    Title: ISB on Ice

    Side: Dark

    Date Published: 2001-04-24

    Description:
    The deck I took to states, I’ve been playing it for a while. It sets up the lock of Decree plus an ISB agent on their planet to seriously reduce their drains.

    Rating:
    4.5

    Cards:

    'ISB tough 1.5.deck - Tue Apr 24 160501 2001



    Locations

    Carida

    Coruscant Docking Bay

    Coruscant Imperial Square (SL)

    Hoth Defensive Perimeter

    Hoth Echo Docking Bay

    Hoth Ice Plains

    Yavin 4 Docking Bay


    Characters (19)

    5D6-RA-7 (Fivedesix) x2

    Admiral Ozzel

    Captain Jonus

    Chall Bekan

    Colonel Wullf Yularen

    Commander Igar

    Commander Merrejk

    Commander Nemet

    Corporal Oberk

    Darth Vader

    Darth Vader, Dark Lord Of The Sith

    General Veers

    Grand Moff Tarkin

    Guri

    Lieutenant Arnet

    Lt. Pol Treidum

    Officer Evax

    Outer Rim Scout


    Vehicles (5)

    Blizzard 1

    Blizzard 2

    Blizzard Walker

    Tempest 1

    Tempest Scout 1


    Starships (4)

    Boba Fett In Slave I

    Chimaera

    Dreadnaught-Class Heavy Cruiser

    Zuckuss In Mist Hunter


    Effects (11)

    Blast Door Controls

    Imperial Arrest Order (SE 2)

    Imperial Decree

    Mobilization Points (SE 1)

    Presence Of The Force

    Search And Destroy

    Secret Plans

    There Is No Try & Oppressive Enforcement

    There’ll Be Hell To Pay x2

    Undercover


    Interrupts (13)

    Endor Occupation

    Imperial Barrier

    Imperial Command x2

    Nevar Yalnal x2

    Prepared Defenses (SI)

    Shocking Revelation x2

    Trample x2

    Twi’lek Advisor x2


    Objective

    ISB Operations/Empire’s Sinister Agents



    Start Decree against EBO decks, Secret Plans against WYS and the combo aginst everything else.

    '

    Strategy: '

    Well since everyone else is puttining it up, I’ll tell you that this deck helped me get 6th at the Ohio State Championship.


    Well the only two loses for this deck have been aginst Jamie Abel, with two ”non-standard” Tatooine decks, both utilizing Monks and Underworld Contacts. The Decree plus agent lock is very hard to beat. It just kills EBO decks and does a number on most decks that concentrate on one planet. It beat a good WYS deck by close to 20 and an EBO deck by 35. Read my TR for more details.


    This deck flips quick usualy withing 2 to 3 turns. It can be a slow deck becasue it cant always get out what it wants and Battle Plan and/or Menace Fades/JT1 slows it down tremendously. But while you are not doing much, neither is the opponent. Right now if you are not going all out space for the DS, then you just might be walking into a deathtrap. So the ships I have only go to space if I have to, say Ozzel+Chimerea+Imp Command. Walkers prevent all kinds of nasty stuff like fallen portal, lightsabers and Lost in the Wilderness. Plus trampling is not hard with this deck, track your Imp Command/shock/twilek and you can step on anyone who is not a Jedi or Skywalker (and even some of them). Nevar Yanal is so money. He eliminates all kinds of problem chacteres like Lando w/axe, Horn, Blount and the undercover mains. Why the Vaders? Well DLOTS is like trample, even better if you combine the two. And old skool DV because its all I got, except for EPP DV w/saber and his ability works nice with this deck. Someone has to pick up that stupid Jedi against TIGIH, might as well be him. And in case you didn’t see from the character selection, I hate reacts for the opponent and Merrejek and Arnet earned their slots with big time play in one of my games.


    Thats about it, not your standard big blue ISB but it certainly does the job. Just rember to retrive one of the Empire’s Sinster Agents every turn. Keep laying the smack down, its the rare deck that can outlast this deck.


    Comments and questions appreciated


    Thanks


    John '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.