Deck ID: 15556
Author: John "jpvz" Veasey
Title: ISB on Ice
Side: Dark
Date Published: 2001-04-24
Description:
The deck I took to states, I’ve been playing it for a while. It sets up the lock of Decree plus an ISB agent on their planet to seriously reduce their drains.
Rating:
4.5
Cards:
'ISB tough 1.5.deck - Tue Apr 24 160501 2001
Locations
Carida
Coruscant Docking Bay
Coruscant Imperial Square (SL)
Hoth Defensive Perimeter
Hoth Echo Docking Bay
Hoth Ice Plains
Yavin 4 Docking Bay
Characters (19)
5D6-RA-7 (Fivedesix) x2
Admiral Ozzel
Captain Jonus
Chall Bekan
Colonel Wullf Yularen
Commander Igar
Commander Merrejk
Commander Nemet
Corporal Oberk
Darth Vader
Darth Vader, Dark Lord Of The Sith
General Veers
Grand Moff Tarkin
Guri
Lieutenant Arnet
Lt. Pol Treidum
Officer Evax
Outer Rim Scout
Vehicles (5)
Blizzard 1
Blizzard 2
Blizzard Walker
Tempest 1
Tempest Scout 1
Starships (4)
Boba Fett In Slave I
Chimaera
Dreadnaught-Class Heavy Cruiser
Zuckuss In Mist Hunter
Effects (11)
Blast Door Controls
Imperial Arrest Order (SE 2)
Imperial Decree
Mobilization Points (SE 1)
Presence Of The Force
Search And Destroy
Secret Plans
There Is No Try & Oppressive Enforcement
There’ll Be Hell To Pay x2
Undercover
Interrupts (13)
Endor Occupation
Imperial Barrier
Imperial Command x2
Nevar Yalnal x2
Prepared Defenses (SI)
Shocking Revelation x2
Trample x2
Twi’lek Advisor x2
Objective
ISB Operations/Empire’s Sinister Agents
Start Decree against EBO decks, Secret Plans against WYS and the combo aginst everything else.
'
Strategy: '
Well since everyone else is puttining it up, I’ll tell you that this deck helped me get 6th at the Ohio State Championship.
Well the only two loses for this deck have been aginst Jamie Abel, with two ”non-standard” Tatooine decks, both utilizing Monks and Underworld Contacts. The Decree plus agent lock is very hard to beat. It just kills EBO decks and does a number on most decks that concentrate on one planet. It beat a good WYS deck by close to 20 and an EBO deck by 35. Read my TR for more details.
This deck flips quick usualy withing 2 to 3 turns. It can be a slow deck becasue it cant always get out what it wants and Battle Plan and/or Menace Fades/JT1 slows it down tremendously. But while you are not doing much, neither is the opponent. Right now if you are not going all out space for the DS, then you just might be walking into a deathtrap. So the ships I have only go to space if I have to, say Ozzel+Chimerea+Imp Command. Walkers prevent all kinds of nasty stuff like fallen portal, lightsabers and Lost in the Wilderness. Plus trampling is not hard with this deck, track your Imp Command/shock/twilek and you can step on anyone who is not a Jedi or Skywalker (and even some of them). Nevar Yanal is so money. He eliminates all kinds of problem chacteres like Lando w/axe, Horn, Blount and the undercover mains. Why the Vaders? Well DLOTS is like trample, even better if you combine the two. And old skool DV because its all I got, except for EPP DV w/saber and his ability works nice with this deck. Someone has to pick up that stupid Jedi against TIGIH, might as well be him. And in case you didn’t see from the character selection, I hate reacts for the opponent and Merrejek and Arnet earned their slots with big time play in one of my games.
Thats about it, not your standard big blue ISB but it certainly does the job. Just rember to retrive one of the Empire’s Sinster Agents every turn. Keep laying the smack down, its the rare deck that can outlast this deck.
Comments and questions appreciated
Thanks
John '