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Those Annoying little craps

    Deck ID: 15573

    Author: bryce "khabarakh" leen

    Title: Those Annoying little craps

    Side: Light

    Date Published: 2001-04-24

    Description:
    This deck uses spies to stop the opponents drains and then space to control every place on the table.

    Rating:
    3.0

    Cards:

    'Starting


    Bothawui

    The Signal

    Squadron Assignments


    Locations


    Rendezvous Point

    Kessel

    DagobahYoda’s Hut

    Home OneDocking Bay


    Characters


    Luke Skywalker, Jedi Knight x2

    Daughter Of Skywalker

    Orrimaarko

    Captain Han Solo

    Chewbacca Of Kashyyyk

    Lando With Vibro Axe

    Dash Rendar

    Wegde Antilles, Red Squadron Leader

    Tycho Celchu

    Green Leader

    Artoo x2

    Bothan Spy x4


    Starships


    Home One

    Independence

    Tantive IV

    Spiral

    Millennium Faclon

    Outrider

    Red Squadron 1

    Green Squadron 1

    Green Squardon 3


    Interrupts


    Undercover x4

    The Signal x3

    A Few Maneuvers x2

    Rebel Barrier x2

    Alter & Friendly Fire x2

    Sense & Recoil In Fear x2

    Houjix & Out Of Nowhere x2

    Nar Shaddaa Wind Chimes x2

    Head Back To The Surface x2

    Control & Tunnel Vision


    Effects


    Honor Of the Jedi

    Docking and Repair Facilities

    What’re Your Tryin’ Push On Us?

    A Gift


    Admirals Order


    Combined Fleet Action

    '

    Strategy: '

    This deck may not look like much but it works extremely well against everytype of deck. its a shut down of hunt down. (sorry about the pun)


    I originally Thought uo this deck trying to counter Huntdown. Huntdown to me is @#$%, i hate it. this deck stops ther drains at their crappy docking bays and lets you get a good old drain happening up in the sky.


    1st Turn


    Put down any effects you got, use any The Signals or Nar Shaddaa Wind Chimes. then if they put down a character 1st turn then put down a spy and an undercover. easy. also deploy any locations.


    2nd Turn they didnt drain and your half set. just put down the spies, move the spies and everything will be peachy.


    Destinies.


    0-5

    1-11

    2-8

    3-12

    4-6

    5-13

    6-7

    7-0


    Yes ther are 62 destinies cos of Artoo x2 and his 1 or 6 destiny.



    Vs Huntdown

    Put down Spies, stop the drain. and then drain them for a lowly 4 force until they loose. if they put down all of the half decent characters you expect they may have then deploy a lando with axe to an Executor site with a Chewie and a orrimaarko and drain them for force on the executer too.


    Vs Court/MKOS


    Put out the Artoo a Gift Combo and screw there drains. Also use the spies to stop the other drain of 1 or 2. they wont have hefty space so go beat em up ahrd. if they loose Bossk In Bus there goes their only capital making all of their ships power -2. use you force to take a tatooine site and keep it for yourself. if they play hut smooch dont foret that Bothawui makes them immune to it, so it @#$% for them. if they play a sniper then let them shoot one. just get one of the other 3 to go over there, and (if their stupid enough) they may miss by only getting a 1 for shot destiny.


    Vs TIE’s


    All The protection you need against TIE’s Are you superior Intereupts. if they play all power to weapons, sense it. then if you dont want sense another interrupts then catch it with Wat u trying to push on us. If they make the mistake of Putting down Sienar fleet systems before they put down a TIE to Wakeelmui then Alter it and laugh in there face. HAHAHA. be sure to barrier the dreadnuaght or to barrier the executer or that realy @#$%ty Chimeara Combo. easy win. has won every time against a Tie So Far.


    That about it from me so please be sure to rate generously.

    '

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