DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Bring Him Before Me

    Deck ID: 15593

    Author: Adrian "steve ramsie" Reading

    Title: Bring Him Before Me

    Side: Dark

    Date Published: 2001-04-26

    Description:
    This is my first attempt at a Beatdown deck.

    Rating:
    4.5

    Cards:

    'Starting

    BHBM

    Throne room

    Your Destiny

    Insignificant rebelion

    TINT & OE

    Mob. Points

    IAO

    Prep. Defences


    Locations

    TatooineDB

    ExecutorDB

    Cloud CityDB

    EndorDB

    D2DB

    Carida


    Characters

    Vader w/ saber x2

    G.A. Thrawn x2

    Navy Trooper Fenson

    Navy Trooper Vesden

    Sergeant Major Bursk

    Sergeant Torent

    Corporal Drazin

    Corporal Avarik

    Corporal Misik

    Sergeant Barich

    Sergeant Major Enfield

    Sergeant Merril

    Sergeant Elsek

    Sergeant Tarl

    4-lom w/ gun

    Emperor Palpatine

    Prince Xizor

    Admiral Piett

    Guri

    Boba Fett w/ gun

    IG-88 w/ gun


    Starships

    Dreanought x3

    Chimeara

    Dengar in ship

    Zuckuss in ship


    Effects

    Search and Destroy

    Bad feeling have I

    Imperial Decree

    Secret Plans


    Interupts

    Trooper Assault x5

    Tactical Support x3

    Counterattack x2

    Twi’lek Advisor x2

    Shut Him Up Or Shut Him Down '

    Strategy: '

    ***************Please read strtegy before you rate***************


    Please give any suggestions as to how I can fix this deck if anything catches your eye.


    Umm...I’m horible at writing Stategy


    Contrary to popular belief it is not recommended that you take advantage of Your Destiny because more often then not they will deploy luke to same site and flip objective early in game, THIS IS BAD. It’s not good to lose any force let alone from yourself, so wait until you have won your battles to deploy Vader so you can pretty much safely cross him to the dark side of the force.


    What you do with this deck if you didn’t already know is to win at least four battles, then you deploy Vader and duel luke you win. Sounds simple huh well it is pretty simple if you do it right. First build a reasonable hand and set up activation ASAP, then if they deploy any Characters to a battle ground site you should be able to deploy massive amounts of characters(only deploy as many characters as you need to over power them with Troopers, its not with TA because all your troopers double their power. If you fear throw me another charge then wait until you have more than one trooper assault in hand to battle because TMAC is unique and TA isn’t. If you fear multiple destiny’s to easily over power you never fear Guri is hear(they can draw only one Battle destiny). You should have enough characters to win at least four battles. If you feel it nesisary track your trooper assaults and Twi’leks as best you can to win. Trust me this isn’t a hard deck to play. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.