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b3ltf3d’s wys power drain

    Deck ID: 15607

    Author: scot "b3ltf3d" luptowski

    Title: b3ltf3d’s wys power drain

    Side: Light

    Date Published: 2001-04-27

    Description:
    Incredible Speed, Big Drains, Anti-Anti Drain, Steady Retrieval, a 6-0 Tournament Record, and a good chance at beating anything. What more can you want?

    Rating:
    4.5

    Cards:

    'Objective

    Watch Your Step/This Place Can Be a Little Rough


    Locations

    Spaceport Docking Bay

    Tatooine

    Tatooine Cantina

    Tatooine Docking Bay 94

    Tatooine Jundland Wastes


    Characters

    Ardon ’Vapor’ Crell x2

    Captain Han Solo

    Chewbacca, Protector

    Dash Rendar

    Lando With Blaster Pistol

    Luke With Lightsaber x2

    Melas

    Mirax Terrik

    Palace Raider x2

    Ralltiir Freighter Captain x2

    Talon Karrde

    Theron Nett

    Wedge Antilles


    Ships

    Artoo-Detoo In Red 5

    Millennium Falcon

    Outrider

    Pulsar Skate


    Interrupts

    Choke

    Control & Tunnel Vision x4

    Darklighter Spin

    Fallen Portal x3

    Heading For The Medical Frigate

    Houjix & Out Of Nowhere x2

    Lost In The Wilderness

    Out Of Commission & Transmission Terminated x2

    Rebel Barrier

    Sorry About The Mess & Blaster Proficiency

    The Signal


    Effects

    Battle Plan

    Goo Nee Tay

    Insurrection (start)

    Legendary Starfighter

    Menace Fades

    Squadron Assignments (start)

    Staging Areas (start)

    Tatooine Celebration x2

    Underworld Contacts

    What’re You Tryin’ To Push On Us?


    Admiral’s Order

    I’ll Take The Leader


    Devices

    Hydroponics Station x2

    Vaporator '

    Strategy: '


    Step One Get Underworld Contacts into your hand. This can be done with Tunnel Vision or with The Signal. This is the single most important card in your deck. Why only one? You’ll pull it easy, and as long as you’ve flipped it can’t be canceled. If it flips back to the 0 side, well, you’re just not playing the deck right.


    Step Two While doing this, you should be doing a few other things. Get a character down the DB94 and SPDB for some added force, and get pilots and their ships from Squad Ass. Always deploy the ships to the SPDB for less force, and move them up for free (unless of course you need to battle). Also, drop some Hydros and get Ardon into your hand. Deploy him to your most ’secure’ location.


    After your objective is flipped, Underworld Contacts is in play, Ardon on table, and Celebration out, the game is virtually yours. Now you just have to worry about battling.


    General Tips

    Don’t deploy to other systems. You can keep a VERY strong defense at Tatooine, its near impossible to take down, and if one of your ships goes down, you can relocate it to the DB if your AO is on the table.


    Use the Fallen Portals to help keep the enemy at bay (pun intended), and track them so you can draw them again,


    Don’t forget that TPCBALR lets you play an Interrupt from your lost pile, meaning you can play EIGHT tunnel visions. This is huge, and you have access to basically every card you need.


    Now, the questions.


    Why no harvest?

    Including Harvest would mean that I should include 2 copies of Owen & Beru, 2 Moisture Farms (for safety) and then 3-4 Harvests. While it is a good card, this is an awful lot of space to dedicate to something. Especcially with SSPFT, Harvest will get shut down bad. You can also retrieve 4 force a turn from Celebration.


    Choke?

    For those of you unfamiliar, it either cancels the GT of one unique alien for reminder of turn (during control phase) or cancels your attrition if you forfeit an alien. We’ll be using it for the first use. While it was originally included for anti-EPP, it also works good against Raiders and Jawa decks containing 20,000 Jawa Packs. Remember, you can play it from your lost pile. It also can work good against a Black Sun Swarm deck with tons of atrittion.


    Chewie Protector and not ECC?

    More Anti-Alien. Too bad Guri has a power of 6.


    Just two TTs?

    Although some speed decks include four TTs, two will get the job done, especailly because you can play them again from the lost pile. The most Visages I’ve seen a HDADTJ deck have is 3.


    ------------------------------------------------------------

    Vs.

    -----------------------------------------------------------


    Vs. 5d6/ABCTTU Lockdown

    Ha Underworld Contacts KILLS them, and they will spread thin so you can beat them down. Grab Ghhhk, and Fallen Portal them when they come to you. You’ll wreck them in space if you stay still, but if you can’t resist the urge, go beat up a lone starfighter )


    Vs. TDIGWATT

    Unless they are flipping, which most DD decks don’t, you can kill their drains with Menace Fades. CC Occupation is annoying, but you can retrieve all your lost force with Celebration. You can Tunnel Vision for Luke and nail them at a DB, then transit back. Overall pretty easy. If they do flip, it will be a little bit harder because Menace doesn’t do anything to them. Just play smart.


    Vs. HDADTJ

    TT their Visages, and do it quick. You can grab their Holonet Transmission if you really want too. Their deck revolves around battling; yours around retrieval and force draining, so it should be a pretty interesting match. You can LiTW Vader for some fun )


    Vs. BHBM

    You can soak up the damage from Your Destiny with Celebration, but do you want too? If you’d like, get Luke from reserve. They’ll duel... blah blah... not many people play BHBM now it seems, but play smart like always. LiTW Vader if possible.

    '

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