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Rescuing the Princess CAN Happen

    Deck ID: 15623

    Author: Andrew "MasterYoda13" Howard

    Title: Rescuing the Princess CAN Happen

    Side: Light

    Date Published: 2001-04-28

    Description:
    This is a quasi-standard RTP deck that utilizes all the tech that makes RTP work. My first submission so please give me some ideas on how to improve the deck.

    Rating:
    4.0

    Cards:

    'Starting(9)

    Rescue The Princess/Sometimes I Amaze Even Myself

    Death Star Detention Block Corridor

    Death Star Docking Bay 327

    Yavin 4 Docking Bay

    Yavin 4 Massassi War Room

    Prisoner 2187

    Heading For The Medical Frigate

    Insurrection

    Staging Areas

    Strike Planning


    Vehicles (4)

    Rogue 2

    Rogue 3

    Lift Tube x2


    Starships (2)

    Home One

    Millennium Falcon


    Characters (18)

    Lando With Vibro-Ax

    Tawss Khaa

    8D8 x2

    WED-9-M1 ’Bantha’ Droid

    Admiral Ackbar

    Chewbacca, Protector

    Commander Wedge Antilles

    Corporal Beezer

    General Crix Madine

    Han With Heavy Blaster Pistol x2

    Luke Skywalker, Rebel Scout x2

    Obi-Wan Kenobi

    Orrimaarko

    Zev Senesca


    Weapons (3)

    Anakin’s Lightsaber

    Luke’s Lightsaber

    Obi-Wan’s Lightsaber


    Devices (1)

    Mercenary Armor


    Effects (5)

    Bacta Tank

    Do, Or Do Not & Wise Advice

    Echo Base Garrison

    Death Star Plans x2


    Interrupts (16)

    Out Of Commission & Transmission Terminated

    Control & Tunnel Vision x3

    Double Agent

    Gift Of The Mentor

    The Signal x2

    Fallen Portal x2

    It Could Be Worse x4

    Rebel Barrier x2


    Locations(2)

    Home One Docking Bay

    Tatooine Docking Bay 94

    '

    Strategy: '

    Update#1 Horn Yes there are 1 too many cards, should only be Han w/ Heavy Blaster x1. I would like to use Ben Kenobi, however i havent gotten one yeat, so when i do ill add it. As for the tycho/horn/wedge rsl tech, i dont use that because i can pull commander wedge with egb, and when he and zev are in their speeders they can hold the docking bays. I dont really think the junkin/concussion tech will fit in the deck, but it is a possibility


    This is my first submission to DeckTech, so my strategy will be brief and i will elaborate on it later.

    Use Strike Planning to pull Crix before you draw your hand. Then on your turn pull the HODB using Insurrection and put crix down there for generation. Use the signal to get out EBG and use that to get out 8D8, Bacta Tank, Wedge, and Zev. You can also use it to pull the bantha droid if HO or falcon gets Lat damaged. Use 8D8, lift tubes/speeders, to free leia.

    Free the princess during your control phase so you retrieve 4, then drain for 4. Use Crix to pull Beezer and send her to the War Room. Once Beezer and leia are together use Beezer to pull the Merc Armor and deploy on leia. From there get your sabers setup and get massive drains going on the DS and Yavin 4. If they come to you, just get a beat down squad together and add destinies like crazy.

    Remember, they lose immunity and their characters, vehicles and starships lost are placed out of play if they are unique. THAT IS BROKE.

    Use Insurrection to pull TatDB and stick Lando w/Axe there and transit over Crix. They can hold there own on Tat and draw 2 destinies. '

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