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Hände weg Flanellhemdmann

    Deck ID: 15627

    Author: Markus "Lone Gunner" Wuest

    Title: Hände weg Flanellhemdmann

    Side: Dark

    Date Published: 2001-04-29

    Description:
    with WYS beatdown rising, try this deck and you will catch people off guard...

    Rating:
    4.5

    Cards:

    'Locations (8)

    Death Star II Docking Bay

    Death Star II Throne Room

    Endor

    Executor Docking Bay

    Kashyyyk

    Kessel

    Sullust

    Wakeelmui


    Characters (11)

    Darth Vader With Lightsaber x3

    Emperor Palpatine x2

    M’iiyoom Onith x3

    Tech Mo’r x3


    Starships (13)

    Dreadnaught-Class Heavy Cruiser x4

    The Emperor’s Shield

    The Emperor’s Sword

    TIE Interceptor x7


    Interrupts (11)

    All Power To Weapons x3

    Force Lightning

    Sense & Uncertain Is The Future x2

    Short-range Fighters x2

    Twi’lek Advisor x2

    Prepared Defenses


    Effects (15)

    3,720 To 1 x3

    Dreaded Imperial Starfleet

    Emperor’s Power

    Imperial Arrest Order

    Insignificant Rebellion

    Lateral Damage

    Mobilization Points

    Oppressive Enforcement

    Sienar Fleet Systems x2

    There’ll Be Hell To Pay x2

    Your Destiny


    Weapons (1)

    SFS L-s9.3 Laser Cannons


    Objective (1)

    Bring Him Before Me/Take Your Father’s Place '

    Strategy: '

    Hmm, i wont go in to detail how you gotta play against certain deck types. Just a basic strategy of how you setup your game


    Starting stuff is Mob Points / IAO / OppEnforcement


    Before the game starts, pull Wakeelmui with MobPoints. Pull out Palpy, Force Lightning, Emperors Power and the 2 Docking Bays to get some activation going. If they havent started with Your insight...(which is common in WYS decks) go for the early insert...Back Palpy up with Tech Mor and Onith and get a total of 15...dont forget about onith ability to scan your opp. hand and get rid of some of their mains and supporting cast. Move Paly over to his Throne Room to get the benefits from Emperors Power. If they do start with Your insight.. go for the systems and set up some nice drains...use your twileks to fish for Sienar Fleet Systems..do not deploy the ”numbers” characters and wait if they drop Your insight for battle plan..if they do hit him with inserts...


    Some cards explained


    Sense/uncertain is the future great card to change your hand...and with palpy out, try to sense some key interrupts in the early game (before they flip WYS)


    DV with Stick i only use him for suicide runs against some lone characters...or go and capture luke and sit at the E Docking Bay...


    Emperors Shield / Sword deploy as react..even to the D*2 docking bay...nuff said..


    Thats all...hope you enjoy this one...


    Cheers '

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