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CCT DARK DEAL V 2 0

    Deck ID: 15661

    Author: doug "froggy" ford

    Title: CCT DARK DEAL V 2 0

    Side: Dark

    Date Published: 2001-04-30

    Description:
    carbon chamber testing with jabbas prize and dark deal and bounty hunting

    Rating:
    4.0

    Cards:

    'STARTING 9

    carbon chamber testing / my favorite decoration

    cloud city security tower

    cloud city carbonite chamber

    jabbas prize

    carbonite chamber console

    prepared defenses

    inconsequential losses

    secret plans

    all wrapped up


    LOCATIONS 6

    bespin cloud city x2

    jabba’s palace audience chamber

    tattoine docking bay 94

    cloud city east platform

    cloud city interrogation room


    INTERRUPTS 8

    twi’lek advisor x2

    sniper x2

    jabba’s through with you x2

    hidden weapons x2


    EFFECTS 6

    bounty x2

    reactor terminal

    bad feeling have 1

    dark deal

    insignificant rebellion


    WEAPONS 5

    vaders lightsaber

    mara jades lightsaber

    dengars modified riot gun

    feltipern trevagg’s stun rifle

    zuckuss snare rifle


    DEVICE 4

    binders x4


    CHARACTERS 18

    darth vader, dark lord of the sith x2

    mara jade the emporers hand x2

    grand moff tarkin x2

    lando calrissian

    jabba the hutt

    m’iiyoom onith

    4-LOM with concussion rifle

    IG-88 with riot gun

    bossk with mortar gun

    dengar with blaster carbine

    boba fett (cc)

    jodo kast

    bane malar

    zuckuss

    guri '

    Strategy: '

    start out by deploying the east platform and lando fromr eserve deck. unless you get zuckuss in yer opening draw. he is the best for escorting. becaus eif someone wants to fight him he can move away for free. next start moving jabba’s prize to the audience chamber. you’re goal now is to get jabba and miiyoom onith to the audience chamber. basically draw tog et one. and use the game text of the audince chamber ot get the other one. once you have accomplkished that you can keep yer opponets characters out of his hand forevor. once you flip the objective you can set up dark deal. with the 4 starships in the deck. you only need to control bespin cloud city long enough to play dark deal. so dont go anywhere else with them just leave them there you should be able to handle yerself. but if not dont worry about losing them. from this point drain from cloud city. and if yer opponet deploys people then play a bouty on them capture via

    a bounty huter weapons

    b hidden weapons

    c all wrapped up

    with boba fett. bring them to the prison retieve a bunch of force. and then bring them to the interogation room to hurt you’re opponet really bad. i think this deck is pretty solid. any advice? '

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