DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Bring Him Before MeCC Style

    Deck ID: 15734

    Author: Brian "Buccaneers" Speight

    Title: Bring Him Before MeCC Style

    Side: Dark

    Date Published: 2001-05-03

    Description:
    Has enough characters for a beatdown. Drains like mad, and retrieves a lot.

    Rating:
    4.0

    Cards:

    'Starting

    All Wrapped Up

    Imperial Arrest Order

    Secret Plans

    Prepared Defenses

    Bring Him Before/TYFP

    Your Destiny

    Insignificant Rebellion


    Locations

    CC Security Tower x2

    CC Carbonite Chamber

    CC Landing Platform

    CC Downtown Plaza

    Bespin Cloud City

    Hoth Echo War Room x2



    Characters

    Boba Fett x2

    Lord Vader

    DVDLOTS x3

    Arica

    Emperor Palpatine

    Ig w/gun

    Dengar w/gun

    Commander Igar

    Grand Moff Tarkin

    Mosep

    4-Lom w/gun

    Prince Xizor

    Guri

    Bossk w/gun

    Jodo Kast


    Weapons

    Vader’s Saber x2


    Vehicles/Starships

    OS-72-1 in Obisidian 1

    OS-72-2 in Obsidian 2

    Blizzard 2

    Tempest 1


    Effects/Interrupts

    He’s all yours Bounty Hunter x2

    Ghhhk

    Human Shield

    Sense x2

    Trample

    Vader’s Bounty

    We Have a Prisoner

    Responsibilty of Command x2

    Much Anger In Him x2

    Control/Set For Stun

    Projective Telepathy

    Resistance

    Dark Deal

    Imperial Barrier '

    Strategy: '

    **Update**


    When I want to do Dark Deal, I deploy Bespin and then my ships. I draw my ships and deploy when ready. All I have to do is control Bespin, and then land them at the docking bay. You just don’t deploy Cloud City, because they will take it over.


    I made this deck right after NC States (I’m Stupid), but my other version of the deck went 2-1(losing to Agents In the Court).


    So I thought, how could it be better. I looked through my CC Box and saw Dark Deal and Vader’s Bounty. It hit me then that my drains would be +2, and if I used Mosep it all comes from reserve deck. I have 2 CCSecurity Towers in so I can get Vader’s Bounty out ASAP.


    My combo with Vader’s Bounty is

    Vader’s Bounty on Luke + Boba Fett + He’s All Yours Bounty Hunter = 13-18 force retrieved. Not bad, because no one uses Aim High, and if they did, paying that much is worth it.


    I have Responsibility of Command and Much Anger In Him in there to stop DTF/Beggar (because they can’t initate Battle and Force Drain). Then I can just drain at Cloud City while they lose 4 force a turn. If they alter it, use Sense. If they alter that, use Control. If you to capture a key character of theirs use We have a Prisoner because it plays for free and is immune to Sense. Put Vader’s Bounty on them and use He’s All yours Bounty Hunter to get it done faster. If you play it right, you can retrieve your force in one turn. I don’t have Mob. Points in here because you don’t need it. You just get 2 docking bays.


    Also, you DON’T have to convert Luke, it would make the game go faster though)


    Matchups

    WYSTake over the Cantina, drain like mad, use Secret Plans so they pay like mad. Guri and Jodo help with Multiple Destinies and Dengar can pop them off. Put ROC in space and use the Bounty to retrieve.


    MWYHLIn my area it is dead and they use Luke to train. LOL. I don’t use Search And Destroy because I don’t have to. I drain for 10, and they lose 3 for Your Destiny. If they use DOS, Use ROC so they lose 4 force, and if you can complete the Bounty then go for it.


    Profit Bounty Luke, battle with your Bounty Hunters, retrieve. Attack Ben, drain like mad. If they get tough, then use your Trample and Set For Stun to get rid of 2 battlers.


    Hidden base w/ship and mains Easy win, they may cancel my 2 drains, but it won’t be enough. Mains-easy win. If they use OMDH, they will have to pay to retrieve. Basically, drain like mad. Battle them, lay the beatdown. Retrieve.


    EBO Don’t attack unless you see a good oppurtunity. Drain, ROC them if they are at 4th marker, and get as much as you can out of that. Use your walkers with Bounty Hunters, then retrieve.


    Any help is needed, and please give me a good thorough review.


    Thanks,

    Buccaneers '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.