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Crix Madine Jedi Knight

    Deck ID: 15744

    Author: Dennis "Denethor" Jeffris

    Title: Crix Madine Jedi Knight

    Side: Light

    Date Published: 2001-05-03

    Description:
    Here’s something ORIGINAL (like all my decks - check them out) instead of the cookie-cutter decks of today. Try this, it’s surprisingly good.

    Rating:
    4.0

    Cards:

    'Starting (6)

    Mind What You Have Learned/Save You It Can

    Dagobah

    Heading For The Medical Frigate

    Strike Planning

    Insurrection

    Wise Advice


    Locations (8)

    Dagobah Bog Clearing

    Dagobah Yoda’s Hut

    Dagobah Jungle

    Dagobah Swamp

    Dagobah Training Area

    Endor Back Door

    Endor Landing Platform

    Endor Rebel Landing Site


    Jedi Tests (1)

    Great Warrior


    Devices (2)

    Electrobinoculars

    Mercenary Armor


    Weapons (2)

    Blastech E-11B Blaster Rifle

    Luke’s Lightsaber


    Interrupts (10)

    It Could Be Worse x6

    Out Of Commission & Transmission Terminated

    Sorry About The Mess/Blaster Proficiency

    Control & Tunnel Vision x2


    Effects (3)

    Honor Of The Jedi

    What’re You Trying To Push On Us? x2


    Starships (4)

    Tantive IV

    Spiral

    Liberty

    Home One


    Characters (24)

    Yoda

    General Crix Madine

    General Solo

    Chewbacca Of Kashyyyk

    Luke Skywalker, Jedi Knight

    Luke With Lightsaber

    Leia With Blaster Rifle

    Lando With Blaster Pistol

    Obi-Wan With Lightsaber x2

    Colonel Cracken

    Lieutenant Blount

    Wuta

    Major Panno

    Sergeant Bruckman

    Corporal Delevar

    Corporal Kensaric

    Corporal Beezer

    Corporal Janse

    Corporal Midge

    Lieutenant Page

    Orrimaarko

    Corran Horn

    Wedge Antilles, Red Squadron Leader '

    Strategy: '

    Here’s a deck you don’t see everyday. Train Crix in the ways of The Force Okay, maybe just 1 Jedi test, but here’s the strategy


    In all scout decks, you want to keep Crix protected at all costs. So why not throw him on Dagobah? Since Great Warrior’s text says "Also, target or deploy (REGARDLESS OF LOCATION DEPLOYMENT RETRICTIONS) an apprentice." So, deploy Crix He has ability of 3, which is large enough to easily finish test 1, which is all I want from him. Use him to pull out all your scouts, but DONT deploy them. Save them for a beatdown if he’s playing ground, or use Insurrection to pull out Endor Landing Platform and deploy a squad there w/ Wuta, and use him to pull out your other sites. Force drain away, until he deploys to stop you. Then smack him down. You slow down his drains considerably with test 1. If he spreads out in space, lay the smack down. You will have plenty of activation with the Endor sites out.


    Here’s the just of my mumbled garbage Use test 1 to slow drains, beat him with scout swarms at vulnerable spots, and beat him in space when he’s a little vulnerable. Wedge, Corran, Solo, and COK are excellent in space, so that shouldn’t be too much of a problem. It Could Be Worse reduces all kinds of damage easily. Just save activated force for a beatdown and It Could Be Worses Besides, almost no one uses It’s Worse nowadays, so you should be relatively safe. If not, use another It Could Be Worse to help out. Use Beezer to get out Merc Armor and use Blastech with it (try to get Midge or Janse to use it) to blow away every character at the site. Combined with Sorry About The Mess during your control phase, you can knock off all characters but 1 and just beat the hell out of him Massive beatdown powers in space and ground. Slow down all kinds of damage with It Could Be worses.


    Some kinds of troublesome cards are It’s Worse, There’ll Be Hell To Pay, and massive Star Destoyer decks. Other than that, it’s an original deck and it will win if you play it right. '

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