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One Eyed Monsters(MKOS)

    Deck ID: 15757

    Author: Danny "Boo" Lamar

    Title: One Eyed Monsters(MKOS)

    Side: Dark

    Date Published: 2001-05-04

    Description:
    There fast, furious and not pleasant to look at.

    Rating:
    4.5

    Cards:

    'Objective

    My Kind Of Scum/ Fearless And Inventive


    Locations(4)

    Tattooine Desert Heart(starting)

    Tattooine Jabba’s Palace(satrting)

    Jabba’s Palace Audience Chamber

    Jabba’s Palace Lower Passages


    Characters(29)

    Mosep

    Gailid

    Bib Fortuna

    Ephant Mon

    Boelo

    Mighty Jabba

    Jabba(SE)

    4-Lom w/ Gun

    Dengar w/ Gun

    Chall Bekan

    Arica

    Guri

    Prince Xizor

    Mercenary Pilot

    Myo x3

    Abyssin x12


    Stariships & Vehicles(5)

    Ig-88 in Ship

    Fett in Ship

    Zuchuss in Ship

    Bossk in Bus

    Jabba’s Sail Barge


    Interrupts(9)

    Prepared Defenses(starting)

    Projective Telepathy

    Imperial Barrier

    None Shal Pass x2

    Abyssin Ornament x2

    Twi’lek Advisor

    Defensive Fire/ Hutt Smooch


    Effects(11)

    Bad Felling Have I

    Scum & Villiany x2

    Den Of Thieves x2

    First Strike

    Resistance

    Hutt Influence

    Power Of The Hutt(starting)

    No Bargain(starting)

    There Is No Try/ Oppresive Enforcement(starting)


    Creatures(1)

    Bubo '

    Strategy: '

    *reminder*

    This is pre-tatooine and I don’t got any tatooine so don’t penalize me for that.


    *UPDATE*

    Take Out 4 Abyssins for Passenger Deck, Well Guarded, There’ll be hell to Pay and Jabba’s through with you.



    First off this is my first deck posting.


    Early game Get your Jabba’s Palace sights and try to set up Gailid and Mosep. Protect w/ None shall passes. Draw for Scumm, Den and Myo or use Twi’lek to get either effects. Fortify JP. Should Flip by turn two and hold.


    Mid game Battle, Battle, Battle. Be it space or ground to retrieve. Lose abyssins where possible and regenerate. Also retrieve one each turn. Block Drains with Den and I like to try And keep Myo to cancel a battle destiny.


    Late Game If you haven’t won yet keep up the drains and use a late once per game to retreive with Abyssin ornament.


    Don’t get careless and leave your guys open to beat down. Don’t forget the forfeit bonuses for your non-uniques from No Bargain and Jabba(SE). If it seems safe take the Barge w/ Merc Pilot and some other guys for the drain.


    Against


    EBO/HB Start resistance instead of TINT/OPP(EBO only). Get early Draind off the top to try and get rid of something good. No bargain and Bad Feeling Will protect with use off NSP. You set up quicker and be patient and come down w/ ships where he is left open. Hutt influence takes care off rebel fleet if x-wing swarm and HB canceling. Just drain and Key Battling and you should be ok.


    Hidden Mains Don’t be afraid your abyssins w/ Myo are powerhouses. Keep Big guys out of JP hold your own and it should be yours.


    WYS Stay In the Palce and drain. Block There drains and battle to retrieve. Come down with to or three ships and try to knock the out of space. Be patient, play careful, retrieve, drain(always) and smile.


    TIGIH/Scouts Keep them out and go to them when ready. Drain do some retrieval.


    The deck plays basically the same no matter what. Fortify JP keep them out and drain. Go battle where needed, retrieve.


    Danny ”Boo” Lamar


    '

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