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Don’t MESS With Step

    Deck ID: 15767

    Author: Kevin "KevOfCrofton" Elia

    Title: Don’t MESS With Step

    Side: Light

    Date Published: 2001-05-04

    Description:
    Example: This deck cycles through your entire reserve deck in two turns allowing you to set up massive battles, drains and regeneration before the opponent can react.IF ONLY REGULAR WYS, WITH HowDWGetITTMess

    Rating:
    4.0

    Cards:

    'Locations(5)

    Tatooine

    Docking Bay 94

    Spaceport Docking Bay

    Kessel

    Cantina


    Characters(19)

    Captain Han Solo

    Lando With Blaster Pistol

    Talon Kardde

    Artoo & Threepio x2

    R-3PO

    Wedge Antilles

    Mirax Terrik

    Chewbacca, Protector

    Palace Raider x5

    Dash Rendar

    Luke Skywalker, Jedi Knight x2

    Melas

    Artoo


    Starships(3)

    Outrider

    Gold Squadron 1

    Pulsar Skate


    Vehicles(5)

    Patrol Craft x5


    Admiral’s Orders(3)

    I’ll Take The Leader x3


    Effects(13)

    Revolution x4

    Beggar x2

    Tatooine Celebration

    Insurrection

    Staging Areas

    Ounee Ta

    Menace Fades

    Frozen Assets x2


    Interrupts(12)

    How Did We Get Into This Mess x5

    Were You Looking For Me?

    Cantina Brawl

    Heading For The Medical Frigate

    Nar Shaddaa Wind Chimes/Out Of Somewhere

    Rebel Barrier

    Fallen Portal

    Artoo, I Have A Bad Feeling About This '

    Strategy: '

    The object of this deck is to take your time setting up, but then absolutely destroy the opponent with a stack of great destiny and big characters. Start with the regular Step stuff, Insurrection, Staging Areas, and Menace Fades. On your first turn, you should deploy any droid you have and any ship you draw to the <> DBay. After you have your Mess stuff set up, get Tatooine Celebration going and control Tatooine at any means necessary. Your choke ability with this deck is amazing, between limiting them to 1 force at all non-battlegrounds, revolutioning 2/1 locations, and Beggar and Frozen Assets. You generate huge force amounts with Staging Areas and the 7 side of your objective. I think this is better than the beatdown version, because it can be a bit difficult to set up without over-drawing. All the numbers are adjustable, and the effects are all based on local meta, so you may need to change a few of them. I know I dont use many interrupts, but I just dont see the point in needing so much red.


    I chose the Gold Squadron 1 over the Millenium Falcon because of the Talon Roll invincibility.


    R-3PO is just good math against ISB, and you can get him with Were You Looking For Me?.


    IM me at yavinite on aim, because i like to talk about it. anyway, i need admirals orders. 658, and counting. any CONSTRUCTIVE comments are appreciated.


    '

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