Deck ID: 15797
Author: Tom "Divebum101" Meade
Title: Phat Destiny Huntdown from the Havens of Northern CO
Side: Dark
Date Published: 2001-05-06
Description:
The deck is built on the idea that you can blind duel and win. This is not a beatdown deck, but I have won many games with it. Their are about 22 4 to 7 destiny cards in the deck, along with the 20 0 to 3 destany cards.
Rating:
4.5
Cards:
'Starting (9)
Hunt Down And Destroy The Jedi/ Their Fire Has Gone Out Of The Universe
Prepared Defenses
Executor Holotheatre
Visage of the Emperor
Executer Meditation Chamber
Epic Duel
Crush The Rebellion
Imperial Arrest Order
Mobilization Points
Locations(3)
Gall
Cloud City East Platform (Docking Bay)
Executor Docking Bay
Characters (12)
Lord Vader x4
Grand Moff Tarkin
Mara Jade, The Emperor’s Hand
Emperor Palpatine
Grand Admiral Thrawn
Sim Aloo
Janus Greejatus
Guri
4-Lom With Concussion Rifle
Starships (3)
Dengar in Punishing One
Chimaera
Zuckuss in Mist Hunter
Weapons (3)
Mara Jade’s Lightsaber
Vader’s Lightsaber x2
Effects (9)
Visage of the Emperor x4
Security Precautions
Come Here You BIg Coward
There’ll Be Hell To Pay
Something Special Planned For Them
Lateral Damage
Interupts (21)
The Circle Is Now Complete x2
Vader’s Obsession x2
Masterful Move x2
Shut Him Up Or Shut Him Down
This Is Some Rescue
Young Fool
Force Lightning
I Have You Now x2
Operational As Planned
Point Man
Imperial Command
Weapon Levitation
Sense
Focused Attack
HoloNet Transmission
Control x2
'
Strategy: '
Using your starting interupts get the locations
out soon. Most of the time you will have a
vader in your opening hand, and with enough force
from your opponent you should be able to flip on
the first or second turn. Of course if you didn’t
draw up Vader, get him soon. Use the other
characters in the Deck at your leisure. You may
not want to keep Vader alone, but if he is on
Cloud City, with Crush he is safe from big
beatdowns, and is able to get the almighty "I Have
You Now." Also, with the dueling cards and a
lightsaber, Vader can sit back and chill. Never get
vader out of play (or I hunt you down and beat you P)
Keep Visage alive with HoloNet Transmission, and
if it dies, deploy another one. Visage is God in
this deck due to its destiny, the physical effects
on the opponents deck, and the physcological
effect on the opponent when they have to lose the
force. There are a lot of cards and strategies
in the deck to go against all types of Lightside
decks. Suggested strategies against certain decks
are
Hidden Base- deploy ships and Security Precations
and the base
TIGIH scouts- capture Luke with someone besides
vader, flip your objective, transfer
Luke to Vader and do the duel
Hidden Mains- Duel a lot, and cancel retrival
Jedi testing- Use Gall to invade Dagobah
WYS- cancel retrival and play off the stupidity
of their objective
any deck that is based on Tatooine- go there and
kill stuff
EBO- focus on you objective and try direct damage
space battles
any other decks- most other decks are stupid and I
don’t want to explain the simplicity
of beating them.
Cards you may be confused on
Sense your worst enemy is Glancing Blow
Shut Him Up Or Shut Him Down Cancel Stuff
This Is Some Rescue Cancel Stuff
Point Man Cancel Stuff
Operational As Planned Put Stuff Back
Masterful Move Cancel Stuff
Get Visage protection
Get Visage
Put a 6 destiny back when there are
are no Holograms
Final words on deck
It works for me tournaments. Just trie to keep the
small destinies out while keeping the big ones in.
Do not be afraid of the blind duel. '