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Phat Destiny Huntdown from the Havens of Northern CO

    Deck ID: 15797

    Author: Tom "Divebum101" Meade

    Title: Phat Destiny Huntdown from the Havens of Northern CO

    Side: Dark

    Date Published: 2001-05-06

    Description:
    The deck is built on the idea that you can blind duel and win. This is not a beatdown deck, but I have won many games with it. Their are about 22 4 to 7 destiny cards in the deck, along with the 20 0 to 3 destany cards.

    Rating:
    4.5

    Cards:

    'Starting (9)

    Hunt Down And Destroy The Jedi/ Their Fire Has Gone Out Of The Universe

    Prepared Defenses

    Executor Holotheatre

    Visage of the Emperor

    Executer Meditation Chamber

    Epic Duel

    Crush The Rebellion

    Imperial Arrest Order

    Mobilization Points


    Locations(3)

    Gall

    Cloud City East Platform (Docking Bay)

    Executor Docking Bay


    Characters (12)

    Lord Vader x4

    Grand Moff Tarkin

    Mara Jade, The Emperor’s Hand

    Emperor Palpatine

    Grand Admiral Thrawn

    Sim Aloo

    Janus Greejatus

    Guri

    4-Lom With Concussion Rifle


    Starships (3)

    Dengar in Punishing One

    Chimaera

    Zuckuss in Mist Hunter


    Weapons (3)

    Mara Jade’s Lightsaber

    Vader’s Lightsaber x2


    Effects (9)

    Visage of the Emperor x4

    Security Precautions

    Come Here You BIg Coward

    There’ll Be Hell To Pay

    Something Special Planned For Them

    Lateral Damage


    Interupts (21)

    The Circle Is Now Complete x2

    Vader’s Obsession x2

    Masterful Move x2

    Shut Him Up Or Shut Him Down

    This Is Some Rescue

    Young Fool

    Force Lightning

    I Have You Now x2

    Operational As Planned

    Point Man

    Imperial Command

    Weapon Levitation

    Sense

    Focused Attack

    HoloNet Transmission

    Control x2


    '

    Strategy: '

    Using your starting interupts get the locations

    out soon. Most of the time you will have a

    vader in your opening hand, and with enough force

    from your opponent you should be able to flip on

    the first or second turn. Of course if you didn’t

    draw up Vader, get him soon. Use the other

    characters in the Deck at your leisure. You may

    not want to keep Vader alone, but if he is on

    Cloud City, with Crush he is safe from big

    beatdowns, and is able to get the almighty "I Have

    You Now." Also, with the dueling cards and a

    lightsaber, Vader can sit back and chill. Never get

    vader out of play (or I hunt you down and beat you P)

    Keep Visage alive with HoloNet Transmission, and

    if it dies, deploy another one. Visage is God in

    this deck due to its destiny, the physical effects

    on the opponents deck, and the physcological

    effect on the opponent when they have to lose the

    force. There are a lot of cards and strategies

    in the deck to go against all types of Lightside

    decks. Suggested strategies against certain decks

    are

    Hidden Base- deploy ships and Security Precations

    and the base

    TIGIH scouts- capture Luke with someone besides

    vader, flip your objective, transfer

    Luke to Vader and do the duel

    Hidden Mains- Duel a lot, and cancel retrival

    Jedi testing- Use Gall to invade Dagobah

    WYS- cancel retrival and play off the stupidity

    of their objective

    any deck that is based on Tatooine- go there and

    kill stuff

    EBO- focus on you objective and try direct damage

    space battles

    any other decks- most other decks are stupid and I

    don’t want to explain the simplicity

    of beating them.


    Cards you may be confused on

    Sense your worst enemy is Glancing Blow

    Shut Him Up Or Shut Him Down Cancel Stuff

    This Is Some Rescue Cancel Stuff

    Point Man Cancel Stuff

    Operational As Planned Put Stuff Back

    Masterful Move Cancel Stuff

    Get Visage protection

    Get Visage

    Put a 6 destiny back when there are

    are no Holograms


    Final words on deck

    It works for me tournaments. Just trie to keep the

    small destinies out while keeping the big ones in.

    Do not be afraid of the blind duel. '

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