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SCUM KILLING PROFIT

    Deck ID: 15798

    Author: drew "drew man1" scott

    Title: SCUM KILLING PROFIT

    Side: Light

    Date Published: 2001-05-06

    Description:
    hardcore mains deck that makes the opponent either fight you and then they lose, or they just lose

    Rating:
    4.0

    Cards:

    'STARTING JANK

    profit

    jabbas palace

    audiance chamber

    HFTMF

    wise advice

    aim high

    your insight serves you well

    general solo


    CHYARACTERS

    EPP luke X3

    EPP obi X3

    EPP leia X2

    ECC chewie

    EPP han X2

    chewie protector

    corn horn

    EJP lando X2

    artoo and threepio


    EFFECTS

    i hope she’s alright

    begger

    seeking an audiance

    underworld contacts

    first strike

    what are you tryin to push on us X3

    honor of jedi


    INTERRUPTS

    nabun leids

    you will take me to jabba now X2

    the signal X2

    bith shuffle/desperat reach

    slight weapons X2

    smokes screen X2

    skywalkers

    gift of the mentor

    protector

    artoo, i,ve got a bad feeling about thisX2

    tunnel vision X2

    tunnel vision/ control

    alter

    clash of sabres

    someonme who loves you X2


    LOCATIONS

    yodas hut

    massasi war room

    home 1 war room

    rondevous point

    echo war room

    '

    Strategy: '

    first off, play profit as you would normal. try to get seeking an audiance out with either a signal or tunnel vision. once thats out pull under world contacts so your sights dont get converted. you would also want to get at least 2 twix sites out.( you should get at least 1 in your opening hand)

    Once you got the activation down the game should be a breeze. use begger to use your opponents force so you can abuse draw thier fire. against scum you should win, if you get nabrun leids than you should beable to bring a beatdown crew to the audiance chamber. don’t forget to grab thier nsp, abbysin ornabent and barrier.

    against huntdown pull honor. if they start no escape, oh well. make the both of you lose to visage with a jedi down somewhere, or cancel it with corn horn.

    Same with bring him before me, except abuse the deploy for 1 luke from the deck. and try not to give luke unless you have to because it is really good to beable to have a constant suicide luke in this deck.

    This deck has done very good against everything EXCEPT a isb space deck. it can hold its own about half the time which is’nt so bad.

    some people might think 3 grabbers is a bit much but its not. you need to beable to gab all that gay jank that scum plays plus some recycleable 5’s or 6’s. the alter is in thier just because if you draw it you can cancel some abussive effct that oppnent is playin, like bargaining table, or DIF, or reacor terminal.

    if for some reason you have horribal luck and get no tunnel vision,signal, or any twix sites, than well maybe profit is just not your thing.


    later


    -drew man1 '

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