Deck ID: 15878
Author: Cat "CatLoneRogue" Ceder
Title: The Hunting Profit
Side: Light
Date Published: 2001-05-11
Description:
This is a Light Side Hunt Down and Destroy the Bstard while Profiting off his existance.
Rating:
4.5
Cards:
'You Can Either Profit By This/Or Be Destroyed
Tatooine Jabba’s Palace
Jabba’s Palace Audience Chamber
Han With Blaster
Heading For The Medical Frigate
The Camp
Don’t Do That Again
Do Or Do Not & Wise Advice
Tatooine Obi-Wan’s Hutt
Tatooine Mos Eisley
Tatooine Cantina
Tatooine City Outskirts
Tatooine Mos Espa
Tatooine Slave Quarters
Ben Kenobi x2
Luke Skywalker, Jedi Knight x3
Qui-Gon Jinn x2
Padmé Naberrie
Shimi Skywalker x2
Han With Blaster
Leia With Blaster x2
Chewie With Blaster
Threepio With His Parts Showing x2
Artoo
Yoxgit
Lando With Vibro Axe
Gold Leader In Gold 1
Red Leader In Red 1
Obi-Wan’s Lightsaber
Luke’s Lightsaber
Anakin’s Lightsaber
Qui-Gon’s Lightsaber
Electro Binoculars x2
Landing Claw
A Jedi’s Concentration x2
A Jedi’s Focus x2
A Jedi’s Patience x2
A Jedi’s Resilience x2
You’ll Find I’m Full Of Surprises x2
Jedi Escape
What Was That
Courage Of A Skywalker x2
Glancing Blow x2
Traffic Control
Someone Who Loves You '
Strategy: '
First off I would like to say -
Addendum - take out one of the Threepio, With His Parts Showing and put in Mirax. She’s usefull as well and good for cycling as well, plus Shimi can pull the Threepio, WHPS. Thanks.
YES, I know these cards are not out yet and we dont know what the other effects or interrupts will do. But what I do know is that I have been wanting to make this deck since I saw that Light Side could hunt down. So I did with what I have seen and what I know from prior sets this seems like the best mode. Please read everything before rating this deck, and if you rate it poorly please give me a reason why instead of Those cards arent out yet or something along those lines thanks..
Okay first off we chose Profit, I was going to choose Agents In The Court, but I didnt have anything to use as a Rep and I didnt want to make room for something that wouldnt be usefull in the deck, Profits a little hindering since I cant Force Drain on Tatooine while Han is not on the Table and not captured. So with that knowledge I decided to make it Profit anyway and add another Han for later use. Seeing as how most people will try to kill Han I will have him with his Jedi Buddies and thatll deter some people but not all....so it goes, so shall it be.
Profit is chosen and now for the starting stuff... I was in a tizzy to as to what to start with I knew The Camp had to be one to stop those stupid Alien decks, Dont Do That Again was another for its ability to pull my Immediate Effect and suspend Mobilization Points from that first turn grab and go. And, the final one...now what should I use... it was a long ponder (about 1 minute) when I thought, hey I have no SAC or protection, well now I do. So I went with DODN/WA for the final.
As for the sites I dont know what they all do but I do know that Shimi reports for free to the Slave Quarters so that had to go in and Mos Espa, well just cause. The others are pretty stream line.
As for characters their all pretty streamline, I used Ben because hes the bomb on Tatooine, Luke Jedi Knight cause hes a 6 Destiny and more useful in a duel, Qui-Gon well hes Qui-Gon what else, Padme to get Qui-Gon and/or Obi-Wan, Shimi and Threepio WHPS, because together their great cause Threepio can put a force in the Used Pile and then a force on top of your reserve deck from the Used Pile. So instant tracking. During the turn you put a high destiny on top of your Used Pile then draw then when the battle starts you put the high destiny on top. This can only be done tho when Threepio is with Shimi so thats why there are two of them. Shimis ability of 3 is nice, and here ability to make the destiny -1 is nice, and she can grab Threepio but the other nice thing is that she is a deploy of 2 for a forfit of 5.
The other characters, ships and weapons are pretty basic. As for the Interrupts lets looks at them...
A Jedis Concentration - Destiny 5, Used If a battle was just initiated where you have a character armed with a lightsaber, characters may not be targetted by lightsabers for the remainder of battle Lost If opponent just intiated a duel, opponent must choose to lose 4 Force or canclel the duel. WOW, used to make you untargetable if you have lightsabers on your characters and most Dark Side decks only have Lightsabers for weapons so thats usefull. As for the lost part, well if you want to duel you gotta loose 4, anytime you have to loose 4 force for soemthing thats not good. So that makes you have to think. Either way a useful complimenting card for the Light Side.
A Jedis Focus - Destiny 4, Used If you have a character with a lightsaber in battle, all opponents aliens at same site are power -1 for remainder of turn (power -2 if alien is non-unique). Lost If a duel was just initiated, add the destiny number of the top card of your Lost Pile to your total. - WOW for dueling this is a must. Your Force Drained, you know you cant be battled or its unlikely that you will (or you just lost a card from hand) make sure its HIGH destiny, like a Luke Skywalker, Jedi Knight and then you duel on your turn and get +6... Damn thats tight for dueling and for the Used part, well I dont suspect we will see alot of Swarm decks, but non the less there are alot of aliens and making them all power -1 is nice, power -2 if the happen to be non-unique doesnt hurt. Again, another USEFUL dueling card.
A Jedis Patience - Destiny 5, Used If your character armed with a lightsaber is defending a battle, adds 2 to yoru total power in that battle. Lost During a duel, cancel one of your duel destiny draws to cause a re-draw. Okay this is usefull as well the fact that I can add 2 to my power in a battle is good, and the fact that if I am Omni-boxed before I start drawing for the duel its good that I can cancel and redraw is I must. Thats always useful...again usefull for the dueling.
A Jedis Resilience - Destiny 6, Lost Interrupt If you just lost a duel opponent intiated (before duel has an results) lose 1 Force to cancel the duel and return Interrupt (if any) used to intiate duel to owners hand. OR if just lost a character armed with a lightsaber, take that character into hand. - this is an interesting card because if I am going to lose the Duel that my opponent initiated I can cancel it which can allow me to re-stack my cards for the duel when I am ready, but the OR ability to return a just lost character to hand that had a lightsaber is useful especially if I am low on characters, that was almost the reson for using the EPPs but then I thought that their dueling capability isnt all that and their loss of Immunity to Attrition just hurt so I went with the characters and their weapons. Much more useful, also, a side note I am using Lukes Saber and Anakins because if I need to I can get a max Force Drain bonus +4 (if I can) and Luke can use Anakins as can Leia With Blaster.
Jedi Escape - Destiny 5, Lost Interrupt If opponent just intiated a duel against one of your non-captive Jedi at a site, use 1 Froce to cancel the duel and you may relocate any number of your characters there to an adjacent site. - Now this is again usefull if I need to make a run from a duel, as well I can move all the other characters that are there as well for free (it doesnt state at normal use of the force) so thats a nice way to run from that Oh, I initiate a battle, then I will Circle Obi, ah..... I will Jedi Escape, thus cancelling your battle...hehe nasty.
What Was It? - Destiny 3, Immediate Effect If opponent just initiated a dule against one of your non-captive Jedi, deploy on that Jedi. Cancel the duel and relocate this Jedi to an adjacent site. Your duel destiny draws are each +1 (Immune to Control) - Now this is a good one for Luke, get your opponent to duel him alone and then escape to an adjacent site, hes been battled so he cant again then next turn duel your opponenet out because of all the other card that you have + and additional 1 for each draw. The other thing is you can get this card with your starting effect Dont Do That Again, which also suspends Mobiliztion Points...thats good.
Youll Find Im Full Of Surprises - Destiny 6, Lost Interrupt, If Luke and Vader present at same site, use 1 Force to initiate a duel between them. Either is power +2 if armed with a Lightsaber. Draw destiny. Opponent draws two destiny. Both players add power. Loser is placed out of play. - Now your probably thinking...hey they draw 2 your chances of winning arent that good...but if you go back and look at all the cards I just showed you youll see that you add a destiny to your power which is good, you can add a +1 to destiny draws you can do other things to increase or even cancel if you have to, but the one thing that you dont see which I am about to show you is that you can get another destiny with Courage Of A Skywalker that adds another destiny for you...that very imperiative. And another beuat of a card is Glancing Blow to make your opponent draw 1 less destiny so now you draw 2 and he draws 1 which is better in your favor.
I know that there is a card for the Dark Side that makes dueling harsh at least thats what I get when I read the dueling card for lightside at the bottom if your interested you can go there and look. I still think that this deck will work even with that and it gives Hunt Down something to worry about. Yes I know I have no way of taking out visage, and my force drains become less with a Skywalker but I have Jedi up the wahzoo so that will make us both loose 1 a turn. I am tempted to put a OCC/TT in the deck but I dont know what to take out... I may take a Threepio WHPS out since Shimi can get him, but one isnt all that usefull and most HD decks carry more than 1 Visage so I will work out that problem later when the time arises....
Other than that this is the deck as it stands I hope you enjoyed reading it and again please when you rate the deck dont rate it for not being able to be made rate it for what it can do.
Thanks,
Cat The Garindan Collector Ceder
-currently at 1034 and going- '