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Your input please

    Deck ID: 15880

    Author: Neil "ORS Killer" Goodacre

    Title: Your input please

    Side: Dark

    Date Published: 2001-05-11

    Description:
    Scum retrieval. Ships from reserve. Character removal.

    Rating:
    4.5

    Cards:

    'Objective (1)


    Court Of The Vile Gangster


    Locations (6)


    JP Audience Chamber

    JP Dungeon

    Tat Pit of Carkoon

    Tat DB 94

    DS2 DB

    Rendili


    Characters (22)


    Mara Jade, The x 2

    Mighty Jabba x 2

    Chall Bekan

    Boelo

    Ephant Mon

    Prince Xizor

    Snoova x 2

    Guri x 2

    Boba with Gun x 2

    Iggy with Gun x 2

    Jodo Kast x 2

    Dr E & Bonda B

    4-LOM with Gun

    Outer Rim Scout x 2


    Creatures (1)


    Sarlacc


    Ships (5)


    ZiMH

    BiHT

    DiPO

    Stinger

    Jabba’s Cruiser


    Weapons (3)


    Mara’s stick

    Stun Blaster

    Vibro-Ax


    Effects (12)


    TINT & OE

    All Wrapped Up

    Scum & Villainy x 2

    SaD

    TBHTP x 2

    Mob Points

    Secret Plans

    First Strike

    YCHF

    Battle Order


    Interrupts (10)


    Prep Def

    Twi’Lek Adv x 3

    Masterful Move

    Hidden Weapons

    Jabba’s Through with you

    Defensive Fire & Hutt Smooch

    Ghhhk

    Omni Box & It’s Worse

    '

    Strategy: '

    Okay, let me make a point. I dont expect this to get 5 stars. I dont care I want good, constructive feedback with suggestions of how to refine this deck and bring it up to speed. If youre not prepared to do that, then please dont bother wasting my time and yours with silly remarks. Thanks.


    Any way, heres a Court scum deck like we used to see in the good old days. The principle is pretty simple, but I will explain a few cards to clear stuff up. The idea is to battle and retrieve, and remove LS characters from the table to win fights more convincingly. Heres how


    Start Prep Def for TINT&OE and Mob Points. All Wrapped Up is my default starter.


    Mob Points good one this Deploy Rendili first turn. Thats more generation. Use the text of COTVG to pull a bay (preferably Tat) and place a guy there. You dont lose to the objective, and get more generation next turn. From then on, you can deploy ships from reserve. If opponent is in space, jank ships out of reserve and spank him. If not, hold Rendili and play Battle Plan. When you have Scum and Villainy going (which is usually second or third turn) ships deploy less and you retrieve a shed load for the pleasure of beating your opponent You can set up a wicked ship retrieval loop like this


    Guri is tech. Against WYS she can bring the lock, hence theres two of her. Only one of her ship, but I can pull it from reserve, and even if shes not on it, its cheap forfeit fodder you retrieve with Scum and Villainy. She deploys free aboard. Only one destiny for opponent, and adds one destiny on her ship. Yowza


    Mandalorian Crew Boba and Jodo are money. Boba has a gun and adds destiny with Jabba. Both can play Hidden Weapons, which is a fun way of killing Luke. Jodo is a good substitute for Guri, cancelling destiny. Jodos gun text is money, use a stun blaster on him for destiny +3 = leave the table now. Pull the gun with JTWY, or add destiny with that, whichever


    Alien Leader crew No brainer. Add destiny, cancel destiny, restrict destiny, cancel battle damage. Boelo seems to fit well here


    ORS pilot Jabbas cruiser or Mist Hunter.


    BH Droids Nuff said. Capture, walk over to Sarlacc, drop captive in. Smile.


    The rest Obvious I would say.


    Basically Scum is cool, you retrieve, and as long as your retrieval minus loss exceed opponent’s retrieval minus loss, you win


    Match ups


    WYS Kessel Run


    Kill the ships. Drain downstairs.


    WYS Harvest


    Capture Owen & Beru. Feed to Sarlacc or imprison.


    WYS Beat down


    You do the battling, 6 force swing, remove characters from battle, multi-destiny. Win


    At least thats the theory. Advice please


    '

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