Deck ID: 15880
Author: Neil "ORS Killer" Goodacre
Title: Your input please
Side: Dark
Date Published: 2001-05-11
Description:
Scum retrieval. Ships from reserve. Character removal.
Rating:
4.5
Cards:
'Objective (1)
Court Of The Vile Gangster
Locations (6)
JP Audience Chamber
JP Dungeon
Tat Pit of Carkoon
Tat DB 94
DS2 DB
Rendili
Characters (22)
Mara Jade, The x 2
Mighty Jabba x 2
Chall Bekan
Boelo
Ephant Mon
Prince Xizor
Snoova x 2
Guri x 2
Boba with Gun x 2
Iggy with Gun x 2
Jodo Kast x 2
Dr E & Bonda B
4-LOM with Gun
Outer Rim Scout x 2
Creatures (1)
Sarlacc
Ships (5)
ZiMH
BiHT
DiPO
Stinger
Jabba’s Cruiser
Weapons (3)
Mara’s stick
Stun Blaster
Vibro-Ax
Effects (12)
TINT & OE
All Wrapped Up
Scum & Villainy x 2
SaD
TBHTP x 2
Mob Points
Secret Plans
First Strike
YCHF
Battle Order
Interrupts (10)
Prep Def
Twi’Lek Adv x 3
Masterful Move
Hidden Weapons
Jabba’s Through with you
Defensive Fire & Hutt Smooch
Ghhhk
Omni Box & It’s Worse
'
Strategy: '
Okay, let me make a point. I dont expect this to get 5 stars. I dont care I want good, constructive feedback with suggestions of how to refine this deck and bring it up to speed. If youre not prepared to do that, then please dont bother wasting my time and yours with silly remarks. Thanks.
Any way, heres a Court scum deck like we used to see in the good old days. The principle is pretty simple, but I will explain a few cards to clear stuff up. The idea is to battle and retrieve, and remove LS characters from the table to win fights more convincingly. Heres how
Start Prep Def for TINT&OE and Mob Points. All Wrapped Up is my default starter.
Mob Points good one this Deploy Rendili first turn. Thats more generation. Use the text of COTVG to pull a bay (preferably Tat) and place a guy there. You dont lose to the objective, and get more generation next turn. From then on, you can deploy ships from reserve. If opponent is in space, jank ships out of reserve and spank him. If not, hold Rendili and play Battle Plan. When you have Scum and Villainy going (which is usually second or third turn) ships deploy less and you retrieve a shed load for the pleasure of beating your opponent You can set up a wicked ship retrieval loop like this
Guri is tech. Against WYS she can bring the lock, hence theres two of her. Only one of her ship, but I can pull it from reserve, and even if shes not on it, its cheap forfeit fodder you retrieve with Scum and Villainy. She deploys free aboard. Only one destiny for opponent, and adds one destiny on her ship. Yowza
Mandalorian Crew Boba and Jodo are money. Boba has a gun and adds destiny with Jabba. Both can play Hidden Weapons, which is a fun way of killing Luke. Jodo is a good substitute for Guri, cancelling destiny. Jodos gun text is money, use a stun blaster on him for destiny +3 = leave the table now. Pull the gun with JTWY, or add destiny with that, whichever
Alien Leader crew No brainer. Add destiny, cancel destiny, restrict destiny, cancel battle damage. Boelo seems to fit well here
ORS pilot Jabbas cruiser or Mist Hunter.
BH Droids Nuff said. Capture, walk over to Sarlacc, drop captive in. Smile.
The rest Obvious I would say.
Basically Scum is cool, you retrieve, and as long as your retrieval minus loss exceed opponent’s retrieval minus loss, you win
Match ups
WYS Kessel Run
Kill the ships. Drain downstairs.
WYS Harvest
Capture Owen & Beru. Feed to Sarlacc or imprison.
WYS Beat down
You do the battling, 6 force swing, remove characters from battle, multi-destiny. Win
At least thats the theory. Advice please
'