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Untouchable

    Deck ID: 15886

    Author: Fred "DMX69" Durst

    Title: Untouchable

    Side: Dark

    Date Published: 2001-05-11

    Description:
    Crayzee monkies runnin around who claim to be ISB agents.

    Rating:
    4.5

    Cards:

    'Start - (6)


    ISB

    Prep’d Defense

    First Strike

    Secret Plans

    Something Special Planned For Them

    Coruscant


    Characters- (28)


    Outer Rim Scout x 10

    Chall Beckan x2

    Fozec x2

    Probe Droid x4

    4-Lom w/gun x2

    Iggy w/gun x2

    Guri x2

    EV-9D9

    Tooex x3


    Effects- (10)


    First Strike (S)

    Secret Plans (S)

    SSPFT(S)

    Scum and Villany

    Sunsdown x2

    Reactor Terminal

    Resitance

    Bargaining Table


    Interrupts- (14)


    Prep’d Defense (S)

    Probe Droid Telementry x3

    Twilek Advisor x3

    Abyssin Ornament x2

    Sneak Attack x3


    Sites- (9)


    Tatooine x2

    Jabba’s Palace x2

    Audience Chamber

    Tusken Canyon

    Lar’s Moisture Farm

    Coruscant (S)



    OBJ- ISB/ Be Afraid, Very Afraid



    '

    Strategy: '

    Strategy-

    *** Bargaining Table is lightside, it should be Den Of Thieves***

    *** Take out a Fozec for a Chyler.***




    Here are the reasons for some cards


    EV-9D9- lets think about this, power of the 3 and doesn’t cancel

    scum. Dah hoyoh


    Guri- another no brainer, power 4 doesn’t cancel scum. You must

    have an IQ of about 2 to not figure that out.


    4-Lom w/g- Cancel Artoo and Threepio’s game text plus he’s just

    good all around and doesn’t cancel scum.


    IG-88 w/g- Power 4, can take a person out of the battle by capturing

    adds a destiny and doesn’t cancel scum.


    Fozec- just cuz he’s an alien and an ISB agent.


    No IMP Decree because i won’t control 2 rebel base locations

    unless they are playing EBO which no one plays in my region, and i don’t

    have space in cuz of EBO ,HB and especially WYS



    Get your ppl ASAP so you can flip. Especially the Probe Droids and

    ORS. Probe your opponent’s hand alot and use Probe Droid Telementary

    to place cards out of play. Bye bye Obi. See you later Chewie


    Also get JP,Audience Chamber, and S&V out ASAP and Sunsdown

    ASAP. Have a Tooex at each location you control so your ppl are power

    plus 2. ORS are now power=4. Saweeeeet. Your spies deploy for free

    when Sunsdown is down and add a destiny to power only. Iggy with 4Lom

    and a couple of ORS 3 destiny and with Sneak Attack the total can be as

    high as +6 Attrition is scary Whenever you battle you retrieve 3 force and

    they lose 1 boo-hoo-hoo-hahahahahahaha


    Now for the matchups-

    EBO- I’ve never played against an EBO cuz no one plays it in my

    region. But that is what the Resitance is in for. Put it in for Secret Plans.


    WYS- Secret Plans and SSPFT will save you. When they retireve

    with Tat Celeb it costs force. If they use Harvest use 4 force, and that card

    is placed out of play. On The Edge, pay and outta play. You get the idea.

    Try to keep inide cuz the patrol crafts will kill a they come outta no where

    with a guy who adds a destiny Play smart and you should win.


    Profit Elom- Dahahahahahahahahahahahaha, are you kidding I

    could kill thi in my sleep. Start with Chall and an ORS. Then you take an

    ORS into hand cuz of Chall’s gametext. Yes it does work then Their little

    Eloms will be so scared they will piss themelves


    Mains of any kind except WYS- 3 words,..... Search and Destroy.

    Just keep retreiving agents.


    If they are using Artoo and Threepio at H1 DB deploy some spy

    dude, it don’t matter. Say hello to my little friend ORS



    '

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