Deck ID: 15890
Author: david "rota" fairbanks
Title: MWYHL the thinkin’ man’s deck
Side: Light
Date Published: 2001-05-11
Description:
this is just a testin to 6 beatdown deck that requires some though to play, so keep that in mind, and please read my strat before reviewing
Rating:
4.5
Cards:
'starting(6)
MWYHL/SYIC
dagobah
heading for the medical frigate
battle plan
the way of things
wise advice or YISYW, i usually bust wise advice cause i have @#$% luck for destiny
locations(5)
Dagobah yoda’s hut
Dagobah jungle
Dagobah swamp
Dagobah bog clearing
Dagobah training area
characters(11)
yoda
daughter of skywalker
obi wan with stick
2x artoo
3x luke with stick
3x han with gun
ships(5)
red leader in red one
gold leader in gold one
spiral
tantive IV
artoo in red 5
effects(6)
a gift
honor of the jedi
2x projection of a skywalker
traffic control
YISYW, or wise advice, whichever you didn’t start
interrupts(18)
WHAAAAAAAAAOOOOW
it can wait
star destroyer
2x lost in the wilderness
2x it could be worse
we’re doomed
strangle
2x clash of sabers
4x on the edge
tunnel vision
the signal
nabrun leids
weapons/devices(3)
2x landing claw
intruder missle
jedi tests(6)
all six '
Strategy: '
btw this isn’t actually david fairbanks i just dont have an account so he let me use his
ok, like i said this deck takes some skill to play, so let me go through what this deck trys to do
why it works...
well first you only have a six card start which is pretty good considering some of the massive starts some have. The fact that you give your opponent 2 force and you only get 3 sucks, but you only need 3 to bust out yoda so that works out fine. Another reason it works is the destiny 7 in everything once you flip, plus massive retrival, when you flip allyour peeps are immune to attrition less then 4(test three subtracts one from destiny and yoda lops two off the attrition) o yea, and dont let anyone tell you you need battle grounds, if your opponent has none, just kill em with test 6, if they have some, take em over, is this so hard?
so first turn you wanna go through and pull the hut, if its in there, if not you have some @#$% luck, that has never happened to me, same with yoda, who you drop to the hut this turn, he doesnt move the rest of the game.
second turn assuming you dont get @#$% luck and put daughter in your massive 6 card forcepile go ahead and drop her, if in hand drop her, just get her out. get the training area, get test one, play test one(on opponents turn get test two)
turn three
well you should complete test one, you need a four, and the destinys in here are decent to say the least, pull the jungle, drop test two there and pull test three, move to test two(opponents trun pull test 4)
turn 4
complete your test, you need a four again, drop test three, its immeadiatly done(this is all assuming your opponent is smart and doesnt move test two to the hut), pull the swamp drop test 4 , go there, get test 5
turn 5
complete test 4 grab the bog clearing, drop that, drop test 5 at the hut( that is beyond key, otherwise bubo might make an appearance, and remember leia has 2 landspeed)
turn 6
flip leia, im hoping by this point you tracked your 7, if not, meh, you have another 2 turns thats more then enough time, and btw you want as few cards in reserve as possible in case they pull the omni box, which nobody is smart enough to play with
turn 7
chill, draw your 7, get 10 force, this is assuming secret plans isnt out, and if it is, meh you got alot of force activated
well thats the jist of it anyway, this whole thing i just wrote assumes they do nothing these 7 turns, well you got @#$% to keep em from doing stuff, lets look
battle plan slows most drain decks, and if they foolishly go to an exterior planet site drop a projection, or lose them in the wilderness, plus you got it could be worse to stop some damage
a gift this will help soooo much vs mykos or court, this is why there are 2 artoos, which btw they can pull a gift
honor, get it some how, YISYW gets it, so does signal
the beatdown crew
now im sure youre saying, god damn that is the worst character selection ive ever seen, well maybe it is, but nobody plays huntdown dueling around here, so i dont have to worry about luke or obi going out of play, and the luke han combo is awesome, 9 force for 9 power, two weapons and two destinys, when you flip that is just insane, and before the flip thats usually enough to clear a site, vs court if you think theyre gonna be eaten, thats what strangle/whaaaaaoooow are for, read em if you dont know what they do.
as far as test 6 goes, its mainly just direct damage if they dont play with vader, and if they do, feel free to take leia there
random matchups....
vs space.....
use your claws, get massive beatdowns, luke and han on random corvette are all good, luke in his mope ship is awesome, two of your 5 draw destiny by themselves, just be sure to pick your fights
vs mykos/court
well anyway a gift and some other techness tend to own them, unless you play a badass like tj, then youre raped, but otherwise youre good
vs isb.....
um, beadown i guess, hmm, test one....owns them eh? well yes yes it does, btw it does not modify the drains so random cards do not stop it
vs huntdown....
well nobody is smart enough to play dueling, with this in mind your peeps are safe, visage will hurt, but try and get honor out and beat em out of the battlegrounds, i dont play with TT cause the good players just get it back anyway
vs bhbm....
well i never play bhbm, and if i do, i lose, wow big deal if this deck wins all its matchups but one that is insane
vs numbers...
get that effect out, check and mate
vs stuff on cloud city
just go there early and beatdownthey cant do much
well with all this in mind, just remember that this strat sucked, but this deck in the hands of a good player is one of the best decks out there '