DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
My Take On Harvestrom v2 0

    Deck ID: 1591

    Author: Evan "fizz247" Clemens

    Title: My Take On Harvestrom v2 0

    Side: Light

    Date Published: 1999-12-08

    Description:
    Basically maelstrom engine with Harvest if something goes wrong. Some changes, for more flexability.

    Rating:
    4.0

    Cards:

    'Locations (4)
    1x Tatooine Mos Eisley (SL)
    1x Tatooine Lar's Moisture Farm (SL)
    1x Farm

    Characters (13)
    1x Chewbacca
    1x Han With Heavy Blaster Pistol
    1x Leia With Blaster Rifle
    1x Luke With Lightsaber
    1x Obi-Wan With Lightsaber
    2x Owen Lars
    2x Beru Lars
    1x R2-D2 (Artoo-Detoo)
    1x C-3PO (See-Threepio)
    1x R4-E1 (Arfour-Eeone)
    1x R-3PO (Ar-Threepio)

    Vehicles/Starships (6)
    3x Luke's X-34 Landspeeder
    1x Melinium Falcon
    1x Spiral
    1x Tantive IV

    Interupts (27)
    1x Careful Planning (SI)
    3x Harvest
    4x How Did We Get Into This Mess?
    2x Nabrum Leids
    3x Sense
    2x Alter
    5x Spaceport Speeders
    2x Tunnel Vision
    1x Jedi Presence
    1x Gift of the Mentor
    1x Protector
    1x Life Debt
    1x Skywalkers
    1x Don’t Get Cocky

    Effects (8)
    1x Bacta Tank
    1x Crash Site Memorial
    1x Descent Into The Dark
    1x Begger
    1x Traffic Control
    1x Wise Advice
    1x Draw Their Fire
    1x Frozen Assets

    Devices (2)
    1x Hydroponics Station
    1x Vaporator
    '

    Strategy: '

    WARNING NOT FOR THE FAINT OF HEART, EXPERTS CAN BEAT ALOT OF PEOPLE, BUT IN THE WRONG HANDS THIS DECK BOARDERS ON THE INSANE
    Suprise the heck out of your opposition, and get a chance to watch other people finish their games. Use CP to get the two sites you need, and deploy a droid to the Lars' Farm and HS/Vaporator if you have them. Draw up. Your opponent has had two turns to deploy something, maybe a DLOTS to the Endor Docking bay. Your turn, deploy a Luke's speeder to mos eisly, sell. Use HDWGITM to recycle hand untill you get desent into the dark, and play it. Continue to sell landspeeders as necissary (you can keep them at the CSM) and use HDWGITM to cycle through to get all your mains. Deploy where he is as you get your EPPs, and anything else. Tie up loose ends by getting a nice mix of destiny adders in your hand. Play DTF/FA/Begger to prevent Ghhhk and beat away. Game over 2nd turn if you are lucky. The rest of the deck is for unforseen future. Use harvest liberally, and maybe sense/alter some stuff. This deck is virtually unbeatable in the hands of an expert, even if they do something sneaky or unforseen.

    P.S. I forgot to add a Mechanical failure for walkers and battle plan... take out the Vaporator and Wise Advise. You can take out a nabrum if you really want to keep that wise advice. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.