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Bastardised tdigwatt v2

    Deck ID: 15951

    Author: Ronnie "AD-fig" Wilcox

    Title: Bastardised tdigwatt v2

    Side: Dark

    Date Published: 2001-05-13

    Description:
    This deck controls bespin like a rock. Works damn solid and thanks to this i took 3rd in my states. damn light sucks.

    Rating:
    4.5

    Cards:

    'Start(7)

    Tdigwatt/pidaiaf

    Cloud City Upper Walkway

    Prepared Defenses

    Imp Arrest Order

    Mob Points

    Crush the Rebellion

    Secret Plans


    Characters (9)

    Choke Vader x 2

    Lord Vader

    Emp Palp x 3

    Tech Mor x 3



    Starships (13)

    Tie Interceptors x 7

    Bossk and Bus

    Emps sword

    Emps shield

    Dreadnought x 2

    obsidian squadron


    Locations (4)

    Wakemuli

    Bespin

    BespinCloud City

    CC Db


    Effects (9)

    Sienar Fleet Systems

    CC Occupation

    Battle Order

    Dreaded Imp Starfleet

    Pride of the empire

    3720 to 1 x 2

    Reactor Terminal

    Presence of the Force


    Interrupts (13)

    All power to Weapons x 4

    Twilek Advisor x 3

    I have you now

    Force Lightning

    Evader/monnok

    Short Ranged Fighters

    You Are Beaten

    Weapon Lev


    Admirals orders(1)

    Fighter Cover


    Weapons (4)

    Vaders Stick x 2

    Sfs L-s9.3 laser cannons x 2 '

    Strategy: '

    ***********************************************************

    The obsidian squadron is the non unique tie i forgot to say tie on the end doh. and with it I think i should put in a dark manevours combo card to tallon roll and up the average destiny tell me what to take out or two even and another short range fighters. Happy Birthday Tito.

    ***********************************************************

    Well with this deck you own bespin swarm with ties and use presence of the force and occupation to lure them then beatdown and get pride of the emperor going then you kill them with direct damage and drains and get odds happening. if they have insights dont worry you dont need odds to win. Ive playtested this quite a few times and i know how this works. this deck is now 6-0 in tourny play. Its main problem is activation but not really that bad because if they have no sites to drain at then they have to come to bespin which is real easy to kick em off cause you have two sites and both are controlled by dark jedi/I have you now. When Tatooine comes out i might mod it to get dark deal out and running with darth maul as my third dark jedi/site holder which will make this over powered. If you have questions dmail me im happy to talk about it. '

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