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Bloody BHBM MN States deck

    Deck ID: 15956

    Author: Justin "MoffWicket" Alfs

    Title: Bloody BHBM MN States deck

    Side: Dark

    Date Published: 2001-05-14

    Description:
    Undefeated at States. Teaches people not to play WYS or EBOX.

    Rating:
    4.5

    Cards:

    'Starting

    BHBM

    DS2Throne Room

    Your Destiny

    Insignificant Rebellion

    Prepared Defenses

    MobPoints

    IAO

    Something Special...


    Locations

    DS2DB

    CCDB

    EndorDB


    Characters

    DV,DLOTS x2

    Emperor Palpatine

    Sim Aloo

    Janus Greejatus

    Grand Moff Tarkin

    Mara Jade, TEH

    4-LOM w/gun

    IG-88 w/gun

    Guri

    Prince Xizor

    Mighty Jabba

    Boba Fett w/gun

    Dr. Evazan & Ponda Baba

    Grand Admiral Thrawn

    Admiral Ozzel

    Admiral Chiraneau

    General Veers

    Commander Igar

    Lt. Arnet


    AO

    Fighter Cover


    Weapons

    Vader’s Saber

    Mara’s Saber


    Vehicles

    Tempest 1

    Tempest Scout 6

    Blizzard Scout 1


    Starships

    Zuckuss in Mist Hunter

    Bossk in Hound’s Tooth

    Chimaera

    Executor


    Effects

    Imperial Decree

    Battle Order

    No Escape

    Lateral Damage


    Interrupts

    Monnok

    Masterful Move

    Twi’lek Advisor

    You Are Beaten

    Shut Him Up or Shut him Down

    Young Fool

    Sense & Uncertain is the Future

    Imperial Command x4

    Force Lightning

    Trample x3




    '

    Strategy: '

    (Begin update)

    ”Only 2 Vaders?i have 4 and mine is sweet.i dun think itll win vs HB Mains.

    Mirax”

    First of all, I played HB mains at states and won by 20. Secondly, 4 Vaders is idiocy. Only a fool will get burnt by Your Destiny for more than 1 turn. You do not need nor want an early Vader in most cases. Scroll down and learn how to play the deck right.

    (End update)


    This is the exact deck I played at MN states. There were a few changes I made/would make. Before states all I ever played against was WYS and EBO. I always pull the Executor instead of Carida vs. those decks. I literally went 3 tournaments without deploying Carida, so I took it out for states. At states I didn’t face a single WYS or EBO, so I’d probably put it back in. I also just got my second Emperor Palpatine, so I’d swap that for the AO.


    This is a beatdown deck. Do the usual set up with Palpy at the DSdb and move him to a battleground db when you get backup.


    vs. WYS

    You win. The key to beating WYS is denying THEM force. Never deploy any locations except for the DS2db. Put Palpy at their db first turn and get force lightning for protection. Back him up a little, perferably with walkers. Deploy a beatdown crew to the cantina. Choke, operate, capture, YAB, add several destiny, and you will own the site. Grab the Executor and Thrawn with Imp Command, and you will own Tatooine (or Kessel). Lateral Damage helps too. Back him up with Cheerio and let the domination begin. Drain for 3 in space and a minimum of 3 on the ground, probably more. Something Special keeps the retrieval fair.


    vs. EBO

    This is the only time when you start differently. You should start with MobPoints, Imperial Decree, and Battle Order. Monnok will hurt them. Get Ex and Thrawn, and wait for them to deploy. Invade Hoth early, before they get ice storm. You’ve got walkers incase they do anyway. Tramples take care of pesky spies and Arconas. Better yet, Lt. Arnet beat the bloody hell out of Arconas.


    vs. any mains deck

    Do all the usual starting stuff, but don’t rely on the safety of the death star. Have Palpy join a crew at a battleground once they get enuf force for a beatdown. Monnok used keeps their hand in check to avoid beatdowns. Pick your battles carefully, and once you get 3-4 cards stacked, it’s over.


    Other general strategies


    Tempest Scout 6 Wait until they battle, then deploy it cheap as a react and surprise trample their people.


    Young Fool If they use suicide Luke on your Emperor, you kill him for good. The rest of the game should be a breeze, as Vader can drain unfettered by that damn flip side.


    Shut Him Up or Shut Him Down Pure tech. A used 6 that destroys the annoying bacta tank, and as a special bonus, also cancels the occasional Death Star Plans.


    Masterful Move Too common to be called tech, but it essentially is. Another used 6 that gets the game winning Monnok and can cancel the gay Savrip.


    Choke Lord vs. Lord Vader I went with choke lord because I’ve got good destiny and I know how to track. Choking is so important. If your area sees a lot of Uncontrollable Fury, you may want to go with Lord Vader.


    You Are Beaten Besides the great exclusion part, it cancels UF, which I am vulnerable to.


    Everything else is pretty obvious. There are a lot of ways to add destinies and take out their characters in the middle of a battle.


    The coolest part of this deck? Half foil.


    -Justin ”MoffWicket” Alfs '

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