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The Superstar v 2 0

    Deck ID: 16007

    Author: Emil "Darth Brynge" Wallin

    Title: The Superstar v 2 0

    Side: Dark

    Date Published: 2001-05-17

    Description:
    Currently 28-3 in tourneys. Brangus and stuff.

    Rating:
    4.5

    Cards:

    'Set Your Course For Alderaan


    Locations (10)

    Alderaan

    Carida

    CC DB

    D

    D DB x3

    D Docking Control Room 327

    D War Room

    EndorDB



    Characters (14)

    4-LOM

    Ig-88

    Arica

    Brangus Glee x2

    Dr. Evazan & Ponda Baba

    Emperor Palpatine x2

    Janus Greejatus x2

    Lord Vader x2

    EPP - Vader

    Mara Jade


    Starships (5)

    Boba in S1

    Bossk in HT

    Dengar in P1

    Executor (the old one)

    Zuckuss in MH


    Interrupts (19)

    Control & Set For Stun x2 (THE killer)

    Force Lightning

    Ghhk & Those Rebel´s Won´t Escape Us

    Gravity Shadow

    Evader & Monnok

    Limited Resources ("my favourite")

    Imperial Barrier

    Alter

    Prepared Defences (s)

    Put All Sections On Alert x2

    Sniper & Dark Strike x2

    I´d Just As Soon As Kiss A Wookie x2

    Weapon Levitation

    You Are Beaten x2


    Effects (9)

    Blast Door Controls

    First Strike

    Lateral Damage

    Mobilization Points

    Crush The Rebellion

    Secret Plans

    Something Special Planned For Them

    Presence of The Force

    Opressive Enforcement


    Weapons (2)

    Mara Jade´s Lightsaber

    Vader´s Lightsaber '

    Strategy: '


    Ok. This deck is currently 28-3 in tournament play. The activation is great. Here is how to use it You´ll always start Mob. Points. I prefer using First Strike and Crush (grab Monnok) as other effects against almost any deck.


    First turn Pull Carida, activate and get D* War Room (if it´s not there get D* DCR 327). If you have Brangus in hand deploy him there. Same goes if Dr.E is there (and no Brangus). Get that EndorDB and CC DB, but only against space decks. Against mains, check what DB´s they play. (You can use those dockings to retrieve w Brangus).If Emperor is in hand, deploy him to DB. Second Turn if the first turn didn´t go as it´s supposed to do, try doing this now then.

    Third Turn the rest is battling. If you face odds, just deploy Emperor, Janus and Brangus (if he´s in space, which I´d guess he is...) and try and battle him out w your ships.


    In my area, Grimtaash and SAC are extremely uncommon among LS decks, so drawing a lot of cards the first turns is a good idea. Once Emperor and Janus are together, start using the machine by searching for the Force Lightning, and then put it down w Janus. By doing this, you´ll always be able to see what´s in your deck and you´ll always have a card to put down w Janus.


    Some card explanations

    Why the D*DCR327? I am planning on adding an Elis Helrot. And besides, you can start w another effect (instead of IAO) and still get your DB´s.


    Arica - if you really need to block a drain, and can´t battle him there, she might help. Good against the new WYS beatdown, they´ll try to lure you to Tatooine due to the drain for 2 at cantina, but you can ignore them w Arica.


    Gravity Shadow - great for killing ships that try to make kessel runs or OMDH. track your destiny (w janus perhaps?), kill the ship, then take it back w Brangus and repeat it... Or apply a beatdown on a single ship.


    Crush - beat WYS, mains and stuff via pulling Monnok, cancel clash and reduce their battle destinies at CCDB.


    One Alter - good against WYS if they don´t flip before deploying beggar (sometimes they won´t).


    I´d Just As Soon As Kiss A Wookie - for Beggar and also for anything mean that would like to enter play.


    no grabbers - i´d love to add one, but there are no cards to remove...


    How to beat certain decks


    HB space Get a drain for three at the EndorDB or CC DB (vader +stivck, emperor + janus, mara +stick) as soon as possible. Battle w your ships (you´ll have to draw quite a lot to get some ships...) and the lateral damage is a killer here. Never battle unless you know you´ll profit something from it. brangus is key to winning, eg. take your ships and the lateral back. Gravity Shadow, Lateral, Ghhk/TRWEU and such are winners.


    HB mains Tough game. Use dr.e and Lord Vader w lightsaber (not built-in, added...), You Are Beaten, Set For Stun and Sniper to reduce his army and try to beatdown him.

    I´ve made my opponent lose 21 cards at a location where he from the beginning had 5 mains. you´re beaten, sniper, dr.+operate, boba+hidden weapons and Han was left alone (I add one destiny w Boba... sweeeeet.). Boba is no longer in this deck due to his lack of ability.. battle smart and you´ll win.


    TIGIH

    I´ve met this deck once and won easily. TIGIH loses Luke against non-BHBM decks, which is bad. That makes me control ground.


    WYS space take control of his sites. watch out for the cantina brawl. use lateral and ships wisely to kill his key-cards (eg. falcon and outrider). rather tough game, but should be won. i´m 5-1 in non-sanctioned play against WYS. Use Gravity Shadow often. Broken Concentration works good here, you´ll activate lots of more than he does.


    WYS ground If it´s not the beatdown version, I don´t think they can stand a chance against all my battle interrupts. If it´s beatdown, then you must play extremely careful. Deploy all characters at D* DB and when you have 5 or 6 characters move them to Endor DB (not Tatooine). Arica stops the drain at Cantina, the space fleet is rather big and lateral is huge against Dash. You MUST initiate most of the battles or you WILL lose the game. The worst matchup. IJASAKAW can stop Beggar as can Alter (if you´re lucky...).


    AITC

    uncommon deck. haven´t seen one in ages. use control to cancel sandwhirl and beat the hell out of him.


    Yavin4 mains Same as HB mains. battle as mad, interrupts will win this game.


    EBO - Blast Door Controls wins this game for me. no barriers and I can battle as I like. by starting first strike, he´ll have a hard time playing any interrupts. the new ghhk is great too against reacts and Hyper Escape (and Closer if you´re facing asteroids). Gravity Shadow is a killer.


    and now, give me some CONSTRUCTIVE reviews please. not one of those 1-stars telling "you suck" or "what?". (last time I submitted this deck some guy told me that I needed an undercover for Arica....).



    '

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