Deck ID: 16027
Author: Michael "MadSkills84" Pistone
Title: Madskills’ LS Space
Side: Light
Date Published: 2001-05-18
Description:
Want a LS deck that can actually stand a shot in space? I think I found one here.....
Rating:
4.5
Cards:
'Starting
Hidden Base/Systems Will Slip Through Your Fingers
Rendezvous Point
Heading For The Medical Frigate
Your Insight Serves You Well
Squadron Assignments
3rd effect depends..more in strategy section
Locations
Corulag
Endor
Endor Back Door x2
Kessel x2
Kiffex
Roche
Characters
Bren Quersey
Captain Han Solo
Dash Rendar
Elyhek Rue
Leia With Blaster Rifle x2
Lieutenant Naytaan
Luke Skywalker, Jedi Knight x3
Mirax Terrik
Obi-Wan With Lightsaber x2
Theron Nett
Wedge Antilles, Red Squadron Leader
Starships
Millennium Falcon
Outrider
Pulsar Skate
Red 10
Red 7
Red 8
Red 9
Red Squadron 1
Interrupts
A Few Maneuvers x3
Darklighter Spin x3
I Know
On The Edge x2
Organized Attack x3
Punch It
The Signal
Effects
Do Or Do Not And Wise Advice
Draw Their Fire
Frozen Assets
Honor Of The Jedi
I’ll Take The Leader - Admiral’s Order x2
Menace Fades
What’re You Tryin’ To Push On Us? x2 '
Strategy: '
Update 4 For you tards who reviewed my deck wondering why i use pulsar skate for mirax, it’s because it’s easier getting mirax out that way, and also the reason i use 2x leia epp and only one captain han is because i can get han or falcon with the other by squadron assignments and there is no other way to get leia. I also use her because she is a solid ground character I can depend on. Against a MKOS with Hutt Influence that is the whole reason I play Menace Fades. Also Battle Plan DOES NOT hurt me, i can’t imagine why it would considering i pull 5 systems from my deck and am activating between 12-15 a turn.
Update 3 I also don’t play power pivots or xwing cannons because predominantly the powerful space decks lately are relying on star destroyers for the damage, not bounty hunter ships, and the bounty hunter ships are pretty much easy enough to kill anyways, if your region is heavy on mkos with bounty hunter ships then i suggest running 2x power pivot and 2x xwing cannon.
Update 2 Also for those of you......(Eric Hunter.....) who think you can’t darklighter spin and then draw a battle destiny after imperial command i refer you to juz’s ruling on screwy.net about smoke screen and guri, the same effect happens here http//www.screwy.net/rules/index.html go there and read the ruling about smoke screen and guri. so if i have a falcon with captain han and leia on it i can play darklighter spin in place of my first draw and then get a destiny draw because i’ve only actually DRAWN one battle destiny, the other was an interrupt REPLACING a draw.
UPDATE Arrrrgh decklist errors
Replace a kessel with mon calamari
replace an a few manuevers with bacta tank
replace an organized attack and a darklighter spin for 2x star destroyer
Ok so like I said the third effect basically depends on the matchup. If it’s ISB, Hunt Down or any other deck you feel may play Imperial Commands you should play Do Or Do Not/Wise Advice for free grabbers so you can grab that effects ASP. If it’s an MKOS start, you should opt to start menace fades.
Ok so basically this is a flipping hidden base deck with some strong assets to hold it’s own in this heavy ds space environment. Here are some of the card choices
Your Insight Pull Honor to hurt Hunt Down, also can pull menace fades
Do Or Do Not and Wise Advice Play free grabbers to grab Imperial command. SOOO useful in this environment.
6 systems so you don’t get screwed by losing one
Endor Back Door Tech card, set up menace fades with this, drain for 2. you can fallen portal here too, I don’t because I feel the fear of the portal is enough, but you can. Also nasty against Endor Operations.
Mirax Terrik Allows you to get endor back doors to set up menace fades, is a tracking machine, works with squadron assignments
Red Squadron Pilots and Ships Huge, adding destinies to power really evens things out in space.
A Few Maneuvers Easy recyclable 6 for on the edge, and really useful for.....
Darklighter Spin Ok so play a few maneuvers making your falcon maneuver 8. They play imperial command forcing you to one draw, when you normally get three. damn well instead of drawing the first destiny i’ll use the maneuver 8 of my falcon and draw destiny. star destroyers don’t like attrition of 8+ destiny -)
Star Destroyer Huge card, ok so they don’t battle you now, ok play on the edge and retrieve 6. Combine this with the two previous cards i mentioned to take down that behemoth Executor.
I Know and Punch It After grabbing the commmand, you own them, or you can play draw their fire and possibly get these through, the imperial commands only last so long.
Organized Attack Makes X wing power bonus and immune to attrition, really nice.
What’re You Trying To Push On US So vital to beating imperial commands.
Draw Their Fire Did they not save any force? Or do you have a frozen assets in hand? Well now imperial command isn’t so good anymore........
Deck matchups
Basically every game is the same, pull your systems, flip and set up a drain at kessel and another system and cancel two of their drains. Here are a few notes on specific matchups
Any space deck with imperial commands just read all my card descriptions and figure it out. grab imperial command, play funky interrupts to win battles.
BHBM give them jedi luke and make them lose one a turn
HuntDown don’t deploy obi if they are dueling, use jedi luke sparingly when he can be effective. if they don’t play endor docking bay throw him to back door when their resources are though and they can’t touch him. pull honor to stop visage loss
MKOS start menace fades get drains going fast, spread to 3 maybe even 4 systems depending on their space strength. use mirax to find endor back doors, when using squadron assignments look to see if back doors are in deck, if not draw until you get it and you can win the game.
cards i want to add
aim high
order to engage
2x rebel barrier
well i hope you like it
'