Deck ID: 16098
Author: Keith "Gen" Watabayashi
Title: Is Everbody In
Side: Dark
Date Published: 2001-05-21
Description:
The Ceremony is about to begin.
Rating:
4.0
Cards:
'Objective(1)
ISB Operations/ESA
Locations(7)
Coruscant (SL)
Fondor
Sullust
Endor
ExecutorDB
Kashyyyk
EndorDB
Characters(19)
Admiral Ozzel
5D6-RA-7
Chall Bekan
Grand Admiral Thrawn
Admiral Chiraneau
Outer Rim Scout x5
Comm. Merrejk
Officer Evax
EPP Vader
U-3PO
Lord Vader
Grand Moff Tarkin
Captain Godherdt
Admiral Piett
Arica
Effects(8)
Mob. Points (SE)
IAO (SE)
Something Special Planned for Them (SE)
Imperial Decree
Grabber
Secret Plans
Lateral Damage
Den of Thieves
Vehicles(2)
Blizzard 2
Tempest 1
Interrupts(13)
Prepared Defenses (SI)
Overwhelmed
Abyssin Ornament
Overload
Twi’lek Advisor
Point Man
Masterful Move
Imperial Command x4
Ghhk/Those Rebels...
Monnok
Starships(9)
BiHT
Dominator
Executor
Avenger
Vader’s Personnel Shuttle
Devastator
ZiMH
Chimaera
Admiral’s Orders(1)
We’re in Attack Position Now '
Strategy: '
Youve seen this entertainment through and through
...Jim Morrison...amazing.
Anyway, this another ISB space deck. This particular deck is the exact one I played at WA states against Michael Fortman, Derek Snook, and Matt Bryant...and it went 3-0. The fact that I played this deck at states also means I built it before Hunter submitted his, so dont just say I copied his decklist.
Now, a little history
I was first inspired to build an ISB space deck after reading a few Hunter tourney reports. Apparently I wasnt the only one inspired as several versions started popping up. I looked at few of this decklists, (Joe Horbeys, Justin Fleenors, and Joe Olsons), and after studying Hunters reports more closely, I came up with this, and its good...real good.
Now, a little Tech
The character selection is a good diversity of ISB agents mixed with Admirals, spies, and some heavy hitters. Nothing new. The effects are all defensive, except for the Lateral Damage. They buy you time against speed and cheese so you can win in the clutch. Nothing new. The interrupts are also mainly defensive with a few surprises. Overload and Overwhelmed can be game winners (just ask Snook) if timed right, but they can also be used to help in a battle (No power pivots or SWM). Other than that, Commands, Point Man, Ghhk/Those Rebels...Nothing New. The starships are a mix of pure beef and flexibility. All the SD provide tanks in space, while the Bounty Hunter ships add support. Really, Nothing new here either.
Youve seen this entertainment through and through
Now, a little execution
Your start never changes, grab Executor before you do anything with Mob. Points. Set up Piet/Merrejk at the ExecDB ASAP to start activating and grabbing systems. Once you got that going, deploy to space at will keeping your tech handy for surprise beatdown/anti-beatdown. Drain from there, and use whatever you need to win.
Finally, a little counter-rant
Here are my responses to some reviews I KNOW I am going to get
Un-Original Yeah? So? I like to play it, it wins. You come up with something fun and original, dont wait for me to do it.
No Guri 6 force for a card that basically does what Imperial Command does for free? Sorry, not today.
Start YISYW I only use 3 Endor/DSII effects...and I currently start with all of them. If you feel I need the numbers protection... You bring numbers to your next tourney and see how well you fare.
Strat Section is too short The only time I post a looong startegy section is when I am submitting a deck I havent seen before, because then its needed. For something like this, I dont feel I need to go real in-depth. To better show what I mean When I see a deck I like, I copy the decklist as best I can, and completely ignore the strategy, if I decide to print out the decklist, I delete the strategy section before I do. Doing this has made me develop my own play style for each deck I play, and it has made me a better player. This deck is an old theme, very well-known and documented, make your own strategy.
Later all.
Keith Gen Watabayashi '