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Year of Tha Boomerang

    Deck ID: 16118

    Author: Andy "RexBanner7" Klema

    Title: Year of Tha Boomerang

    Side: Dark

    Date Published: 2001-05-22

    Description:
    Of course I have the terrible luck of posting this AFTER Martin Akessson (I apologize for that butchering) posted his, but this is a deck I’ve been playing for quite a while now. Oh, and the title’s a Rage song.

    Rating:
    4.5

    Cards:

    'Starting

    CCT

    CCCarbonite Chamber

    CCSecurity Tower

    Jabba’s Prize

    Carbonite Chamber Console

    Prepared Defenses

    There Is No Try/Oppressive Enforcement

    Mobilization Points

    Third Effect Varies


    Locations

    CCDocking Bay

    TatooineDocking Bay

    Jabba’s Palace Audience Chamber

    Carida


    Starships

    Boba Fett in Slave One

    Bossk in Hound’s Tooth

    Chimaera

    Executor

    Zuckuss in Mist Hunter


    Characters

    4-LOM with Gun

    EPP Fett

    Darth Vader, DLOTS x2

    Dengar with Gun

    Dr. E/Ponda Baba

    Emperor Palpatine x2

    Grand Admiral Thrawn

    Grand Moff Tarkin

    Guri

    Iggy with Gun

    Janus Greejatus x2

    Lord Vader

    Mara Jade x2

    Mighty Jabba

    Prince Xizor

    Sim Aloo


    Effects

    Battle Order

    Blast Door Controls

    Grabber x2

    Lateral Damage

    Search and Destroy

    Secret Plans

    You Cannot Hide Forever


    Interrupts

    Force Lightning

    Imperial Command x2

    Masterful Move

    Monnok

    Sniper/Dark Strike

    The Circle is Now Complete

    Twi’lek Advisor

    Weapon Levitation

    You Are Beaten

    Young Fool


    Weapons

    Mara Jade’s Lightsaber

    Vader’s Lightsaber


    Admiral’s Order

    Battle Deployment

    '

    Strategy: '

    Obviously this is a CCT deck that does NOT try to flip Do not even think that I would. It is dumb, and it invites yourself to a beatdown from Frozen Assets. This deck is all about control. You set up your game, then @#$% up your opponent. Emperor + helpers go to a docking bay, you pull out all your sites for good activation, and then you just beat down. The destiny is decent, but Janus makes it godlike. You can wipe out systems by tracking 6s. If you’re playing a deck that you can’t beat down, set up a couple solid drains, slap down Search and Destroy, and wait. Honor won’t do anything cuz you will occupy the battlegrounds, and you can do very well in space with your fleet, the Admirals’s Order, and the destiny.


    Something else that you should note is the way that this deck just destroys WYS. Taking away Han is huge because that’s one less character they can use, and they can’t set up the Super Falcon. It also hurts the beatdown version because no Don’t Get @#$%y and no extra weapon and no tripling damage. You will own the Tatooine system if they don’t have Han, and then you play Battle Deployment, limiting their destinies. Thrawn will stop it from being replaced, and you will win. Secret Plans and the grabbers help too.


    Some card choices now


    Young Fool This card is extra tech because it makes an early attack on the Emperor a very bad idea. If all else fails, you can cycle it back with Janus. Destiny 6 is great.


    Janus x2 You need him. He is your god. He puts back all your good destiny and gives you cards you need. He is all knowing. Love him.


    Masterful Move/Monnok Another destiny 6, and a counter to WYS and EBOX decks. I want to know what I’m going up against, so this definitely helps.


    So few Sites All you need. They all get pulled out, and the activation is pretty big if you’re on both DBs.


    Mighty Jabba Adds a destiny with 4-LOM and Fett. Kills Profit. They will not be able to take the chamber back unless they get damn lucky with destiny.


    Blast Door Controls Barrier and Narrow Escape SUCK So cancel them. Easy enough. Meta choice for around here. Lots of WYS and the like.


    That’s about it since you can figure out matchups. I have faith in you. Just remember the WYS Killer. Cuz it is. Honestly. D-Mail with any questions. Enjoy. '

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