Deck ID: 16166
Author: Paul "Ultima 1" Merrian
Title: Anti-AOBS Celebration
Side: Light
Date Published: 2001-05-24
Description:
A Coruscant Celebration deck to counter Agents of Black Sun.
Rating:
4.0
Cards: 
'Starting (4) 
Coruscant 
Careful Planning 
Spaceport Street 
Spaceport City 
Characters (19) 
Admiral Ackbar 
Boushh 
Chewbacca of Kashyyyk 
Colonel Cracken 
Corporal Delevar 
Corporal Kensaric 
Corporal Midge 
Corran Horn 
General Crix Madine 
General Solo 
Hobbie
Lando w/Ax 
Lieutenant Blount 
Lieutenant Greeve 
Lieutenant Page 
Luke Skywalker, Jedi Knight 
Obi-Wan Kenobi 
Orrimaarko 
Sergeant Brooks Carlson 
Sergeant Bruckman 
Effects (7) 
Bacta Tank 
Close Air Support 
Coruscant Celebration 
Do, Or Do Not & Wise Advice 
No Disintegrations 
Strike Planning 
Insurrection 
Interrupts (15) 
Houjix & Out Of Nowhere x2 
I Don’t Need Their Scum, Either 
Insertion Planning x3 
Out Of Commission & Transmission Terminated x2 
Take The Intiative x3 
The Signal x3 
We Don’t Need Their Scum x2 
Locations (5) 
Cloud City Platform 327 (Docking Bay) 
Home One Docking Bay 
Hoth Echo Docking Bay 
Spaceport Docking Bay 
Tatooine Docking Bay 94 
Starships (4) 
Liberty 
Home One 
Red Squad 4
Tala 2 
Weapons (5) 
A280 Sharpshooter Rifle 
Anakin’s Lightsaber 
Luke’s Lightsaber 
Obi’s Lightsaber 
X-wing cannons '
Strategy: '
I have noticed that AOBS are becoming very popular in my area and decided to look for a strategy to counter it. While I was looking through my binder, I noticed Coruscant Celebration and saw its potential. This deck has a lot of anti-bounty hunter tech. I decided on a scouts and spies base because of the versatility of its support cards and the characters abilities when combined. hile No Escape is a problem, Kensaric mostly makes up for it. 
I decided not to use Local Uprising/ Liberation for this deck because the upswing of flipping SYCFA as a result of AMVCO would make Coruscant vulnerable to a quick CPI.
Anti-bounty hunter tech 
No Disintegrations is tech against bounty hunters, as each battle you lose characters in, your opponent takes 3 direct damage (and loses a bounty hunter from the battle if Vader is on the table). 
The Scum interrupts provide bonuses when your opponents have bounty hunters in battle against you. 
Usual Signal order 
Strike Planning 
Insurrection 
DODN/WA 
Bacta Tank 
Coruscant Celebration or CAS (depending on if you have Tala 2 out yet) 
other of the two above 
No Disintegrations can fit in anywhere above, depending on what you are playing against. 
Counters 
AOBS- Take over Coruscant and use your anti-hunter tech well, pull No Disintegrations second. Keep after your opponent without letting up. 
ISB- Use Madine to pull Blount as fast as you can to make your opponent unable to get to the 7 side. Put him in Tala 2 or keep him well guarded. 
Hunt Down- If your opponent is dueling, keep Obi away from Vader, while risking Luke, since he reduces his chances of being crossed and improves your dueling. Otherwise, react to what your opponent does while canceling Visage ASAP. 
Space anything A tough matchup. Try to keep Coruscant Celebration out, but rely on drains at your Coruscant sites. Try to use Out of Nowhere combo with Tala 2 to get some big destiny draws. 
Any single-planet deck (TDIGWATT, COTVG, Endor Ops, etc.)- Keep scrubs on Coruscant to keep celebration retrieval going while using the rest of your characters to take the battle to your opponents planet. Your scouts have a lot of Endor-specific text, so if you are playing Endor Ops, take advantage of that text and leave Obi, Boushh, etc. for celebration retrieval.  '