Deck ID: 16166
Author: Paul "Ultima 1" Merrian
Title: Anti-AOBS Celebration
Side: Light
Date Published: 2001-05-24
Description:
A Coruscant Celebration deck to counter Agents of Black Sun.
Rating:
4.0
Cards:
'Starting (4)
Coruscant
Careful Planning
Spaceport Street
Spaceport City
Characters (19)
Admiral Ackbar
Boushh
Chewbacca of Kashyyyk
Colonel Cracken
Corporal Delevar
Corporal Kensaric
Corporal Midge
Corran Horn
General Crix Madine
General Solo
Hobbie
Lando w/Ax
Lieutenant Blount
Lieutenant Greeve
Lieutenant Page
Luke Skywalker, Jedi Knight
Obi-Wan Kenobi
Orrimaarko
Sergeant Brooks Carlson
Sergeant Bruckman
Effects (7)
Bacta Tank
Close Air Support
Coruscant Celebration
Do, Or Do Not & Wise Advice
No Disintegrations
Strike Planning
Insurrection
Interrupts (15)
Houjix & Out Of Nowhere x2
I Don’t Need Their Scum, Either
Insertion Planning x3
Out Of Commission & Transmission Terminated x2
Take The Intiative x3
The Signal x3
We Don’t Need Their Scum x2
Locations (5)
Cloud City Platform 327 (Docking Bay)
Home One Docking Bay
Hoth Echo Docking Bay
Spaceport Docking Bay
Tatooine Docking Bay 94
Starships (4)
Liberty
Home One
Red Squad 4
Tala 2
Weapons (5)
A280 Sharpshooter Rifle
Anakin’s Lightsaber
Luke’s Lightsaber
Obi’s Lightsaber
X-wing cannons '
Strategy: '
I have noticed that AOBS are becoming very popular in my area and decided to look for a strategy to counter it. While I was looking through my binder, I noticed Coruscant Celebration and saw its potential. This deck has a lot of anti-bounty hunter tech. I decided on a scouts and spies base because of the versatility of its support cards and the characters abilities when combined. hile No Escape is a problem, Kensaric mostly makes up for it.
I decided not to use Local Uprising/ Liberation for this deck because the upswing of flipping SYCFA as a result of AMVCO would make Coruscant vulnerable to a quick CPI.
Anti-bounty hunter tech
No Disintegrations is tech against bounty hunters, as each battle you lose characters in, your opponent takes 3 direct damage (and loses a bounty hunter from the battle if Vader is on the table).
The Scum interrupts provide bonuses when your opponents have bounty hunters in battle against you.
Usual Signal order
Strike Planning
Insurrection
DODN/WA
Bacta Tank
Coruscant Celebration or CAS (depending on if you have Tala 2 out yet)
other of the two above
No Disintegrations can fit in anywhere above, depending on what you are playing against.
Counters
AOBS- Take over Coruscant and use your anti-hunter tech well, pull No Disintegrations second. Keep after your opponent without letting up.
ISB- Use Madine to pull Blount as fast as you can to make your opponent unable to get to the 7 side. Put him in Tala 2 or keep him well guarded.
Hunt Down- If your opponent is dueling, keep Obi away from Vader, while risking Luke, since he reduces his chances of being crossed and improves your dueling. Otherwise, react to what your opponent does while canceling Visage ASAP.
Space anything A tough matchup. Try to keep Coruscant Celebration out, but rely on drains at your Coruscant sites. Try to use Out of Nowhere combo with Tala 2 to get some big destiny draws.
Any single-planet deck (TDIGWATT, COTVG, Endor Ops, etc.)- Keep scrubs on Coruscant to keep celebration retrieval going while using the rest of your characters to take the battle to your opponents planet. Your scouts have a lot of Endor-specific text, so if you are playing Endor Ops, take advantage of that text and leave Obi, Boushh, etc. for celebration retrieval. '