Deck ID: 16174
Author: Andrew "Yoda Killa" Howard
Title: ROPS is NOT Old School
Side: Dark
Date Published: 2001-05-24
Description:
I built this deck because everyone is telling me that ROPS is old school and cant be played any more because of Ounee Ta. Unfortunately for them most people dont pack Ounee Ta so they will get bent over.
Rating:
4.0
Cards:
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Vehicles (8)
Blizzard 1
Speeder Bike x4
Tempest 1
Tempest Scout 1
Tempest Scout 6
Starships (5)
Chimaera
Executor
Hound’s Tooth
Dengar In Punishing One
Zuckuss In Mist Hunter
Characters (20)
Mara Jade, The Emperor’s Hand
Admiral Chiraneau
Admiral Piett
AT-ST Pilot x2
Biker Scout Trooper x4
Captain Gilad Pellaeon
Commander Igar
Commander Merrejk
Darth Vader, Dark Lord Of The Sith
General Tagge
General Veers
Grand Admiral Thrawn
Lieutenant Arnet
Lord Vader
Emperor Palpatine x2
Weapons (2)
Mara Jade’s Lightsaber
Vader’s Lightsaber
Effects (9)
Imperial Decree
Mobilization Points
Overseeing It Personally
Reactor Terminal
Royal Escort
Search And Destroy
Secret Plans
You Cannot Hide Forever
Lateral Damage
Interrupts (9)
Prepared Defenses
Twi’lek Advisor x2
High-speed Tactics x3
Imperial Command x2
Trample
Locations (6)
Carida
Fondor
Ralltiir
Forest
Spaceport Docking Bay
Spaceport Prefect’s Office
Objective
Ralltiir Operations/In The Hands Of The Empire
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Strategy: '
Update #1 For everyone who throws ounee ta at this deck, i would just like to say that although it does hurt this deck, it doesnt counter it completely. Their rebels are only deploy minus 1 and if you use bad feeling have i(great for ounee ta counter) their mains are still plus one.
Starting
ROPS
Ralltiir
Prepared Defenses
Mobilization Points
Secret Plans*
You Cannot Hide Forever*
Imperial Decree*
*=optional
This deck was just constructed, so I have yet to know how it does against certain deck types, however i plan to run it in a tourney this weekend so i should know then. For now i will outline the basic strategy and hope you will rate me on the deck, and give suggestions about card changes.
If you see your opponent is running something that is high retrieval, run secret plans, if you think numbers, run YCHF, if you suspect big drains(i.e. EBO) run Decree.
Before you activate pull one of the following Executor or Carida. Usually pull Executor unless you pulled that in your hand.
Get your AT-STs and Biker Scouts down ASAP. First turn use your objective to pull the DB, for the extra activation second turn. If you got 1 or two biker scouts in hand throw them down to the DB, Put your AT-STs down(remember your objective allows you to pull the AT-ST pilots).
Use Imperial Command to pull Piett, put him on the Executor, use him to pull Merrejk, put him down to pull Carida and Fondor(usually i pull Piett and put him at a site, then pull Merrejk and pull Fondor with him, so Executor deploys -5). Setup Decree, Empy with Overseeing it Personally, and drain like mad, while they cant do anything. Remember, speeder bikes react, so leave force, AT-STs react for free, so leave force. Also if you draw Tempest Scout 6, leave it in your hand and always leave at least one force becuase it DEPLOYS as a react -2.
Cards I want to add
Imperial Command (three is a good number)
Twilek Advisor (see above)
Rendili
Jungle/Swamp
Trample (kicks when you track)
Any suggestions on how to get these cards in, what to pull out, or any other cards that will help are appreciated. Please dont say Ounee Ta kills this deck because i dont think so, it might hurt but doesnt kill.
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