Deck ID: 16174
Author: Andrew "Yoda Killa" Howard
Title: ROPS is NOT Old School
Side: Dark
Date Published: 2001-05-24
Description:
I built this deck because everyone is telling me that ROPS is old school and cant be played any more because of Ounee Ta. Unfortunately for them most people dont pack Ounee Ta so they will get bent over.
Rating:
4.0
Cards: 
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Vehicles (8)
Blizzard 1 
Speeder Bike  x4
Tempest 1 
Tempest Scout 1 
Tempest Scout 6 
Starships (5)
Chimaera 
Executor 
Hound’s Tooth 
Dengar In Punishing One 
Zuckuss In Mist Hunter 
Characters (20)
Mara Jade, The Emperor’s Hand 
Admiral Chiraneau 
Admiral Piett 
AT-ST Pilot  x2
Biker Scout Trooper  x4
Captain Gilad Pellaeon 
Commander Igar 
Commander Merrejk 
Darth Vader, Dark Lord Of The Sith 
General Tagge 
General Veers 
Grand Admiral Thrawn 
Lieutenant Arnet 
Lord Vader 
Emperor Palpatine  x2
Weapons (2)
Mara Jade’s Lightsaber 
Vader’s Lightsaber 
Effects (9)
Imperial Decree 
Mobilization Points 
Overseeing It Personally 
Reactor Terminal 
Royal Escort 
Search And Destroy 
Secret Plans 
You Cannot Hide Forever 
Lateral Damage 
Interrupts (9)
Prepared Defenses 
Twi’lek Advisor  x2
High-speed Tactics  x3
Imperial Command  x2
Trample 
Locations (6)
Carida 
Fondor 
Ralltiir 
Forest 
Spaceport Docking Bay 
Spaceport Prefect’s Office 
Objective 
Ralltiir Operations/In The Hands Of The Empire 
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Strategy: '
Update #1 For everyone who throws ounee ta at this deck, i would just like to say that although it does hurt this deck, it doesnt counter it completely.  Their rebels are only deploy minus 1 and if you use bad feeling have i(great for ounee ta counter) their mains are still plus one.
Starting
ROPS
Ralltiir
Prepared Defenses
Mobilization Points
Secret Plans*
You Cannot Hide Forever*
Imperial Decree*
*=optional
This deck was just constructed, so I have yet to know how it does against certain deck types, however i plan to run it in a tourney this weekend so i should know then.  For now i will outline the basic strategy and hope you will rate me on the deck, and give suggestions about card changes.
If you see your opponent is running something that is high retrieval, run secret plans, if you think numbers, run YCHF, if you suspect big drains(i.e. EBO) run Decree.
Before you activate pull one of the following Executor or Carida.  Usually pull Executor unless you pulled that in your hand.
Get your AT-STs and Biker Scouts down ASAP.  First turn use your objective to pull the DB, for the extra activation second turn.  If you got 1 or two biker scouts in hand throw them down to the DB, Put your AT-STs down(remember your objective allows you to pull the AT-ST pilots).  
Use Imperial Command to pull Piett, put him on the Executor, use him to pull Merrejk, put him down to pull Carida and Fondor(usually i pull Piett and put him at a site, then pull Merrejk and pull Fondor with him, so Executor deploys -5).  Setup Decree, Empy with Overseeing it Personally, and drain like mad, while they cant do anything.  Remember, speeder bikes react, so leave force, AT-STs react for free, so leave force.  Also if you draw Tempest Scout 6, leave it in your hand and always leave at least one force becuase it DEPLOYS as a react -2.
Cards I want to add
Imperial Command (three is a good number)
Twilek Advisor (see above)
Rendili
Jungle/Swamp
Trample (kicks when you track)
Any suggestions on how to get these cards in, what to pull out, or any other cards that will help are appreciated.  Please dont say Ounee Ta kills this deck because i dont think so, it might hurt but doesnt kill.
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